Olimar (ピクミン＆オリマー, Pikmin & Olimar) is a playable character in Super Smash Bros. Ultimate. He was officially revealed on June 12th, 2018 alongside Diddy Kong and the rest of the returning roster. In addition, Alph (ピクミン＆アルフ, Pikmin & Alph) returns as an alternate character alongside Olimar. Olimar is classified as Fighter #40. Olimar uses Pikmin to assist him in attacking his foes, with a core playstyle revolving around managing and using his various Pikmin combinations to his advantage.
As in Brawl and Smash 4, Hajime Wakai's portrayals of the Pikmin from Pikmin and Pikmin 2, and Atsuko Asahi's portrayals of the Winged Pikmin from Pikmin 3, were repurposed for Ultimate.
How to unlock
Complete one of the following:
With the exception of the third method, Olimar must then be defeated on Distant Planet.
Olimar is a small, floaty lightweight character with disjointed attacks. The jab and tilt attacks are Olimar using his own body to attack enemies close. while having some niche applications, these moves are intentionally small and weak to reference the home franchise where Olimar and the other captains rarely attacked enemies directly.
What sets Olimar apart from a majority of the other fighters is that his stronger attacks do not come from him. Instead, the player utilizes Pikmin as both disjointed attacks and projectiles to attack opponents from a distance. Olimar starts off with 3 pikmin at the start of each match and can have up to 3 at any given point. Each pikmin has their own stamina and can die if they take too much damage or fall into the blast zone. If that happens, Olimar can Pluck more as long as he is on the ground. If the player wants to bring scattered pikmin to Olimar's side again, they can use Pikmin Order to call all of them back. Pikmin always get plucked in a specific order; which is red, yellow, blue, white, and purple. That cycle then repeats until the game is over. Winged Pikmin also appear in Olimar's up special, but they are only an aesthetic detail and do not affect gameplay.
Each pikmin has different properties. Red Pikmin have relatively long projectile range, have the fire effect and are immune to fire attacks. Yellow Pikmin have relatively short projectile range, have the electric effect and are immune to electric attacks. Blue Pikmin Have average projectile range, have the water effect and are immune to water attacks. White Pikmin have the longest projectile range, have the poison effect and are immune to poison damage. Purple Pikmin have the shortest projectile range, but deal the most damage and do not cling to opponents but act as a standard projectile with knockback instead.
One of Olimar’s greatest strengths is his ability to zone out opponents with his unique usage of projectiles and disjointed attacks. His smash attacks in particular are noticeable for their speed, power and long range as projectiles, in addition to his up-smash being able to combo into itself at earlier percentages, leading his smash attacks to be considered one of the best in the game overall. His aerials also have great utility despite his mediocre air speed. His forward and back aerials are great for edgeguarding thanks to their wide ark, whereas his up aerial is effective for juggling and combos and down aerial can meteor smash in the earlier frames while still possessing a weaker lingering hit box in later frames, thus making it a solid tool for denying juggles. His neutral air is his only aerial that does not utilize Pikmin and by extension, has much less range, but still has some utility as a niche combo tool and landing option.
Having relatively great range for a character of his size also makes him great at camping out and approaching physically focused fighters such as Captain Falcon or Wario, and further authenticate his strong punishment game. All of his qualities mentioned above give him a strong damage racking capability to complement his zoning focused playstyle.
However, Olimar does have some noticeable weaknesses to counterbalance his strengths. One of his most noteworthy issues is his defenselessness without his Pikmin. Although they can be plucked rather quickly, he can only do so when on the ground and there is still enough time to punish Olimar if he doesn’t secure his space before gaining more Pikmin. His physical attacks themselves also provide niche/situational utility compared to his Pikmin moves and have significantly less range. Therefore, he is at his greatest disadvantage if the opponent manages to keep him airborne and within his space due to the very short range and limited scope of his physical attacks. On the flipside, his recovery becomes noticeably worsened when he does have Pikmin, meaning he may have to resort to throwing them if it means being able to make it back safely.
Although his run speed is decent, his air speed is below average, meaning he is prone to being overwhelmed by rushdown oriented fighters in disadvantage along with his aforementioned difficulty handling disadvantage without Pikmin.
Overall, Olimar is a versatile zoner who has an unorthodox manner of fighting involving the management of his Pikmin. He can’t afford to be impatient due to his poor disadvantage and his need to keep his Pikmin in check.
Changes from Super Smash Bros. 4
Olimar was noticeably buffed overall from his iteration in SSB4. His lackluster mobility, while still below-average, has been improved, as he now has better run speed and better air speed. His already incredible ground game was also improved with his grab having more range, as well as his up smash having less ending lag, resulting in it becoming a terrifying combo option and kill move. Olimar's up throw was also significantly buffed, boasting similar knockback to Mewtwo's up throw. His notorious damage output was also buffed, as all iterations of his Pikmin (excluding Purple Pikmin) have been buffed. His biggest flaw from Smash 4 was also fixed, as his aerials now have transcendent priority, which allows Olimar to trade moves much more safely than in SSB4. Pikmin Pluck is faster as well, which allows Olimar to regain Pikmin faster.
However, Olimar received some slight nerfs. His down throw launches opponents at a more horizontal angle, making follow-ups less reliable. Pikmin also have slightly lower HP, making them die more easily. He also now has one of the slowest initial dashes in the game due to other fighters' initial dashes getting far more substantial buffs than his. His recovery also became less abusable as a result of the travel distance of his up special, Winged Pikmin, being further reduced with consecutive use.
Regardless, Olimar's negligible nerfs are not enough to outweigh his buffs, as he has obtained incredible results in Ultimate's early metagame thanks to Dabuz, Shuton, Myran, and ImHip, who have been very successful with him at top-level tournaments. As a result, Olimar was often considered a top-tier character prior to patch 3.1.0, being considered relatively similar to his Brawl counterpart. However, he along with Pichu received significant nerfs in 3.1.0, more so than any other potential top tier character. Because of this, Olimar is now usually considered a high tier character after patch 3.1.0 but is still considered better than his Smash 4 iteration.
Throws and other attacks
In addition to a number of glitch fixes, Olimar has received a mix of buffs and nerfs via game updates, but has been nerfed overall. Update 2.0.0 fixed an infamous glitch which allowed Pikmin to double the strength of the spirit multiplier, causing attacks with his Pikmin to deal massive amounts of damage under the right circumstances. However, he received a bug in this same patch that caused all of his smash attacks to no longer increase in damage while being charged. While this glitch was fixed in update 3.0.0, this update also introduced another glitch that causes reflected Pikmin to inflict damage onto himself after they've returned to him, leading to the possibility of unintentional self-destructs caused by Olimar using moves that boast a great amount of KO power. The changes made to the shield mechanics in this same update also harmed him by making his smash attacks less safe on perfect shield. In addition, like with many other projectiles, his forward smash and Pikmin throw now deal less shield damage, although the amount of shield stun went unchanged.
Update 3.1.0 was, by far, the update that nerfed Olimar the most. The size of Olimar's hurtbox has been enlarged, making him easier to hit even while shielding. His forward and up smashes had their ending lag increased, with the former smash attack also having its clean hitbox harder to land due to its duration being shortened. This same patch also noticeably reduced the Winged Pikmin's overall travel distance when they are used consecutively, hampering his recovery. However, update 4.0.0 undid update 3.1.0.'s nerf to his clean forward smash's duration. Like many other characters, Olimar's shield was enlarged in update 7.0.0, which compensated his larger hurtbox by both fully covering him and making him less vulnerable to shield stabbing. Update 8.0.0 buffed End of Day's KO potential and range. Prior to update 10.0.0, if Olimar tried to use an aerial attack out of Winged Pikmin after using forward smash or Pikmin Throw, the move would act as if there were no Pikmin. This bug plagued Olimar since Smash 4 and was finally fixed in 10.0.0, indirectly buffing Olimar.
Due to Olimar's strongest traits being toned down, he is considered to be significantly worse than he was at launch. Though Dabuz initially claimed he would drop the character, he eventually went back on this and continues to use him in bracket with excellent results. Shuton has also continued to dominate the Japanese scene with Olimar, but Myran has seen a notable drop off in results after the patch. Overall, Dabuz and Shuton's continued success with the character indicates that Olimar remains a viable character in the right hands, even in spite of his nerfs.
For a gallery of Olimar's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
In the early metagame, Olimar was widely considered a contender for the best character in Ultimate, alongside Peach and Pichu. Olimar had many strengths, including stronger throws, a faster Pikmin Pluck, and less lag on his smash attacks, particularly his up smash. This, along with Olimar's increased speed, made him a rather campy character, overwhelming the opponent with his Pikmin and recover them quickly when they are killed. As a result of these strengths, players such as Dabuz, Shuton, and Myran performed spectacularly with Olimar and consistently placed in top 8 at many tournaments.
Patch 3.0.0 and the subsequent patch 3.1.0, however, nerfed Olimar's smash attacks and made them less safe on shield, while Pikmin Throw dealt less shield damage. This hurt Olimar in the metagame. Myran saw a noticeable dip in performance and Dabuz now uses both Olimar and Rosalina & Luma. Nevertheless, Dabuz and Shuton continued to achieve high placements with Olimar, and it is widely agreed that Olimar is still a viable threat in the metagame. Shuton in particular was able to win EVO Japan 2020 with the character.
Most historically significant players
Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.
See also: Category:Olimar professionals (SSBU)
Classic Mode: Planetary Explorer
Olimar faces off against characters who are space travelers in their respective series.
Role in World of Light
Although Olimar has been absent from the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.
Olimar's fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 300 Gold, but only after Olimar has been unlocked. Unlocking Olimar in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Additionally, due to being an alternate swap, Alph has a fighter spirit of his own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate.
Each type of Pikmin that Olimar utilizes in his moveset also possess a spirit of their own, as either primary or support spirits.
In Spirit battles
As the main opponent
As an ally
Fighter Showcase Video