Dark Pit (SSB4)
Dark Pit (ブラックピット, Black Pit) is a playable character in Super Smash Bros. 4. After initially being teased before release via Palutena's reveal trailer, Dark Pit was officially revealed by the official Super Smash Bros. website on October 9th, 2014, alongside Dr. Mario. He is a moveset clone of Pit and, like Dr. Mario and Lucina, Dark Pit was originally intended to be an alternate costume before being split off into his own character. In regard to Dark Pit, the reason for this was due to the oddity of him wielding the Three Sacred Treasures and the Electroshock Arm being already modeled..
Just as in Kid Icarus: Uprising, Dark Pit shares the same voice actors with Pit, with Antony Del Rio voicing him in English and Minami Takayama in Japanese, albeit with completely different voice clips as well as the former still remaining uncredited with his role.
Dark Pit is ranked 32nd/33rd out of 55th on the tier list, placing him in the D tier and tying him with Pit. The number of differences between the Pits is miniscule, yet somewhat noticeable: Dark Pit's forward tilt is weaker than Pit's, while his Silver Bow is significantly less maneuverable than Palutena Bow. Conversely, Silver Bow is stronger than Palutena Bow, while Dark Pit's Electroshock Arm is a more reliable KOing option compared to Pit's Upperdash Arm.
Outside of these differences, Dark Pit and Pit share the same primary strengths and weaknesses. Their damage racking and edgeguarding potentials are strong; they boast very good neutral games; their respective bows grant them disjointed ranges; and their recoveries are long-distanced. However, both Pits have unimpressive KO potentials, which forces them to be largely reliant on their forward smashes, forward throws, sweetspotted back aerials, Upperdash/Electroshock Arms and aggressive edge-guarding in order to score KOs.
Dark Pit's tournament representation was previously respectable, particularly due to Nairo having previously mained him, but after Nairo dropped him for Zero Suit Samus, his representation has become noticeably worse than Pit's, who already held below-average representation.
How to unlock
Dark Pit must then be defeated on Reset Bomb Forest.
Dark Pit must then be defeated on Palutena's Temple.
Unlike most clones, who have multiple alterations to their physics or moves to differentiate themselves from the original (such as Lucina lacking Marth's tipper and Dr. Mario being a "slower, stronger Mario"), Dark Pit is mainly the same as his base character, Pit. His mobility is completely identical, sharing the same walking speed, dashing speed, air speed, falling speed and three double jumps. Similarly, Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, damage and knockback, with only five attacks in his entire moveset having different attributes (two standard attacks, two special attacks, and his Final Smash). In essence, this makes Dark Pit quite literally a clone character, to the point where he can be considered a custom moveset counterpart of Pit with his own roster slot (even their taunts share the exact same length of time despite looking different). A Pit player will have no trouble playing Dark Pit because of their mirrored movesets, but the slight differences in their movesets can make Dark Pit a better or worse choice in a matchup.
The only alterations to his standard moves lie in his neutral infinite's finisher and forward tilt. The former is inferior to Pit's due to possessing a smaller hitbox and thus makes it easier to escape. Meanwhile, the latter has significantly lower base knockback, preventing Dark Pit's forward tilt from KOing easily, but allows it to lock floored opponents. As Dark Pit shares Pit's inferior KO potential, the lack of this additional KO move weakens Dark Pit's grounded KO ability, but also allows him to start combos at low percentages via locking.
The more significant differences lie in Dark Pit's special moves. The first is Dark Pit's Silver Bow: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in an almost fixed straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and gimping them. Instead, they possess slightly higher overall damage, increased knockback, and speed when uncharged, which make them more rewarding when used as a more conventional projectile. In essence, Dark Pit's arrows are inferior to Pit's if a player solely uses them to pester opponents, but allow him to tack on more damage on opponents who are in a disadvantageous state.
The second is his side special, Electroshock Arm. When compared, Electroshock Arm is significantly more powerful due to its higher damage, electric hitbox (which makes it safer on shield), and altered knockback scaling; when including its diagonal trajectory, it is easily capable of sending opponents offstage to edgeguard, and is a powerful tool for KOing, especially at the edges of a stage (where it can do so as early as 80%). Pit's Upperdash Arm is weaker due to its lower knockback growth and damage, KOing at around 150%. However, its vertical trajectory allows it to set up juggles and KO consistently anywhere on the stage; its angle also makes it capable of KOing moderately early on stages with low ceilings. Hence, Electroshock Arm finds much more utility as a surprise KOing and edgeguarding tool, while Upperdash Arm is mostly limited to sending opponents into the air until high percentages. This makes Upperdash Arm inferior to KOing compared to Electroshock Arm.
Dark Pit's custom moves are, like his overall moveset, mostly identical to Pit's. Guiding Bow functions much like Pit's Guiding Bow, albeit with less control and slightly more damage. Electrocut Arm functions similarly to a counterattack and boasts better KO potential, thanks to its higher damage output and knockback, with its KO ability being even stronger due to Electroshock Arm's higher overall power. However, it lacks any recovery potential because of it moving Dark Pit very slightly backward upon being used, and also forces him into his lengthy aerial ending lag animation while in midair. Breezy Flight makes Dark Pit more difficult to gimp at its start, but at the cost of weakening his long-distanced recovery. Lastly, Amplifying Orbitars are significantly stronger reflectors, making them a better choice against projectile-reliant characters. However, they lack pushboxes and have less durability.
All in all, in line with Dark Pit's Idol description in Uprising, the "flawed clone of Pit" is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Regardless, both Pit's differences are not all that significant, and it is up to the player to decide which Pit to use in combat since both are solid "all-rounders" with a more notable preference towards edgeguarding and recovery.
Differences from Pit
Like Pit, Dark Pit received only a handful of buffs from game updates. However, his are actually much more beneficial in comparison to Pit's. The changes to shielding mechanics in 1.1.0 and 1.1.1 are slightly beneficial to him due to his multi-hit moves and his side special, Electroshock Arm, having better shield damaging capabilities. The base damage of Silver Bow was also increased (along with the projectile's speed) in 1.1.0, making Silver Bow slightly stronger than Palutena Bow. Update 1.1.3 buffed Electroshock Arm by increasing its damage output and base knockback, as well as altering its launching angle, all of which make it into a reliable KOing option while near the edge. Overall, Dark Pit is somewhat better than he was during the game's initial release.
In competitive play
Tier placement and history
Like his original counterpart, Dark Pit has been ranked as a mid-tier character since the game's release, largely due to Pit's perception at the time being shared with him, and inheriting many of Pit's attributes as well. Despite his playerbase and tournament results being among the lowest in competitive play (even lower than those of Pit), smashers have still demonstrated him to have a valuable niche over some characters Pit has slightly more difficulty dealing with, such as King Dedede. As a result, smashers such as Earth and KiraFlax have used him alongside with Pit, proving him to still be a rather viable character in competitive play, due to the great balance between his strengths and weaknesses, this consensus being also shared with Pit. This ended with Dark Pit ranking at 17th on the first 4BR tier list, only one place above his original counterpart.
Like Pit's tournament results, however, Dark Pit's tournament results have never been as high as other mid-tier characters despite being impressive, even being lower than those of Pit's. Due to this, he would later see a drop to 27th on the second tier list, the fifth largest drop between the first and second lists, and three spots below Pit, then finally drop to 30th-31st on the third tier list, now sharing the spot with Pit. His continued lack of results has led him and his original counterpart to drop to 32nd/33rd place on the fourth and current tier list with some smashers like Dabuz claiming that they are some of the worst characters in the game due to their lack of abusable tools in their moveset that even some of the worst characters in the game have.