Olimar (SSBU)/Forward smash
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Overview[edit]
Update History[edit]
Created a glitch where smash attacks would not have their damage outputs scale when charged.
Forward smash deals less shield damage.
Olimar's smash attacks now properly have their damage scale when charged.
Forward smash's clean hit has a shorter duration, with the mid and late hits having a longer duration instead (frames 11-14 (clean)/15-20 (mid)/21-29 (late) → 11-12/13-19/20-29).
Forward smash has more ending lag (FAF 40 → 43).
Forward smash's range has been increased when using Purple Pikmin, reverting to its pre-3.1.0 behavior.
Forward Smash's clean hit has a longer duration (11-12 → 11-13). The mid hit was made shorter to compensate.
Hitboxes[edit]
Compared to other smash attacks, Olimar's forward smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.