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Piranha Plant (SSBU)/Forward tilt/Hit 1

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Hitbox visualization showing Piranha Plant's first hit of forward tilt.

Overview

Piranha Plant delivers a bite forwards. It comes out on frame 7, and its main purpose is to link into the second hit. It has very low (but not set) knockback and 2 frames of teeth intangibility during the active frames, giving it minor disjoint. It possesses less endlag over the second hit, and thus is safer on shield. However, it falls short due to jab having better frame data and reward over forward tilt, as well as forward tilt being somewhat unreliable as the first hit can fail to connect into the second. It does however serve as a great mix up tool on shield, which when combined with jabs 1, 2 and 3, can make Plant's actions on shield ambiguous. The range is relatively short, making it difficult to use as a spacing tool. It can be used as a slightly longer ranged punish tool when jab is unable to reach. It transitions to the second hit on frame 12 at quickest.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 5.5% 0 AngleIcon365.png 20 20 0 6.3 top 0.0 7.5 to 10.5 12.0 to 13.0 1.0x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Bite).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing

Hitboxes 7-8
Earliest continuable frame 13
Lips intangible 7-8
Interruptible 28
Animation length 47
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Legend (1 square = 1 frame)
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Lag time
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Hitbox
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Vulnerable
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Intangible
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Earliest continuable point
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Interruptible