Piranha Plant (SSBU)
Piranha Plant (パックンフラワー, Packun Flower) is a playable character in Super Smash Bros. Ultimate. Revealed alongside Ken and Incineroar on November 1st, 2018, it is the first DLC character in Ultimate, and was made available on February 1st, 2019. However, it was made available at no cost as early as January 29th, 2019 for players who pre-purchased the digital version of Ultimate or registered their physical version with My Nintendo by January 31st, 2019. Piranha Plant is not part of the Fighters Pass making it the only currently revealed DLC character with this distinction. Piranha Plant is classified as fighter #70.
Piranha Plant is a super heavyweight fighter with below-average mobility and effective anti-air tools. Compared to other heavyweights, it fits in the mold of an archetypal heavyweight: while its dashing speed is average and its gravity is very high, it has a slow walking speed, air acceleration and air speed, and a fast falling speed.
One of Piranha Plant's most effective strengths are its special moves, which are well-varied and good for various situations. Its neutral special, Ptooie, is a unique projectile that can be tossed in either direction or held in the air as a good anti-air option, and a good trading tool due to its power and transcendent priority. Poison Breath is a slow-moving projectile that does not make opponents flinch, but deals massive damage, especially when fully charged; opponents must be very wary of it, making it a good area-denial tool. It also has a great recovery in the form of Piranhacopter, which has hitboxes beside Piranhas Plant and travels a great distance, which when combined with Piranha Plant's heavy weight and fast falling speed gives it excellent survivability overall. Lastly, its down special, Long-Stem Strike, has super armor during its pot phase, and tremendous range when fully charged. However, it can at times be risky, as it significantly increases the size of Piranha Plant's hurtbox during the actual attack.
Piranha Plant's ground game is overall rather versatile; its tilts are good for starting juggles or combos, as well as spacing and KOing. Up tilt can lead into various aerial attacks, and a forward smash at low percents; forward tilt behaves similarly to Snake's in that it is a natural combo consisting of two hits, and can KO at very high percentages; and down tilt is a versatile combo starter, being capable of leading into moves such as forward tilt or forward aerial at low to mid percentages, and into aerials afterward. Its smash attacks are generally slow but powerful, such as its forward smash, which is somewhat slow in terms of startup and ending lag, but can KO opponents near the ledge as early as 60% if sweetspotted.
Its aerials are overall well-rounded, making its air game overall decent despite its rather sluggish mobility and moves with relatively high landing lag. Neutral aerial is a multi-hit move that functions much like Palutena's and Ivysaur's neutral aerial, being a capable combo move with the ability to drag opponents down for combos and potentially makes it a gimping tool due to this trait; forward aerial is good for edgeguarding thanks to its wide range; back aerial is a slow but very powerful move that KOs at 80% near the ledge; up aerial is one of its best comboing and juggling tools thanks to its speed and wide range, and can autocancel in short hop; and down aerial is a long-ranged and decently strong meteor smash with very fast startup.
Another strength Piranha Plant possesses is a decent grab game; while its grab range is short, its grabs' frame data is among the fastest in the game, and its throws have their own unique perks; forward throw is a useful throw for positioning and edgeguarding, back and up throws have KO potential at high percentages, and down throw is a viable combo starter at low to high percentages.
Piranha Plant does, however, have some noteworthy flaws. Its overall mobility is lackluster, having an average initial dash speed and dash speed, but poor air acceleration and a slow air speed. This gives it difficulties keeping up with faster characters such as Zero Suit Samus or Wolf, especially in the air, which makes it rather easy to zone out. Piranha Plant's heavy weight and and tall hurtbox make it vulnerable to combos, particularly from those with strong combo games such as Peach or Mario, and has trouble landing from juggles due to its lack of fast enough tools to escape from them. Finally, Piranha Plant's approach options are rather predictable, with its overall frame data being generally slow. This is no exception to its KOing options either, with most of Piranha Plant's KO moves being either short-ranged or laggy.
Overall, Piranha Plant is a unique heavyweight that utilizes various projectiles and attacks to effectively zone and KO opponents, but must be careful when throwing out normal attacks to avoid being punished due to the endlag that many of them have, thus making it a patient fighter when it comes to approaching. Although Piranha Plant had amassed great popularity as a character itself at its early stages, its representation has been extremely sparse in tournaments due to its weaknesses and its small playerbase. This has led to most professionals considering Piranha Plant as a low-tier character. However, it still has garnered notable mains, such as Brood, who managed to place 2nd at Umebura SP 4, and Lucky, who placed 49th at Smash 'N' Splash 5.
Piranha Plant has been buffed in updates so far.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Rises straight up out of its pot/pipe, making a Warp Pipe noise as it does so.
In competitive play
Piranha Plant had amassed great popularity as a character itself at its early stages (most notably, with widespread memes such as “Plant Gang”), but its representation has been very low in tournaments. This is due to its noticeable susceptibility to combos as well as subpar mobility and approach options. In spite of its versatile projectile and recovery, alongside a few distinct players who have achieved notable results, many professionals consider Piranha Plant to be a Low-tier character. Piranha Plant has achieved few results, but Brood's 2nd place at Umebura SP 4 brought forth more discussion over the character's viability.
Classic Mode: New Bloom
All of Piranha Plant's opponents are the base roster newcomers in Super Smash Bros. Ultimate. With the exception of the first match, each battle features one unique newcomer and one Echo Fighter, with the matches being placed in the order of the unique newcomer’s reveal. The stage and music choices reference each of the character reveal trailers. The boss, Rathalos, is also new to the series.
Credits roll after completing Classic Mode. Completing it as Piranha Plant has Underground Theme - Super Mario Bros. accompany the credits. As a downloadable character, Piranha Plant uses the same character unlock tree as Mario.
Role in World of Light
Due to its status as downloadable content, Piranha Plant does not have a legitimate role in World of Light. Instead, it is unlocked for use in the mode after freeing 10 fighters from Galeem's control. If loading an existing save file that meets this condition prior to downloading Piranha Plant, it is immediately unlocked.
Piranha Plant's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins, only after Piranha Plant itself is downloaded. Unlocking Piranha Plant in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces it with its artwork in Ultimate.
While Piranha Plant itself does not appear in other spirits, Petey Piranha (who appears in its Final Smash) has his own spirit.
In Spirit Battles
Piranha Plant is not currently featured in any spirit battles.
Character Showcase Video