8-Player Smash

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SSB4-U Icon.png SSBU Icon.png
The original eight characters taunting on Battlefield in 8-Player Smash.

8-Player Smash (8人乱闘, 8-Person Fray) is a gameplay mode in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. This mode allows up to eight players to play together at once, as opposed to the standard four. In addition to red, blue, yellow, and green indicators for players 1-4, players 5-8 receive new indicators colored orange, cyan, purple, and slate, respectively. In Ultimate, players 7 and 8 have pink and purple indicators, respectively. In Team Battles, an additional team color, the yellow team, can be selected.

If the 8-Player Smash mode is played with less than five players, it functions largely the same as the regular Smash mode, with no stage restrictions.

In Ultimate, 8-Player Smash is no longer a separate mode with its own menu option. Instead, the regular Smash mode allows up to 8 players to join.

Stages available in 8-Player Smash[edit]

In Super Smash Bros. for Wii U, only certain stages and their Ω forms can be selected; if there are more players present than a stage (or Ω form) allows, the stage's icon on the stage selection screen will be darkened and the stage will not be selectable. Some stages only allow for up to 6 players. Additionally, several stages' hazards or other background elements will be disabled in 8-Player Smash. Custom stages are not available in 8-Player Smash.

In 8-Player Smash in both for Wii U and Super Smash Bros. Ultimate, Ω form stages will be scaled up to approximately 1.6 times their normal size. In for Wii U, battles with more than 4 players in All-Star Mode and horde battles in the Special Orders mode will count as 8-Player Smash and thus use the 8-Player Smash versions of stages.

In Ultimate, any stage, Ω form, or Battlefield form can be selected.

Available in for Wii U[edit]

Stage Max players
Max players
(Ω form)
DKSymbol.svg 75m 8 8
SmashBrosSymbol.svg Battlefield 8 8
SmashBrosSymbol.svg Big Battlefield 8 8
ZeldaSymbol.svg Bridge of Eldin 8 8 King Bulblin does not appear and the bridge does not blow up.
FireEmblemSymbol.svg Castle Siege 8 8
MarioSymbol.svg Delfino Plaza 4 8
KirbySymbol.svg Dream Land (64) 8 8
DuckHuntSymbol.svg Duck Hunt 8 8 The dog and ducks do not appear.
Game&WatchSymbol.svg Flat Zone X 6 8
WarioSymbol.svg Gamer 4 8
PikminSymbol.svg Garden of Hope 4 8
XenobladeSymbol.svg Gaur Plain 8 8 Metal Face does not appear.
KirbySymbol.svg Halberd 4 8
ZeldaSymbol.svg Hyrule Castle (64) 8 8
DKSymbol.svg Jungle Hijinxs 4 8
PokemonSymbol.svg Kalos Pokémon League 4 8
DKSymbol.svg Kongo Jungle 64 8 8
MarioSymbol.svg Luigi's Mansion 8 8 The mansion cannot be attacked or destroyed, and the pillars are intangible.
StarFoxSymbol.svg Lylat Cruise 8 8 The background is only set to starry space, though the space warp will still be shown.
MarioSymbol.svg Mario Circuit (Brawl) 8 8 Shy Guys do not appear.
MarioSymbol.svg Mario Galaxy 8 8 Background ships are removed.
FinalFantasySymbol.svg Midgar 8 8 No Summon Materia appear.
MarioSymbol.svg Mushroom Kingdom U 4 8
MetroidSymbol.svg Norfair 8 8 No lava-related hazards appear.
EarthboundSymbol.svg Onett 8 8
StarFoxSymbol.svg Orbital Gate Assault 4 8 Arwings do not appear in the background.
PacManSymbol.svg Pac-Land 6 8
KidIcarusSymbol.svg Palutena's Temple 8 8 The bridge cannot be broken.
MarioSymbol.svg Peach's Castle (64) 8 8
PilotwingsSymbol.svg Pilotwings 4 8 The Planes do not appear in the background.
ZeldaSymbol.svg Pirate Ship 4 8
PokemonSymbol.svg Pokémon Stadium 2 8 8 The stage does not change its layout, and the screen that normally shows battle information is blank.
FZeroSymbol.svg Port Town Aero Dive 4 8 No F-Zero Racers appear.
MetroidSymbol.svg Pyrosphere 8 8 Ridley and other hazards do not appear. The lava doesn't flow in the background.
KidIcarusSymbol.svg Skyworld 6 8
AnimalCrossingSymbol.svg Smashville 8 8 No background characters appear.
MarioSymbol.svg Super Mario Maker 8 8
StreetFighterSymbol.svg Suzaku Castle 8 8
ZeldaSymbol.svg Temple 8 8
KirbySymbol.svg The Great Cave Offensive 8 8 The stalactites and beams of light in the background do not appear.
AnimalCrossingSymbol.svg Town and City 8 8 No background characters appear.
BayonettaSymbol.svg Umbra Clock Tower 8 8 The battle will not transition to Purgatorio.
WiiFitSymbol.svg Wii Fit Studio 8 8 The background does not change to a mirror.
MegaManSymbol.svg Wily Castle 4 8
SonicSymbol.svg Windy Hill Zone 8 8 Animal Friends do not appear.
YoshiSymbol.svg Woolly World 4 8 The terrain does not depress when players stand on it.
WreckingCrewSymbol.svg Wrecking Crew 4 8
YoshiSymbol.svg Yoshi's Island 8 8

Unavailable in for Wii U[edit]

The following stages are unavailable in 8-Player Smash in normal or Ω form in Super Smash Bros. for Wii U. Custom Stages are also not available, with the option on the stage select screen replaced with the button for DLC stages (originally, the button for switching to Ω Forms).

PunchOutSymbol.svg Boxing Ring
FireEmblemSymbol.svg Coliseum
SmashBrosSymbol.svg Final Destination
MarioSymbol.svg Mario Circuit
MiiverseSymbol.svg Miiverse
ZeldaSymbol.svg Skyloft
WiiSportsSymbol.svg Wuhu Island


Update history[edit]

Super Smash Bros. for Wii U 1.0.2

Super Smash Bros. for Wii U 1.0.6

Super Smash Bros. for Wii U 1.0.8

Super Smash Bros. for Wii U 1.1.0

Super Smash Bros. for Wii U 1.1.1

Super Smash Bros. for Wii U 1.1.3

  • Added 8-player mode versions of the following stages:

Super Smash Bros. for Wii U 1.1.4


  • Various stages unavailable in 8-Player Smash in publicly available versions of SSB4 have been shown in official media with more than 4 players. Examples include:
  • Super Smash Bros. for Nintendo 3DS includes various unused elements within its data for 8-player Smash.
  • According to Masahiro Sakurai, 8-Player Smash was going to appear in Super Smash Bros. Melee, but was "more than impossible" at the time. Notably, usage of Melee's debug menu can allow for partially implemented 6-player battles, though this is only used for Multi-Man mode.
  • When playing a Team Battle in 8-Player Smash, CPUs will almost always utilize the life stealing technique, even more often than they do in the other modes.
  • While Ω forms of stages are available in 8-Player Smash, Final Destination itself cannot be selected in 8-Player Smash. This is likely due to the visual-intensiveness of the stage's background animations.
  • After the 1.0.8 update, players no longer have to select a separate page for Ω forms and can now simply press a button on the controller for the Ω version, like in a normal Smash. This means that the blue stage select color scheme previously used for the Ω form page is now unused.
  • Every familiar stage in Smash Wii U has at least its Ω form available in 8-Player Smash. Only four of them (Delfino Plaza, Halberd, Port Town Aero Dive and Pirate Ship) have their normal form unavailable in 8-Player Smash.
    • Pirate Ship and Miiverse are the only DLC stages in Smash Wii U that are not completely available in 8-Player Smash, with Pirate Ship being unavailable in its normal form and Miiverse being unavailable in either form.
  • Through game modifications, it is possible to allow any stage or Ω form to be selected in 8-Player Smash. The stages are all functional, but some stages (such as Miiverse) will cause the game to lag due to the intensity.
  • The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states.
  • Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable on the Ω form of Kalos Pokémon League.
  • In competitive play, 8-Player Smash has been debated over, but not currently implemented.[1]

  1. http://www.nintendolife.com/news/2014/10/tournament_players_pass_judgement_on_8_player_super_smash_bros
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