Final Destination (SSBU)

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This article is about the Final Destination in Super Smash Bros. Ultimate. For other uses, see Final Destination (disambiguation).
Super Smash Bros. Ultimate
Final Destination
SSBU-Final Destination.jpg
Final Destination in Super Smash Bros. Ultimate
SmashBrosSymbol.svg
Universe Super Smash Bros.
Appears in Ultimate
Availability Starter
Tracks available Super Smash Bros. series music
Tournament legality
Ultimate Singles: Starter
Doubles: Starter
Though this is a simple stage, with no stage hazards or floating platforms, the background has been updated for this game. Make sure you don't get too distracted and get defeated!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Final Destination (終点, Endpoint) is a stage in Super Smash Bros. Ultimate. It was revealed on August 8, 2018.

Stage layout[edit]

Like its predecessors, Final Destination consists of a single platform with ledges that can be grabbed. Compared to previous iterations, it appears to have crystalline texture with mechanical elements, along with a background traveling through what appears to be space. This iteration of Final Destination is shorter than in past games, now being the same length as Battlefield. This is also true of all Ω Forms. Anytime the stage is loaded, it will start on a different background and if the music to this stage is played backwards you can also hear part of the main theme song.

In Adventure Mode: World of Light, the boss battles against Galeem and Dharkon use a unique form of Final Destination that has four soft platforms arranged in a diamond formation above the stage. The main platform is also simpler, removing all decorative elements above the stage, leaving just the flat surface. During the first fight with Galeem and Dharkon, the background is fixed. During the final battle, the stage’s background differs from that of the playable Final Destination. When either Galeem or Dharkhon is close to defeat, the background changes to another unique background. There are also two unique backgrounds on his stage, both after either Galeem or Dharkon have been defeated. The vertical scrolling stage just prior to this fight, as well as the boss selection arena just prior to actually encountering Galeem and Dharkon also appear similar to this version of Final Destination

While in Vs. Mode with more than 4 players, the stage itself increases to be 1.5 times its normal size, while increasing its camera boundaries and blast-lines to compensate; this is also stated as a tip in the Stage Tips Section in the game. This also affects all Ω form variations of any stage as well.

Ω form and Battlefield form[edit]

Final Destination itself can be selected as an Ω form, but doing so is identical to selecting the normal form.

The Battlefield form of Final Destination is identical to its regular form, but it has the addition of three soft platforms that are unique to this form and are based off of the ones when fighting Galeem and/or Dharkon in World of Light. It is also the same exact design when fighting 50 false characters as Master Hand in World of Light.


Tournament legality[edit]

Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards.

Gallery[edit]

Trivia[edit]

  • In the E3 2018 demo build of Ultimate, selecting Final Destination would load the Ω form of Battlefield instead.
    • In the E3 demo, the beta version of Battlefield’s music is heard in Final Destination. The E3 version of Battlefield’s theme was arranged on a computer, while the final version is arranged by the Smash Bros Ultimate Orchestra.
  • Playing the stage's main BGM track in reverse reveals it to be a unique variation of Lifelight.
  • This is the first Final Destination stage to have background decorations above the surface of the platform.
  • The opening movie for Ultimate features Galeem and Dharkon’s variant of Final Destination at the end. This and Corrin’s congratulations screen are the only time the stage can be legitimately shown without either of them.
  • The blast lines of this version of Final Destination are slightly uneven, with the left side being a little further back then the right side. This results in characters being KO'd roughly 2%-4% later from the left side compared to the right.


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