Olimar (SSBU)/Down smash
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Overview[edit]
Update History[edit]
Created a glitch where smash attacks would not have their damage outputs scale when charged.
Olimar's smash attacks now properly have their damage scale when charged.
Hitboxes[edit]
Compared to other smash attacks, Olimar's down smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.