Olimar (SSBU)/Up throw
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Olimar up throw hurtbox visualization
Hitbox visualization showing Olimar's Red Pikmin up throw.
Hitbox visualization showing Olimar's Yellow Pikmin up throw.
Hitbox visualization showing Olimar's Blue Pikmin up throw.
Hitbox visualization showing Olimar's White Pikmin up throw.
Hitbox visualization showing Olimar's Purple Pikmin up throw.
Overview
Throw and Hitbox Data
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Red Pikmin
0
0
1.0%
0
50
200
0
5.0
head1
0.0
0.0
0.0
1.0x
1.0x
0%
Fire
Yellow Pikmin
0
0
1.0%
0
50
200
0
6.0
head1
0.0
0.0
0.0
1.0x
1.0x
0%
Electric
Blue Pikmin
0
0
1.0%
0
50
200
0
5.0
head1
0.0
0.0
0.0
1.0x
1.0x
0%
Punch
White Pikmin
0
0
1.0%
0
50
200
0
5.0
head1
0.0
0.0
0.0
1.0x
1.0x
0%
Punch
Purple Pikmin
0
0
1.0%
0
50
200
0
5.0
head1
0.0
0.0
0.0
1.0x
1.0x
0%
Punch
ID
Damage
Angle
BK
KS
FKV
FFx
Type
Effect
Sound
Red Pikmin
0
5.4%
Standard
81
80
0
None
None
Yellow Pikmin
0
7.0%
Standard
81
79
0
None
None
Blue Pikmin
0
12.5%
Standard
83
66
0
None
None
White Pikmin
0
7.0%
Standard
82
77
0
None
None
Purple Pikmin
0
7.0%
Standard
83
76
0
None
None
Timing
Invincibility
1-21
Hitbox
20
Throw Release
21
Interruptible
50
Animation length
61
Legend (1 square = 1
frame
)
Lag time
Hitbox
Vulnerable
Invincible
Throw
point
Interruptible
Olimar's moveset
Neutral attack
(
1
·
2
)
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
·
Side special
·
Up special
·
Down special
·
Final Smash
Categories
:
Pikmin attacks (SSBU)
Flame attacks (SSBU)
Attacks with hitboxes that cannot clang
Electric attacks (SSBU)
Normal attacks (SSBU)
Darkness attacks (SSBU)
Throwing attacks (SSBU)
Olimar (SSBU)
Up throws (SSBU)
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