Super Smash Bros. series

Dash

From SmashWiki, the Super Smash Bros. wiki
(Redirected from Initial dash)
Mario dashing in Melee
Mario dashing in Brawl
"Run" redirects here. For information on the CPU mode in Brawl, see List of CPU modes.
For the Japanese term "Dash Fighter", see Clone.

A dash is a form of ground movement faster than walking. It is performed by tapping sideways on the control stick. The player's character enters his or her initial dash animation, in which they change directions with very little lag, and then proceeds to his or her running animation. In Brawl, a character attempting to dash can trip instead. In Smash 4 and Ultimate, dashing off a platform will cause the character to perform a short flipping animation, and landing on another platform while continuing to hold the control stick in that direction will allow them to continue dashing. While dashing, characters can also perform their dash attack, shield, or jump. The Bunny Hood, Superspicy Curry, and Super Mushroom items increases a character's running speed.

Other terminology

The initial dash is the first part of a character's dash, during which a character can change directions with only 1 frame of lag. The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, fox-trotting, and pivoting. However, from Brawl onwards, the window for turning around during an initial dash does not last for the entire dash (six frames in Smash 4), making dash-dancing much harder, and fox-trotting is also not entirely dependent on the length of the initial dash. The best example of this is Sheik and Roy, who have nearly identical fox-trots despite Roy's initial dash being over twice as long as Sheik's (17 frames to her 8 frames).

The turn-around animation plays when the character attempts to change directions after their initial dash. Unlike in an initial dash, attempting to turn around during a run can take as long as 51 frames (Marth in Melee), and before Smash 4, it can only be canceled with a jump (and therefore up smash and up special) or reversed side special. However, from Brawl onwards, canceling the jump with an up smash or up special also reverses its direction, and in Smash 4, the turn-around animation can be canceled with a reversed forward tilt or forward smash. In Ultimate it can be canceled with all ground moves, doing which will make characters keep some momentum from the animation. Coupled with the universal speed buffs, this allows characters like Chrom and Sheik with high ground speed but laggy dash attacks to use running forward tilt as an approach option. Any shield input is also ignored during this animation, and due to the way the Ultimate input system works, pressing the grab button will produce a 1 frame attack input, allowing for uncharged smash attacks.

A stutter step is the term for when a character begins to dash but stops almost immediately, often used for positioning and mind games. Along with merely stopping, characters can also dash cancel via a variety of other methods.

The skidding animation plays when the character stops running after their initial dash and attempts to stop their momentum. The length of this animation varies between characters, but it can also vary depending on the speed the character is running at relative to their maximum running speed. Shorter skidding animations are preferred, particularly in Smash games where dash canceling is impossible. For example, in Smash 4, Bowser, Charizard, Ganondorf, and Lucario have extremely short skidding animations even after stopping at maximum speed, which effectively allows them to do any attack out of their runs with little lag in between, or even seamlessly begin another dash in the opposite direction. This animation can only be canceled with a jump, or with an item pick up if one is nearby. Its first few frames can also be canceled into any special move.

In Super Smash Bros. Melee

Initial dash

Because the initial dash animation translates into the running animation much later than in Brawl, it is a vital tool for movement in general and dash-dancing in particular. During the initial dash, the following actions can be used:

  • Altering the speed of the dash with the control stick, most notably backward to Moonwalk.
  • Turning around by mashing the control stick in the opposite direction. Turning around takes one frame during which the character is standing and can do all ground attacks except neutral B. If the control stick stays in a neutral position after this pivot frame, the character will keep standing.
  • Pressing A or C-Stick forward/backward during the first 3 frames to do a small step forward smash. This is only possible after dashing forward, not backward.
  • Pressing A after the first 3 frames to do a dash attack.
  • Pressing L or R to shield. During the first two frames of a forward dash, L/R always triggers a roll. On frame 3, they trigger the shield, but with 1 frame delay.
  • Pressing L+A, R+A or Z to do a dash grab.
  • Jumping and jump canceling.
  • Using forward special.
  • Pressing forward again to enter run break animation. From here you can crouch immediately and do any move. This can be used for a quick dash into dtilt, or a non-JC down special.

Run

During the run — the later part of the dash — different options are available:

  • Pressing down to crouch. (Spending 1 frame in the RunBrake animation is necessary before the crouch can start.)
  • Turning around by mashing or pushing the control stick in the opposite direction. Turning around takes very long, up to 51 frames (Marth). During the turnaround animation, only a jump can interrupt it.
  • Pressing A or C-Stick forward/backward during the first 3 frames to do a small step forward smash. This is only possible after dashing forward, not backward.
  • Pressing A to do a dash attack.
  • Pressing L or R to shield.
  • Pressing L+A, R+A, or Z to do a dash grab.
  • Jumping and jump canceling.
  • Using special moves.

Running speed

Running speed is the rate at which a character can run.

Super Smash Bros. rankings

The Japanese version data and NA dash data was taken from Antdgar's Frame Data

Super Smash Bros. Melee rankings

Starting in Melee, much like with air acceleration, there exist two acceleration values for each character's initial dash speed until it reaches their run speed: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, Pikachu has a base value of 0.01 and an additional value of 0.15, so its dash acceleration can vary from 0.01 at minimum input to 0.16 at maximum input. If the character's initial dash speed is equal to their run speed, the acceleration values are not used, while if it is higher, the character's traction value is used to decrease it down to their run speed.

Rank Character Initial Dash Run Speed Dash Frames Base Acceleration Additional Acceleration
1 CaptainFalconHeadSSBM.png Captain Falcon 2 2.3 15 +.1 +.15
2 FoxHeadSSBM.png Fox 1.9 2.2 11 +.02 +.10
3 PikachuHeadSSBM.png Pikachu 1.8 1.8 13 +.02 +.08
4 SheikHeadSSBM.png Sheik 1.7 1.8 7 +.02 +.10
5 MarthHeadSSBM.png Marth 1.5 1.8 15 +.00 +.06
6 PichuHeadSSBM.png Pichu 1.8 1.72 13 +.02 -.08
7 RoyHeadSSBM.png Roy 1.4 1.61 15 +.00 +.07
8 YoungLinkHeadSSBM.png Young Link 1.8 1.6 13 +.02 -.08
9 DonkeyKongHeadSSBM.png Donkey Kong 1.6 1.6 15 +.02 +.05
10 YoshiHeadSSBM.png Yoshi 1.33 1.6 13 +.02 +.08
11 FalcoHeadSSBM.png Falco 1.9 1.5 11 +.02 -.08
12-13 MarioHeadSSBM.png Mario, DrMarioHeadSSBM.png Dr. Mario 1.5 1.5 10 +.02 +.06
14 MrGame&WatchHeadSSBM.png Mr. Game & Watch 1.5 1.5 8 +.02 +.06
15 BowserHeadSSBM.png Bowser 1 1.5 13 +.02 +.04
16 SamusHeadSSBM.png Samus 1.86 1.4 8 +.02 -.10
17 MewtwoHeadSSBM.png Mewtwo 1.4 1.4 18 +.10 +.00
18 IceClimbersHeadSSBM.png Ice Climbers 1.4 1.4 13 +.02 +.05
19 KirbyHeadSSBM.png Kirby 1.4 1.4 12 +.02 +.08
20 NessHeadSSBM.png Ness 1.3 1.4 13 +.02 +.04
21 GanondorfHeadSSBM.png Ganondorf 1.3 1.35 15 +.01 +.08
22 LuigiHeadSSBM.png Luigi 1.34 1.34 10 +.02 +.06
23 PeachHeadSSBM.png Peach 1.2 1.3 15 +.02 +.10
24 LinkHeadSSBM.png Link 1.3 1.3 12 +.02 +.10
25 JigglypuffHeadSSBM.png Jigglypuff 1.4 1.1 13 +.02 -.065
26 ZeldaHeadSSBM.png Zelda 1.1 1.1 15 +.02 +.10

Source

Super Smash Bros. Brawl rankings

Rank Character Initial Dash Run Speed Dash Frames Base Acceleration Additional Acceleration
1 SonicHeadSSBB.png Sonic 1.5 3.5 11 +.04 +.15
N/A Wario-Man 1.3 3.5 13 +.04 +.0954
2 CaptainFalconHeadSSBB.png Captain Falcon 2.05 2.18 16 +.02 +.1618
3 FoxHeadSSBB.png Fox 2.1 2.08 11 +.04 +.1111
4 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 1.7 1.93 13 +.04 +.0942
5 SheikHeadSSBB.png Sheik 1.7 1.92 8 +.04 +.1143
6 MetaKnightHeadSSBB.png Meta Knight 1.75 1.847 13 +.04 +.0948
7 CharizardHeadSSBB.png Charizard 1.3 1.8 11 +.02 +.0963
8 PikachuHeadSSBB.png Pikachu 1.8 1.765 14 +.04 +.0912
9 DiddyKongHeadSSBB.png Diddy Kong 1.7 1.721 11 +.04 +.15
10 MarthHeadSSBB.png Marth 1.5 1.7 17 +.01 +.082
N/A Giga Bowser 1.9 1.7 15 +.05 +.12
11 YoshiHeadSSBB.png Yoshi 1.33 1.68 15 +.04 +.096
12 ToonLinkHeadSSBB.png Toon Link 1.5 1.65 13 +.04 +.0998
13 DonkeyKongHeadSSBB.png Donkey Kong 1.6 1.622 16 +.04 +.0667
14 PitHeadSSBB.png Pit 1.5 1.583 13 +.04 +.1134
15 MrGame&WatchHeadSSBB.png Mr. Game & Watch 1.5 1.553 9 +.04 +.0823
16 BowserHeadSSBB.png Bowser 1 1.527 14 +.04 +.0648
17 MarioHeadSSBB.png Mario 1.5 1.5 11 +.04 +.0998
18 IvysaurHeadSSBB.png Ivysaur 1.4 1.5 11 +.04 +.08
19 ROBHeadSSBB.png R.O.B. 1.3 1.5 11 +.04 +.1128
20 LucasHeadSSBB.png Lucas 1.3 1.5 11 +.02 +.0756
21 SamusHeadSSBB.png Samus 1.86 1.445 9 +.04 +.12
22 FalcoHeadSSBB.png Falco 1.9 1.432 12 +.04 +.112
23 LucarioHeadSSBB.png Lucario 1.8 1.414 11 +.04 +.15
24 WolfHeadSSBB.png Wolf 1.7 1.4 11 +.04 +.0998
25 OlimarHeadSSBB.png Olimar 1.4 1.4 11 +.04 +.0872
26 NessHeadSSBB.png Ness 1.3 1.393 14 +.04 +.0651
27 IceClimbersHeadSSBB.png Ice Climbers 1.4 1.388 14 +.04 +.0736
28 IkeHeadSSBB.png Ike 1.5 1.371 11 +.01 +.0724
29 KirbyHeadSSBB.png Kirby 1.4 1.371 13 +.04 +.0954
30 SquirtleHeadSSBB.png Squirtle 1.6 1.37 11 +.1 +.2
31 SnakeHeadSSBB.png Snake 1.1 1.35 13 +.04 +.1154
32 PeachHeadSSBB.png Peach 1.5 1.35 16 +.04 +.1181
33 WarioHeadSSBB.png Wario 1.3 1.35 13 +.04 +.0954
34 LuigiHeadSSBB.png Luigi 1.28 1.34 11 +.04 +.0786
35 LinkHeadSSBB.png Link 1.3 1.328 13 +.04 +.1197
36 ZeldaHeadSSBB.png Zelda 1.25 1.224 16 +.04 +.1175
37 KingDededeHeadSSBB.png King Dedede 1.4 1.22 11 +.01 +.0858
38 GanondorfHeadSSBB.png Ganondorf 1.3 1.16 16 +.02 +.0963
39 JigglypuffHeadSSBB.png Jigglypuff 1.4 1.1 14 +.04 +.0829

Note that several slow runners can use their dash attack to travel a far distance quicker, and some characters have a DACUS to increase mobility. The most notable case of this is Snake, whose DACUS gives him much more stage control and ability to evade opponents.

Super Smash Bros. 4 rankings

Rank Character Initial Dash Run Speed Dash Frames Base Acceleration Additional Acceleration
1 SonicHeadSSB4-U.png Sonic 1.5 3.5 11 +.04 +.15
N/A Wario-Man 1.3 3.5 13 +.04 +.0998
N/A Giga Mac 2.05 2.8 16 +.06 +.1618
2 CaptainFalconHeadSSB4-U.png Captain Falcon 1.7 2.32 16 +.1 +.06
3 LittleMacHeadSSB4-U.png Little Mac 2.05 2.24 16 +.02 +.1618
4 FoxHeadSSB4-U.png Fox 2.4 2.184 11 +.04 +.1111
5 ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus 1.7 2.1 13 +.04 +.0942
N/A MiiBrawlerHeadSSB4-U.png Mii Brawler (lightest) 1.952 2.0984 11 +.0488 +.0998
6 GreninjaHeadSSB4-U.png Greninja 1.6 2.08 11 +.05 +.12
7 MewtwoHeadSSB4-U.png Mewtwo 1.4 2.05 11 +.1 0
8 SheikHeadSSB4-U.png Sheik 1.7 2.016 8 +.04 +.1143
9 CharizardHeadSSB4-U.png Charizard 1 2 11 +.015 +.0963
N/A Giga Bowser 1.9 2 14 +.05 +.12
10 CloudHeadSSB4-U.png Cloud 1.8 1.97 11 +.01 +.09
11 RoyHeadSSB4-U.png Roy 1.4 1.95 17 0 +.07
12 MetaKnightHeadSSB4-U.png Meta Knight 1.7 1.9 13 +.04 +.0948
13 PalutenaHeadSSB4-U.png Palutena 1.5 1.888 14 +.04 +.1181
14 YoshiHeadSSB4-U.png Yoshi 1.33 1.86 15 +.04 +.096
15 PikachuHeadSSB4-U.png Pikachu 1.8 1.85325 14 +.04 +.0912
N/A MiiSwordfighterHeadSSB4-U.png Mii Swordfighter (lightest) 1.586 1.83 13 +.0488 +.1197
16 DiddyKongHeadSSB4-U.png Diddy Kong 1.7 1.824 11 +.04 +.15
17 BowserHeadSSB4-U.png Bowser 1 1.792 14 +.04 +.0648
18-19 LucinaHeadSSB4-U.png Lucina & MarthHeadSSB4-U.png Marth 1.5 1.785 17 +.01 +.082
20 ToonLinkHeadSSB4-U.png Toon Link 1.5 1.7325 13 +.04 +.0998
21 MiiBrawlerHeadSSB4-U.png Mii Brawler (default & Fighting Mii Team) 1.6 1.72 11 +.04 +.0998
22 DonkeyKongHeadSSB4-U.png Donkey Kong 1.6 1.7031 16 +.04 +.0667
23 WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer 1.5 1.696 16 +.04 +.0998
24-25 DarkPitHeadSSB4-U.png Dark Pit & PitHeadSSB4-U.png Pit 1.5 1.66215 13 +.04 +.1134
26 Rosalina&LumaHeadSSB4-U.png Rosalina 1.5 1.632 16 +.04 +.1181
27 DuckHuntHeadSSB4-U.png Duck Hunt 1.55 1.63 11 +.04 +.0998
28 BayonettaHeadSSB4-U.png Bayonetta 1.7 1.6 11 +.04 +.0942
29-30 MarioHeadSSB4-U.png Mario & RyuHeadSSB4-U.png Ryu 1.6 1.6 11 +.04 +.0998
N/A MiiGunnerHeadSSB4-U.png Mii Gunner (lightest) 1.952 1.586 9 +.0488 +.0998
31 KirbyHeadSSB4-U.png Kirby 1.5 1.57 13 +.04 +.0954
32 ROBHeadGreySSB4-U.png R.O.B. 1.3 1.568 11 +.04 +.1128
33 LucarioHeadSSB4-U.png Lucario 1.8 1.55 11 +.04 +.15
34 MrGame&WatchHeadSSB4-U.png Mr. Game & Watch 1.5 1.5264 9 +.04 +.0823
35 Pac-ManHeadSSB4-U.png Pac-Man 1.6 1.52 11 +.04 +.0998
36 ShulkHeadSSB4-U.png Shulk 1.5 1.52 11 +.01 +.0724
37 SamusHeadSSB4-U.png Samus 1.86 1.504 9 +.04 +.12
38 IkeHeadSSB4-U.png Ike 1.5 1.5 11 +.01 +.0724
39-41 LucasHeadSSB4-U.png Lucas 1.3 1.5 11 +.02 +.08
39-41 MiiSwordfighterHeadSSB4-U.png Mii Swordfighter (default & Fighting Mii Team) 1.3 1.5 13 +.04 +.1197
39-41 WarioHeadSSB4-U.png Wario 1.3 1.5 13 +.04 +.0954
42 LuigiHeadSSB4-U.png Luigi 1.28 1.5 11 +.04 +.0786
N/A Mega Lucario 1.8 1.4847 11 +.04 +.15
43 FalcoHeadSSB4-U.png Falco 1.9 1.472 12 +.04 +.112
44 OlimarHeadSSB4-U.png Olimar 1.6 1.47 11 +.04 +.0998
45 NessHeadSSB4-U.png Ness 1.3 1.46265 14 +.04 +.0651
46 MegaManHeadSSB4-U.png Mega Man 1.5 1.456 11 +.04 +.0998
47 CorrinHeadSSB4-U.png Corrin 1.8 1.45 8 +.01 +.0724
48 BowserJrHeadSSB4-U.png Bowser Jr. 1.6 1.424 11 +.04 +.0998
49 PeachHeadSSB4-U.png Peach 1.5 1.4175 16 +.04 +.1181
N/A MiiBrawlerHeadSSB4-U.png Mii Brawler (heaviest) 1.312 1.4104 11 +.0328 +.0998
50 LinkHeadSSB4-U.png Link 1.3 1.3944 11 +.04 +.1197
51 KingDededeHeadSSB4-U.png King Dedede 1.4 1.36 11 +.01 +.0858
N/A MiiGunnerHeadSSB4-U.png Mii Gunner (Fighting Mii Team) 1.6 1.35 9 +.04 +.1
52 DrMarioHeadSSB4-U.png Dr. Mario* 1.3312 1.3312 11 +.03328 +.0830336
53-54 MiiGunnerHeadSSB4-U.png Mii Gunner (default) 1.6 1.3 9 +.04 +.0998
53-54 ZeldaHeadSSB4-U.png Zelda 1.6 1.3 16 +.04 +.1175
55 VillagerHeadSSB4-U.png Villager 1.5 1.27 14 +.04 +.0998
N/A MiiSwordfighterHeadSSB4-U.png Mii Swordfighter (heaviest) 1.066 1.23 13 +.0328 +.1197
56 GanondorfHeadSSB4-U.png Ganondorf 1.3 1.218 16 +.02 +.0963
57 JigglypuffHeadSSB4-U.png Jigglypuff 1.4 1.155 14 +.04 +.0829
58 RobinHeadSSB4-U.png Robin 1.5 1.15 17 +.01 +.082
N/A MiiGunnerHeadSSB4-U.png Mii Gunner (heaviest) 1.312 1.066 9 +.0328 +.0998

Update history

1.1.3
  • Buff Kirby's run speed: 1.5 → 1.57
  • Buff Lucario's run speed: 1.4847 → 1.55
  • Buff Mewtwo's run speed: 1.696 → 1.9
1.1.5
  • Nerf Corrin's run speed: 1.5 → 1.45
  • Buff Mewtwo's run speed: 1.9 → 2.05

Super Smash Bros. Ultimate rankings

In Ultimate, run speeds have been buffed across the board by roughly 10%, with the exception of a few characters (for example, Snake’s run speed was increased by more than 10%, Dr. Mario’s was increased by less than 10%, and Ryu’s wasn’t changed at all). Additionally, most initial dashes have seen significant speed increases, which when combined with the altered foxtrot mechanics gives all characters an effective dash-dance. However, turnaround dashes now have 3 frames of delay before fighters begin accelerating, as opposed to the 1 frame delay of a regular dash, making it take slightly longer for fighters to begin retreating by dashing.

Rank Character Initial Dash Run Speed Dash Frames Pivot Dash Frames Base Acceleration Additional Acceleration
1 SonicHeadSSBU.png Sonic 2.31 3.85 10 12 + 0.165 + 0.044
2 CaptainFalconHeadSSBU.png Captain Falcon 1.98 2.552 15 17 + 0.066 + 0.11
3 LittleMacHeadSSBU.png Little Mac 2.365 2.464 15 17 + 0.17798 + 0.033
4 SheikHeadSSBU.png Sheik 2.178 2.42 7 9 + 0.121 + 0.044
5 FoxHeadSSBU.png Fox 2.09 2.402 10 12 + 0.12221 + 0.044
6 ZeroSuitSamusHeadSSBU.png Zero Suit Samus 2.42 2.31 12 14 + 0.10362 + 0.044
7 GreninjaHeadSSBU.png Greninja 2.178 2.288 10 12 + 0.132 + 0.055
8 MewtwoHeadSSBU.png Mewtwo 2.255 2.255 10 12 0 + 0.11
9-10 CharizardHeadSSBU.png Charizard 2.288 2.2 10 12 + 0.10593 + 0.0165
9-10 RidleyHeadSSBU.png Ridley 1.8 2.2 10 12 + 0.0998 + 0.04
11 Banjo&KazooieHeadSSBU.png Banjo & Kazooie 1.68 2.18 10 12 + 0.07 + 0.08
12 CloudHeadSSBU.png Cloud 2.145 2.167 10 12 + 0.099 + 0.011
13-14 RoyHeadSSBU.png Roy 2.2 2.145 10 12 + 0.077 + 0.033
13-14 ChromHeadSSBU.png Chrom 2.2 2.145 10 12 + 0.077 + 0.033
15 MetaKnightHeadSSBU.png Meta Knight 2.211 2.09 12 14 + 0.10428 + 0.044
16 PalutenaHeadSSBU.png Palutena 2.035 2.077 10 12 + 0.12991 + 0.044
17 JokerHeadSSBU.png Joker 1.9 2.06 10 12 + 0.11 + 0.04
18 YoshiHeadSSBU.png Yoshi 1.98 2.046 14 16 + 0.1056 + 0.044
19 PikachuHeadSSBU.png Pikachu 1.98 2.039 13 15 + 0.132 + 0.044
20 DiddyKongHeadSSBU.png Diddy Kong 2.09 2.006 10 12 + 0.165 + 0.044
21 BowserHeadSSBU.png Bowser 2.255 1.971 13 15 + 0.07128 + 0.044
22-23 MarthHeadSSBU.png Marth 2.255 1.964 10 12 + 0.0902 + 0.044
22-23 LucinaHeadSSBU.png Lucina 2.255 1.964 10 12 + 0.0902 + 0.044
24 InklingHeadSSBU.png Inkling 2.118 1.925 10 12 + 0.10978 + 0.044
25 MiiBrawlerHeadSSBU.png Mii Brawler 1.97 1.92 10 12 + 0.10978 + 0.044
26 ToonLinkHeadSSBU.png Toon Link 1.914 1.906 12 14 + 0.10978 + 0.044
27 PichuHeadSSBU.png Pichu 1.98 1.892 10 12 + 0.14 + 0.06
28 DonkeyKongHeadSSBU.png Donkey Kong 2.09 1.873 15 17 + 0.07337 + 0.044
29 WiiFitTrainerHeadSSBU.png Wii Fit Trainer 2.024 1.866 15 17 + 0.10978 + 0.044
30 HeroHeadSSBU.png Hero 1.9 1.84 10 12 + 0.08 + 0.03
31-32 PitHeadSSBU.png Pit 2.09 1.828 12 14 + 0.12474 + 0.044
31-32 DarkPitHeadSSBU.png Dark Pit 2.09 1.828 12 14 + 0.12474 + 0.044
33 RosalinaHeadSSBU.png Rosalina & Luma 2.035 1.795 15 17 + 0.12991 + 0.044
34 DuckHuntHeadSSBU.png Duck Hunt 1.76 1.793 10 12 + 0.10978 + 0.044
35-38 MarioHeadSSBU.png Mario 1.936 1.76 10 12 + 0.10978 + 0.044
35-38 KenHeadSSBU.png Ken 1.936 1.76 10 12 + 0.11 + 0.044
35-38 BayonettaHeadSSBU.png Bayonetta 1.936 1.76 10 12 + 0.10362 + 0.044
35-38 SquirtleHeadSSBU.png Squirtle 1.936 1.76 10 12 + 0.088 + 0.044
39 YoungLinkHeadSSBU.png Young Link 2.09 1.749 12 14 + 0.0902 + 0.044
40 KirbyHeadSSBU.png Kirby 1.9 1.727 12 14 + 0.10494 + 0.044
41 ROBHeadGreySSBU.png R.O.B. 2.002 1.725 10 12 + 0.12408 + 0.044
42-43 PiranhaPlantHeadSSBU.png Piranha Plant 1.82 1.72 10 12 + 0.08 + 0.06
42-43 TerryHeadSSBU.png Terry 1.65 1.72 10 12 + 0.12 + 0.04
44 LucarioHeadSSBU.png Lucario 2.255 1.705 10 12 + 0.165 + 0.044
45 IceClimbersHeadSSBU.png Ice Climbers (partner) 1.68 1.683 12 10 + 0.089056 + 0.0484
46 MrGame&WatchHeadSSBU.png Mr. Game & Watch 1.98 1.679 8 10 + 0.09053 + 0.044
47-48 ShulkHeadSSBU.png Shulk 1.87 1.672 10 12 + 0.07964 + 0.011
47-48 Pac-ManHeadSSBU.png Pac-Man 1.87 1.672 10 12 + 0.10978 + 0.044
49-50 SamusHeadSSBU.png Samus 1.87 1.654 10 12 + 0.132 + 0.044
49-50 DarkSamusHeadSSBU.png Dark Samus 1.87 1.654 10 15 + 0.132 + 0.044
51-53 WarioHeadSSBU.png Wario 1.837 1.65 12 14 + 0.10494 + 0.044
51-53 LucasHeadSSBU.png Lucas 1.815 1.65 10 12 + 0.088 + 0.022
51-53 LuigiHeadSSBU.png Luigi 1.815 1.65 10 12 + 0.08646 + 0.044
54 FalcoHeadSSBU.png Falco 2.035 1.619 11 13 + 0.1232 + 0.044
55 OlimarHeadSSBU.png Olimar 1.606 1.617 10 12 + 0.09592 + 0.044
56 NessHeadSSBU.png Ness 1.826 1.609 13 15 + 0.07161 + 0.044
57 MegaManHeadSSBU.png Mega Man 1.958 1.602 10 12 + 0.10978 + 0.044
58 RyuHeadSSBU.png Ryu 1.76 1.6 10 12 + 0.1 + 0.04
59-63 IvysaurHeadSSBU.png Ivysaur 1.903 1.595 10 12 + 0.099 + 0.044
59-63 CorrinHeadSSBU.png Corrin 1.892 1.595 7 9 + 0.07964 + 0.011
59-63 PeachHeadSSBU.png Peach 1.826 1.595 15 17 + 0.12991 + 0.044
59-63 DaisyHeadSSBU.png Daisy 1.826 1.595 15 17 + 0.12991 + 0.044
59-63 SnakeHeadSSBU.png Snake 1.76 1.595 10 12 + 0.12694 + 0.044
64 MiiSwordfighterHeadSSBU.png Mii Swordfighter 1.74 1.58 12 14 + 0.13167 + 0.044
65-66 MinMinHeadSSBU.png Min Min 1.815 1.566 10 12 + 0.099 + 0.044
65-66 BowserJrHeadSSBU.png Bowser Jr. 1.76 1.566 10 12 + 0.10978 + 0.044
67 WolfHeadSSBU.png Wolf 2.09 1.54 10 12 + 0.10978 + 0.044
68 LinkHeadSSBU.png Link 1.98 1.534 12 14 + 0.13167 + 0.044
69 IceClimbersHeadSSBU.png Ice Climbers (leader) 1.68 1.53 12 10 + 0.08096 + 0.044
70-71 SimonHeadSSBU.png Simon 1.73 1.52 10 12 + 0.0998 + 0.04
70-71 RichterHeadSSBU.png Richter 1.73 1.52 10 12 + 0.0998 + 0.04
72 IkeHeadSSBU.png Ike 1.815 1.507 10 12 + 0.0724 + 0.02
73 KingDededeHeadSSBU.png King Dedede 1.815 1.496 10 12 + 0.09438 + 0.044
74 KingKRoolHeadSSBU.png King K. Rool 1.936 1.485 10 12 + 0.066 + 0.044
75 IsabelleHeadSSBU.png Isabelle 1.815 1.48 10 12 + 0.10978 + 0.044
76-77 ZeldaHeadSSBU.png Zelda 1.958 1.43 15 17 + 0.12925 + 0.044
76-77 BylethHeadSSBU.png Byleth 1.815 1.43 15 17 + 0.10978 + 0.044
78 DrMarioHeadSSBU.png Dr. Mario* 1.5375712 1.397792 10 12 + ??? + ???
79 VillagerHeadSSBU.png Villager 1.815 1.397 13 15 + 0.10978 + 0.044
80 MiiGunnerHeadSSBU.png Mii Gunner 1.613 1.37 8 10 + 0.10978 + 0.044
81 GanondorfHeadSSBU.png Ganondorf 1.87 1.34 15 17 + 0.10593 + 0.033
82 JigglypuffHeadSSBU.png Jigglypuff 1.65 1.271 13 15 + 0.09119 + 0.044
83 RobinHeadSSBU.png Robin 1.815 1.265 16 18 + 0.0902 + 0.011
84 IncineroarHeadSSBU.png Incineroar 1.716 1.18 10 12 + 0.09 + 0.02

Super Smash Bros. for Wii U digital manual description

"Quickly tap Control Stick left or right to dash. You will continue dashing until you release Control Stick."

See also

Trivia

  • In SSB4 and Ultimate, Dr. Mario's dash speed (along with most of his other attributes) is actually coded to be identical to Mario's. However, due to external multipliers, his dash speed is slower in-game as a result.
  • There are some inconsistencies for some characters' running speeds in their origin games, presumably due to balancing reasons:
    • While generally being faster than Mario in the Mario games, like in New Super Luigi U and the Super Mario Galaxy series, Luigi has been slower in every game in the Super Smash Bros. series to date.
      • This is likely a reference to him being slower than Mario in earlier and possibly outdated appearances, such as Super Mario Bros.: The Lost Levels and Super Mario Bros. 2, as a trade-off for higher jumps.
    • Wolf and Falco dash slower than Fox, despite being faster than him in Star Fox: Assault.
    • Ike is a generally slow character in the Smash games, despite having good speed stats in Fire Emblem: Path of Radiance and Radiant Dawn.
      • However, in Fire Emblem: Fates as a secret Amiibo fighter, Ike has poor speed stats, likely in reference to his Smash appearances.
    • Lucario dashes significantly slower than Pikachu, Pichu, and Ivysaur (in Brawl) despite Pikachu having the same base Speed stat and the Pichu and Ivysaur being slower in the Pokémon games.
      • Also, in Pokémon, Mega Lucario gets a slight speed increase, but Mega Lucario runs slower than regular Lucario in Smash 4.
    • King K. Rool is canonically faster than Donkey Kong and Diddy Kong in the Donkey Kong Country games when running away, yet is immensely slower than them in Ultimate.