Garden of Hope
The stage consists of two main platforms connected by a bridge. On the outer edges of the stage are a connected pair of tin lifts, which move up and down based on how much weight is on them, and will go past the blast line if too much weight is put on them (the one going up can KO) On the left platform is a fragmented but solid china pot that acts as an elevated floor; on the right side is a stick poking out of the ground that obstructs movement. Both the pot and the stick can be attacked and broken; they may also begin the match in each others' positions. Every now and then a stream of bubbles from either side heralds the arrival of a Peckish Aristocrab, which appears from where the bubbles came from and scuttles across the stage, destroying the stick and pot while dealing damage to players. The Aristocrab cannot damage the bridge, but players can, which can cause it to also break and cut the Aristocrab's presence short. After enough time has passed, various Pikmin will reconstruct each of the three broken elements. However, a Bulborb wanders around in the background, and while it will not interrupt the battle proper, its presence stops Pikmin from reconstructing anything until it leaves.
If the pot is reconstructed around of a character, the character will shrink to fit inside. While shrunk, their attacks deal only 0.56x the normal damage.
Lightning will not spawn on this stage normally.
The Ω form is a flat-out version of the main platform. The scales, Aristocrab, destructible elements, and Pikmin are absent.
Garden of Hope is universally banned from tournaments, mainly due to the Peckish Aristocrab being a deadly stage hazard. The stage also has powerful camping spots, the bridge can sometimes trap characters underneath it when it is rebuilt, and the stick and china pot can disrupt gameplay, as well as providing an easy way to unstale one's moves.
The Garden of Hope is the second area of PNF-404 explored by Alph in Pikmin 3. The S.S. Drake, the ship used by Alph, Brittany, and Charlie, sits in the background. This portion of the area is only accessed after the Scornet Maestro is defeated and Louie is rescued. Louie, in fact, thinks that the trio of explorers has kidnapped him, and lands the S.S. Drake in the Garden of Hope. He then exits the ship, and proceeds to run up to a large cinderblock. Afterward, a huge explosion occurs, breaking the cinderblock. Louie proceeds to escape from the Koppaites, taking all of their juice and Charlie's rubber ducky. Louie is later found after the Quaggled Mireclops is defeated, along with a large fruit and all of the juice, as well as the rubber ducky.
The overall layout of the stage stays true to the original level in Pikmin 3, with a few obstacles out of place. The most notable difference is that in the actual stage, there is no waterfall. The body of water would normally lead to a Bug-Eyed Crawmad. Red Bulborbs and Peckish Aristocrabs are found in the actual level as well.
Shrink throw glitch
Using certain throws (such as Palutena's back throw) while standing on or near the pot may cause the game to believe that the thrown character is inside the pot, causing them to shrink. They remain at their shrunken size until the pot breaks.  A more detailed video on the glitch can be seen here. This glitch was patched.
Master Orders glitch
If either the player or opponents have their size set to mini due to a special condition in Master Orders, upon being freed from the pot said fighter will return to normal size, although they retain their high pitched voice clips. This glitch does not occur in mini Special Smash, and has not been patched.
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