Fox (フォックス, Fox) is a playable character in Super Smash Bros. Ultimate. He and the previous fighters were revealed on June 12, 2018. His fighter number is #07.
Mike West, Fox's English voice actor from Star Fox 64, Star Fox 64 3D, Super Smash Bros. 4, Star Fox Zero, and Starlink: Battle for Atlas reprises his role with new and updated voice clips. In the Japanese version, Fox is voiced by Takashi Ōhara, his voice actor in the Japanese versions of Star Fox 64 3D and Star Fox Zero.
Fox is a lightweight, rushdown type character with excellent grounded movement speed and good frame data for the most of his moveset. His mobility is fast overall: He possesses the fifth fastest dashing speed, third fastest walking speed, 32nd fastest air speed, 21st highest air acceleration, the highest falling (and thus fast falling) speed and gravity in the game, with the latter two giving him a good air to ground movement. These stats allow him to keep up with almost any opponent while not leaving him open to punishes.
In terms of the attack speed, almost all of Fox's moves have less than 10 frames of startup, which help him with the approach and combo game, while some of them have good power despite of their quick startup. All of his grounded moves but smash attacks have both low startup and endlag. All of his aerials have quick startup and some of them can auto-cancel from a short hop (back aerial, up aerial), or have low landing lag (neutral aerial, back aerial), and alongside his fast falling speed, give him a good aerial approach and shield pressure.
Another strength is his combo potential. Almost all of his moves can combo into other moves and he even has several KO confirms. Though a majority of his combos are not as lengthy compared to other characters like Sheik, the damage output makes up for it. Up tilt combos into itself and can lead into other grounded moves or aerials. Forward tilt, while mostly used for spacing, can be used as a combo starter at low to mid percentages and can start tech chases at higher percentages, giving Fox an opportunity to extend his combos if the opponent fails to tech or if the tech is read properly. Down tilt is one of Fox's best combo starters despite it being difficult to connect, and can combo into most of his aerials and up smash at various percentages. Dash attack is quick and is one of his best moves for whiff punishes, with his early hit being able to combo into several moves (most notably neutral aerial) or start the 50:50 into his forward aerial or up aerial, while his late hit can set up into up smash as a KO confirm at high percentages. All of his aerials can combo into other aerials and some grounded moves. Neutral aerial is the staple of Fox's moveset. It has the fastest startup and the lowest landing lag of all aerials, and low knockback, all of which allow to combo into other moves up to high percentages, and even has a reliable KO setup with the weak hit of neutral aerial into the up smash. Up aerial deals high damage and can combo into itself, making it an effective juggling move. Back aerial deals good damage and can combo into grounded moves at lower percentages. Forward aerial can drag opponents down if the Fox lands before ending the move, allowing for jab lock / tech chase opportunities and can even drag the opponents down offstage, which can gimp certain characters. Down aerial can pressure shields and can lead into other aerials if autocanceled. Landing hit launches the opponents at a low angle and can setup into up smash as a KO confirm.
His grab and throw game is below average, but is nonetheless an important moveset in Fox's arsenal. The grab is fast and has decent cooldown, but has low range, requiring Fox to be close to the opponent. His pummel, while weak, is very fast, allowing him to slightly damage the opponent before throwing and is effective for unstaling other moves. None of his throws are true combo starters (barring down throw at low percentages if the opponent DIs in), but can help with setting up juggles and combos if the opponent's reaction is read properly.
Fox's special moves have several uses. His Blaster, while it lacks hitstun and deals low damage at longer range, is quick and helps with forcing the approaches while unstaling his moves without drastically reducing the effectiveness of the projectiles. Fox Illusion is one of his two recovery moves, covers a good horizontal distance and doesn't leave him helpless. It can be used to start combos or even KO outright at really high percentages with the grounded version. Fire Fox covers great distance, can be angled and deals high damage if all of the hits connect, and with the high knockback it can stage spike reckless edgeguarders. Reflector is quick, reflects projectiles and is one of the only reflectors that can be held indefinitely. It has intangibility and hitbox on startup, which can help with breaking out of combos or gimping weak recoveries offstage. It also reduces Fox's falling speed, giving him a landing or recovery mix-up potential.
Fox has a good KO potential despite his attributes. Fox's up smash has quick startup, has high knockback on clean hit, good range and even has few setups into it, making it his primary KO move. Forward smash, while fairly weak at lower percentages, has decent knockback growth and endlag. It's best used for punishing the regular ledge getup because of the good range and lasting hitbox. Down smash is his quickest smash attack, which makes it useful for covering rolls. It can also 2-frame punish the opponents, all while sending them at a semispike angle. Up aerial deals high knockback and can KO at reasonable percentages if the opponent is above the ground. Back aerial, while noticeably weaker compared to his fellows Falco and Wolf, still has decent knockback and launches at a semispike angle, and is his safest KO move.
However, he has several notable weaknesses. His primary weaknesses are the endurance and recovery. He's among the lightest characters in the game and combined with his high falling speed and gravity, it makes him susceptible to combos and getting KOd early, which gives him a terrible disadvantage state and survivability. His recovery, while covering a great distance, is nonetheless linear and predictable. Fox Illusion can't be angled and can only change the drift after the hitboxes end, which can be intercepted with most moves. Fire Fox has a very slow startup and is linear, which makes him very vulnerable to stage spikes and meteor smashes and cause him to get KOd extremely early offstage. Reflector can only stall once, which lessens the mix-up options. His air dodges have among the shortest distances in the game, making them ineffective for the recovery, and coupled with the falling speed, air dodging below the stage is almost always fatal.
Despite possessing moves with high knockback, he can struggle KOing the opponents. Up smash has high endlag and is hard to land without a read or setup. Neutral aerial, which is used to KO confirm into the up smash, can be predictable and only true combos at certain percentages without tumbling the opponent, unless it gets stale, while down aerial has high landing lag and can sometimes send the opponents at a different angle. Forward or down smash are also hard to land and deal unimpressive knockback at mid-high percentages and the latter has low reach. Up aerial is predictable, has narrow hitboxes, can stale if used frequently and the second hit can sometimes even miss after hitting with the first one. Back aerial has a small hitbox, short duration, is angled somewhat high, making it hard to land, especially on short characters. All of his KO moves deal unimpressive shield damage and because the moves can stale on shield, this can make the opponent shield more often and cause his moves to KO even later. Fox Illusion stops on shield, which can make it punishable if used predictably. In addition, none of his throws are viable KO options, which further exacerbates the unreliability of KOing. Since he has high falling speed, high endlag on his aerials and slow vertical recovery, edgeguarding with Fox is risky and can put him in a even more vulnerable position. In addition, while the rage can help with KOing to the certain extent, he doesn't benefit from it as much as heavier characters, who can usually survive for much longer and gain more rage in return.
Overall, Fox is a glass cannon character. He can approach the opponents with his proficient movement and attack speed, which allows him to quickly deal high damage to opponents and KO them with several of his finishers. However, the player must stay unpredictable and not let himself get punished, otherwise he can suffer from high damaging combos and get KOd very early.
Changes from Super Smash Bros. 4
In spite of his top tier status in Super Smash Bros. 4 (7th out of 55th), Fox has received a healthy mix of buffs and nerfs in his transition to Ultimate. All of his aerials have less landing lag, and his general mobility has seen improvements due to the game's new engine changes. His primary KO options (such as up smash) have received buffs as well, granting him access to some new kill setups that weren't possible in his previous iterations. His down tilt has an altered knockback and angle, making it a more viable combo starter. Fox greatly benefits from the engine changes and new mechanics, with run cancelling allowing him to approach with his great grounded options and revamped air dodges making his powerful juggling options even more oppressive. In addition, the startup time on his Reflector has been cut in half and has intangibility on startup, allowing him to escape combos easier and edgeguard more safely.
However, Fox also received some noticeable nerfs, the most significant ones being to his recovery. Fire Fox's travel distance is now slightly shorter, Reflector only allows stalling once, and Fox Illusion no longer bypasses shields and travels slightly shorter. This makes it much more difficult for him to bypass and cross-up opponents on stage, while also making it easier for him to be punished and edgeguarded. In addition, while Fox benefits from the general changes in Ultimate, it also makes his offstage survivability more exploitable. He is also lighter and has a higher gravity than before, worsening his endurance. While he has improved KO potential thanks to several moves gaining more knockback, he lost several KO confirms due to the general changes in Ultimate all while several of his moves didn't get increased hitstun to compensate in addition to reeling animation no longer being untechable and removing jab cancel setups, making him take stocks less reliably than in SSB4.
Overall, Fox's tremendous strengths and advantages are now even better than they used to be, but his key weaknesses are significantly more exploitable, which makes it uncertain as to whether he was buffed or nerfed from SSB4 to Ultimate. As a whole, however, Fox continues to have a high amount of representation in the competitive scene, and has achieved remarkable results in the early metagame of Ultimate thanks to the efforts of notable players including Light, Larry Lurr, ZD, Charlie, and Eon. Because of this, many competitive players including ESAM, Dabuz, Mew2King, and VoiD think of him just as highly as his SSB4 counterpart, if only slightly worse. As a result, Fox is one of the few high or top-tier veterans alongside Mario and Zero Suit Samus to consistently place well. As of now, Fox remains a viable character, but the player has to play more carefully because of losing some combos and his weaknesses being more exploitable.
Throws and other attacks
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Ejects from an Arwing.
In competitive play
Classic Mode: Spaceborne Smash
Fox's opponents are all space travelers. Every round plays music from the opponents’ home series, except for Round 4, which plays music from Star Fox.
Character unlock tree
Fox's Classic Mode character unlock tree includes the following characters in order:
Each character can be unlocked by clearing Fox's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to Mario's character unlock tree, starting with Sonic.
Role in World of Light
Fox was among the fighters that were on the cliffside that gathered to defeat the army of Master Hands.
During the opening cutscene, he was issuing orders to the other fighters while pointing his blaster at Galeem's Master Hand army, telling them "Don't let a single one of them [of the Master Hands] get away." Fox was also present on the cliffside when Galeem unleashed his beams of light. He was vaporized offscreen despite his attempt to escape in his Arwing, and was placed under Galeem's imprisonment alongside the other fighters (excluding Kirby). A puppet fighter cloned from him is later seen along with ones cloned from Simon, Mario and other fighters.
Fox is unlocked near a heart-shaped lake. The player must defeat either Nyna's or Panther Caroso's spirit to access his unlock battle. Unlocking Fox will allow the player to access the red switch which opens the red gate leading towards the Temple of Light sub-area as well as clearing a path blocked by rocks. This makes him one of the few mandatory fighter unlocks.
He is later seen again alongside Mario and several other fighters, making their last stand against Galeem and Dharkon. In the bad ending where Galeem emerges victorious against Dharkon, Fox is among the fighters witnessing the world becoming engulfed in light, with Samus and Bowser by his side.
Fox's Fighter Spirit can be obtained by completing Classic Mode, depicting his Star Fox Zero artwork. It is also available periodically for purchase in the shop for 500 coins. Unlocking Fox in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Fox makes an appearance in a Support Spirit.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video
Ads keep SmashWiki independent and free :)