From SmashWiki, the Super Smash Bros. wiki
Mario walking in
Ultimate.
Walking is a form of ground-based movement slower than dashing. It is performed by slowly tilting forward on the control stick or d-pad while on the ground. In Smash games that can be played without tap jump, it's possible to walk by tilting the control stick diagonally up in the direction players want to walk to. While it is slower than dashing (though by exactly how much is dependent on the character), characters retain the use of their tilts and smash attacks while walking, giving it technical use. Characters have three different walking speeds depending on how far the control stick is tilted, with the slowest of these animations often being a sort of tip-toeing. In Brawl, however, if a character is controlled with a Wii Remote, they will always walk at their max speed. Pressing the attack button while walking will result in a forward tilt. This fact makes a fast walking speed considered an advantage, which is especially true for characters like Squirtle, Marth, and Donkey Kong. Walking speed is measured in units per frame.
The control stick's horizontal position is a value between 8-80 (8 is the minimum amount required for a walk and the stick can reach 127, though it is capped at 80) and is multiplied by their "stick multiply" value. However, to walk in the opposite direction, the horizontal position of the control stick must be at least 20.
Update history[edit]
Lucario's walk speed: 1.0 → 1.05
Mewtwo's walk speed: 1.0 → 1.2
Corrin's walk speed: 1.2 → 1.15
| Rank |
Character |
Speed
|
| 1-2 |
Marth |
1.575
|
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