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Red Pikmin grab hitbox visualization.
Yellow Pikmin grab hitbox visualization.
Blue Pikmin grab hitbox visualization.
White Pikmin grab hitbox visualization.
Purple Pikmin grab hitbox visualization.
Overview[edit]
Grabbox Data[edit]
Pikmin have the same grabboxes for all grab types. White Pikmin have bigger grabboxes and dash further when they're leading. Purple Pikmin don't dash as far as others when they're leading.
Red, Yellow, Blue and Purple Pikmin[edit]
| ID |
Radius |
Bone |
Offset |
G |
A
|
| 0 |
3.0 |
top |
0.0 |
4.5 |
1.0 |
 |
|
| 1 |
1.5 |
top |
0.0 |
4.5 |
1.5 |
 |
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White Pikmin[edit]
| ID |
Radius |
Bone |
Offset |
G |
A
|
| 0 |
3.5 |
top |
0.0 |
4.5 |
1.0 |
 |
|
| 1 |
1.75 |
top |
0.0 |
4.5 |
1.75 |
 |
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Grab break (all Pikmin)[edit]
| Kind |
ID |
Damage |
Angle |
Angle type |
BK |
KS |
FKV |
H× |
Effect |
Type |
Sound
|
| Break |
0 |
3.0% |
 |
Forward |
40 |
100 |
0 |
0.0× |
 |
 |
None
|
Standing grab[edit]
| Grab
|
12-23
|
| Interruptible (one, two, three Pikmin)
|
42, 48, 57
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| Animation length (one, two, three Pikmin)
|
49, 57, 67
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| One Pikmin |
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| Two Pikmin |
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| Three Pikmin |
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