Olimar (SSBU)/Back throw
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Olimar back throw hurtbox visualization | ||||
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Overview[edit]
Throw Data[edit]
The throw's damage is multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
Timing[edit]
Invincibility | 1-20 |
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Turnaround | 8 |
Throw release | 21 |
Interruptible | 40 |
Animation length | 54 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() State change |
![]() ![]() Throw point |
![]() Interruptible |
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