SSBU Icon.png

Piranha Plant (SSBU)/Down aerial

From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Piranha Plant's down aerial.

Overview

Piranha Plant quickly flips and strikes downwards with its pot/pipe. Piranha Plant's only meteor smash move, and the second fastest conventional meteor smash in the game, at frame 9, being beaten out by Little Mac's down aerial. The meteor hitbox is disjointed from the pot, and combined with the flip's hurtbox shifting, makes it a formidable move offstage. However, its biggest drawback is the hitbox is out-prioritized by the hitbox with the Sakurai angle, requiring good spacing at the tip of the pot/pipe in order to meteor smash opponents. Even then, the non-meteor hitbox is still capable of KOing offstage at high percents, and it possesses a late hit for more room for error and continuing edgeguards.

Onstage, the aerial's use diminishes greatly, simply due to having the highest landing lag of all of Piranha Plant's aerials, at 18 frames. This makes it incredibly unsafe to use, combined with its lacking horizontal range. However, the meteor hitbox can be used to combo grounded opponents into an up smash kill, or up air/Ptooie at higher percents, and the hitbox with the Sakurai angle including the late hit can set up for jablocks or tech chases. It can also be used as a niche out-of-shield option that hits low, however should be used sparingly due to its high landing lag and inability to short hop autocancel.

As a landing option, can be somewhat useful thanks to its disjoint, hurtbox shifting and 6 active frames as a result of having a late hit, and can be a method of getting KOs with down aerial to up smash, up air or Ptooie, although generally neutral aerial is a better landing option due to having double the active frames, less landing lag and coming out a frame faster. It also has minor use from a ledge drop double jump, as if done perfectly, it can autocancel upon landing, making it deceptively safe if used right, however the lacking horizontal range hampers this usage substantially, making it only good for opponents that are close to the ledge.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11.0% 0 AngleIcon361.png 15 92 0 4.5 potc -0.3 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 11.0% 0 AngleIcon270.png 25 90 0 4.5 potc -7.0 -0.5 0.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late hit
0 0 9.0% 0 AngleIcon361.png 15 92 0 4.5 potc -0.3 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 9.0% 0 AngleIcon361.png 15 92 0 4.5 potc -7.0 -0.5 0.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Attack

Initial autocancel 1-2
Clean hit 9-10
Late hit 11-14
Ending autocancel 33-
Interruptible 45
Animation length 52
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 18
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible

Trivia

  • This move uses extended hitboxes that don't actually extend, preventing them from interpolating.


This move in SSBU Piranha Plant's moveset
Neutral attack (1 · 2 · 3 · inf) · Forward tilt (1 · 2) · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack · Footstooled attack
Neutral special · Side special · Up special · Down special · Final Smash