Yoshi's Island (SSBB)
Yoshi's Island (ヨッシーアイランド, Yoshi Island) is a stage in Super Smash Bros. Brawl and a familiar stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It could be considered the spiritual successor to Yoshi's Story from Melee, due to a similar structure and stage elements with a similar behavior and function.
A Blarggwich randomly rises from either of the side pits, creating a temporary platform that can save recovering characters. Some Fly Guys also randomly descend, carrying food unless it is turned off in the Item Switch. They can be hit and defeated by attacks, dropping their baggage, and are particularly prone to intercept projectiles.
The stage will also change between the four seasons during the match, playing a sound every time (no sound is played in Smash 3DS). These changes do not affect the gameplay in any way. The season at the start of the match is chosen randomly.
Ω forms and Battlefield form
In Super Smash Bros. for Nintendo 3DS, the Ω form of the stage, the stage will cycle through the seasons as normal; however, no sound effects will play, and only the Spring/Summer mix of the music will be heard. The base doesn't bend, the thin platform is absent, and the Blarggwich and Fly Guys don't appear.
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the stages do not extend below the blast line, and they are resized and reshaped to match Final Destination and Battlefield, respectively. In the Battlefield form, the top soft platform resembles the green platform on top of Blarggwiches, and the two bottom ones resemble the red soft platform of the normal form.
This stage is based on Super Mario World 2: Yoshi's Island, which marked Yoshi's first appearance as a standalone playable character. Yoshi's Island has very distinctive graphics, designed to look like pastel drawings.
Blarggwiches are ghostly entities that act as moving platforms, which Yoshi has to ride in certain stages.
Fly Guys are one of the many varieties of Shy Guy in the game. They fly around carrying items, dropping them when attacked. Some float in a specific path, while others stay onscreen for a limited time before fleeing.
Each season represents specific levels, and several other graphic elements in this stage are directly taken from the source game: Chomps and Goonies are recurring enemies, and the smiling flowers which appear in the Summer version resemble the collectible Flowers which contribute to the final score in each level.
In Brawl, Yoshi's Island is usually a starter stage in most tournaments due to it lacking overly disruptive features, though it is sometimes a counterpick. The Shy Guys can disrupt projectiles such as Falco's Blasters, and can gimp Ness's and Lucas's PK Thunder recovery. The walls on the side of the main platform prevent characters such as Meta Knight and Pit from gliding underneath the stage and make it more difficult for characters to be stage spiked. Donkey Kong does notoriously well here, as the tilted ledges allow him to climb back onstage earlier when using ledge drop to jump and Spinning Kong: performing this causes Donkey Kong to retain his ledge intangibility frames until the move ends. The Blarggwich can also aid characters' recoveries by acting as a platform to land on, but if Ness and Lucas are trapped between it and the stage they will not be able to recover.
In Ultimate, Yoshi's Island is normally legal, as turning off stage hazards removes the Shy Guys and Blarggwich. It is often a counterpick, as the slant can block some projectiles.
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate