Little Mac (SSBU)
Little Mac (リトル・マック, Little Mac) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Little Mac is classified as fighter #49.
Kosuke Toriumi reprises his role as Little Mac in the game, via reused voice clips from Smash 4.
How to unlock
Complete one of the following:
With the exception of the third method, Little Mac must then be defeated on Boxing Ring.
Changes from Super Smash Bros. 4
Despite being a lower mid-tier character in Smash 4, Little Mac has been drastically nerfed in the transition to Ultimate. While he has received notable improvements both directly and from game engine changes, he received more heavy nerfs to his damage, combo potential, and frame data. He also is mostly harmed by the universal engine changes in Ultimate compared to most of the cast who benefit from said changes.
His biggest buff involves his notoriously poor recovery: it has been extended and has greater mixup potential due to readdition of directional air dodges, Jolt Haymaker no longer causing helplessness while traveling more distance, and KO Uppercut granting recovery distance in midair. His attributes have also been modified, as he now has a considerably faster air speed which helps him recover easier, higher jumps which no longer make him as vulnerable to platform camping (while also improving his recovery), and the second highest falling speed which makes it easier for him to return to the ground.
He also benefits heavily from some universal changes: the readdition of dash dancing grants him one of the game's best dash dances, the universal nerf to grabs and shield grabs makes him more difficult to punish out of shield, and dash cancels give him arguably the biggest benefit of any fighter, as he now has access to all his grounded options at any time. Some of his ground moves have been improved: all versions of forward smash have lost their blindspots, while Straight Lunge gains damage while charging, can now be shield-canceled and can be turned around if needed, and deals a consistent 30% when fully charged.
However, Little Mac has received significant nerfs. Many engine changes have removed some of his strongest ground advantages: the inability to run past shields make it easier to corner Little Mac and read his fairly linear approach, the removal of perfect pivoting eliminates his extremely strong microspacing tactics, and Straight Lunge's armor can no longer withstand edge attacks due to them now doing more than 8% throughout the cast. He has also been nerfed directly: KO Uppercut KOs very slightly later, his best damage-racking abilities are weaker as neutral attack, neutral infinite and up tilt all deal less damage (with the latter being less safe at low percents), while his down tilt is slower and can no longer combo reliably, removing most of his damage racking abilities as well as kill confirms. His weaker neutral attack and down tilt also make them less likely to out-prioritize attacks (since they offer anti-rebounding priority). As a result, Little Mac's ground game has actually become worse, as he has to deal more hits and has less followup potential, while still lacking useful moves to edgeguard or attack offstage opponents with (apart from Jolt Haymaker and down smash).
In addition, despite some of the universal changes improving Mac, other indirect changes have significantly harmed him. Since defensive options (shielding, air dodges, rolls, and spot dodges) have been nerfed, Little Mac's defense is more exploitable since he is extremely reliant on dodges and shielding, and the limitation to a single air dodge makes him even more susceptible to juggling and gimps despite his improved recovery. The universal changes to jabs make it so that Little Mac can no longer jab cancel into moves such as KO Uppercut and Rising Uppercut. His recovery has ironically become less consistent than before, as Jolt Haymaker can now only be used once before landing (making misuse or interception usually fatal for him), and the ending lag of directional air dodges makes it difficult to fully extend his recovery. Finally, the universal reduction of jumpsquats and landing lag benefits him far less while strengthening most of the cast's aerial games, making it even harder for him to contest against aerial rushdowns.
Overall, despite some changes to Little Mac's notorious recovery and the ability to dash cancel moves, Little Mac has indirectly lost many tools that made him effective in the previous game, making him perform worse than his iteration in Smash 4. As a result of this, his reception within the competitive community has been notoriously negative, to the point that he is almost unanimously considered the worst character in the game, including from ex-professionals such as ZeRo. This has been reflected in his tournament representation, as it is almost non-existent at national level tournaments; however, he still has several dedicated mains to his credit, including Sol, who continues to attain respectable results with him at the regional levels.
Likely due to him being considered one of the worst characters in the game, Little Mac has been notably buffed in game updates. Patch 2.0.0's buffs were inconsequential, giving minor ease-of-life changes to his situational aerial attacks; on the other hand, patch 3.1.0 significantly improved his ground game. Neutral attack was heavily improved: its hits connect better due to improvements to its attack range, and its first and second hits had their ending lag reduced significantly. Neutral attack 3 also has less ending lag if inputted manually. This gives neutral attack formidable combo potential, allowing neutral attack 3 to combo into another neutral attack, forward smash, grab or Jolt Haymaker at mid percents. It can also set up a KO combo into Rising Uppercut that works from jab 1 above 95%, and jab 2 above 200%, though these combos are not true since they can be shielded or interrupted by a fast enough move. Forward tilt connects better on aerial opponents, fixing the notorious inconsistency of the second hit, which would often whiff. Down tilt's range was improved, now being on par with Mii Swordfighter's and outranging Ike's. Jolt Haymaker has increased hitbox range, allowing the grounded version to hit opponents on Battlefield's lower platforms. Finally, up smash has a longer super armor duration while KO Uppercut, Slip Counter and uncharged Straight Lunge had their ending lag reduced by various amounts, making Mac less vulnerable after attacking.
Overall, Little Mac's buffs have heavily improved his kit, grant him new potential setups and make his defense slightly better than before; Sol, one of the pioneers of the character, has notably viewed the buffs as good enough to exceed Mac's iteration in Smash 4. However, how these buffs will affect him the long run is yet to be known.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Power Meter and KO Uppercut
Little Mac has a unique mechanic known as the Power Meter, which is permanently shown above his damage meter. Dealing damage or receiving damage from opponents will charge the meter; when full, Little Mac's neutral special (Straight Lunge) is replaced by the KO Uppercut. KO Uppercut has multiple perks: it can KO almost the entire cast around 35%, has very fast startup, grants super armor right before the hitbox appears, is unblockable, and cannot be countered. This only applies to the grounded version, as the aerial version is significantly weaker and blockable; however, it grants good recovery distance.
KO Uppercut will replace Straight Lunge until it is used, Little Mac is KO'd, or if he is sent tumbling 4 seconds after he gains a KO Uppercut.
Classic Mode: Friendly Sparring
Little Mac fights fighters that are close range martial artists. During the battles, every item except the Sandbag is disabled. As such, the Sandbag can be hit but will only spawn visual confetti.
Role in World of Light
Although Little Mac does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Little Mac can be found near a city area blocked through a door. To reach him, the player must first complete the Power Plant sub-area so the door can open.
Little Mac's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Little Mac in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Little Mac makes an appearance as a Primary Spirit as Giga Mac.
In Spirit battles
As the main opponent
Character Showcase Video
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