Olimar (SSBU)/Up smash
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Overview[edit]
Update History[edit]
Created a glitch where smash attacks would not have their damage outputs scale when charged.
Olimar's smash attacks now properly have their damage scale when charged.
Up smash has more ending lag (FAF 37 → 40).
Hitboxes[edit]
Compared to other smash attacks, Olimar's up smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.