Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. Ultimate. He was revealed for the game along with the rest of the veterans on June 12th, 2018. Like in games prior to Super Smash Bros. 4, he reprises his role as an unlockable character instead of a starter character. Luigi is classified as fighter #09, just behind the eight starter characters.
As in Smash 4, Charles Martinet's portrayal of Luigi from Super Smash Bros. Brawl was repurposed for Ultimate.
How to unlock
Complete one of the following:
With the exception of the third method, Luigi must then be defeated on Luigi's Mansion.
Luigi is a middleweight who is somewhat floaty, and has attributes that deviate from most characters of his weight class. Luigi has average walking and dashing speeds, the second slowest air speed, average air acceleration, slightly below-average air friction and gravity, and below-average falling speed, fastfalling speed, and traction. Luigi also sports the fourth highest jump, and the seventh highest double jump. Overall, Luigi is a floaty character who is sluggish in some aspects.
Like his brother, Luigi can be very difficult to punish, thanks to all but two of his regular moves (forward smash and down aerial) hitting before frame 10. This, in turn, gives his frame data the distinction of being the fastest in the game in regard to start-up lag and excluding special moves. Luigi's excellent frame data is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and range are decent, and it can be jab-canceled reliably, even at high percentages. Luigi's tilt attacks also have their own perks: forward tilt can be angled and, when angled downward, it is capable of jab locking; up tilt has excellent combo and juggling potential, while possessing decent vertical range; and down tilt can trip opponents or hinder their attempts at grabbing the edge.
Luigi's smash attacks are all among the fastest of their kind, have below-average ending lag, and possess enough knockback to be reliable finishers, allowing them to quickly and effectively punish opponents close to him, while being difficult to punish themselves on shield. Forward smash can be angled for higher power and deals extra shield damage, up smash is an effective anti-air attack due to rendering Luigi's head intangible while its hitboxes are active, and down smash is useful for punishing rolls thanks to its minimal lag, respectable damage output and long range. Both up smash and down smash have set-up potential at low percents if Luigi successfully covers the opponent's options afterward, and the latter is a reliable follow-up from down throw against heavyweights and fast-fallers.
Luigi's aerial attacks are also very useful, due to their combination of fast startup, quick interruptibility (except for neutral and back aerials), and ability to auto-cancel in a short hop. Neutral aerial is a sex kick and, like in previous installments, the only one that launches opponents vertically, which benefits its clean and late hitboxes: the former is a great combo breaker and a situational KOing option near the upper blast line, whereas the latter is a very useful combo starter when SHFF'd. Forward aerial has the fastest duration of its kind and launches at the Sakurai angle; at low to medium percentages, these traits make it very reliable for approaching or down throw-initiated combos into itself, neutral aerial and up aerial, as well as a reliable edge-guarding option at high percentages. Back aerial has a very powerful clean hitbox and long range, which enable it to function as a safe and reliable KOing and edge-guarding option, or as an approach option via reverse aerial rush. Up aerial is useful for combos, since it can either extend them or, thanks to having the lowest amount of landing lag out his aerials, use its clean hitbox to start them at low percentages when SHFF'd. Lastly, down aerial has the third fastest duration of its kind, surpassed only by Meta Knight and Little Mac's, while its clean hitbox is a meteor smash.
Luigi has an interesting grab game. Luigi uses the Poltergust G-00 to grab his opponents, firing a toilet plunger at the opponent. The plunger can grab opponents from a decent distance, preventing the necessity for Luigi to get up close to his foes. Even beyond his grab, the toilet plunger functions as a projectile, dealing minor damage and knockback, giving it some edgeguarding potential. This is further compounded by the fact that it cannot be absorbed or reflected by opponents. Like Mario, Luigi has an incredibly quick pummel, being able to deal multiple hits to the opponents, and still follow up with his useful throws. Luigi's forward throw deals respectable damage, being able to combo into itself to a decent degree, or set up edgeguards against opponents at higher percents. Back throw also deals respectable damage, but it deals very high knockback, allowing it to KO at a mere 120%, or even earlier with rage. Back throw is also quick, making it safe to use, and enabling Luigi to follow up with other attacks. Up throw also deals average damage and knockback, and possesses follow-up potential into forward or up aerials at mid percents, while having a collateral hitbox to harm bystanders. Lastly, there is down throw, which is Luigi's single most useful attack in the game. Down throw deals average knockback, quick overall lag, and vertical angle, enabling it to repeatedly string itself for high damage. Down throw can combo into moves such as up tilt, up smash, all of Luigi's aerials and Super Jump Punch, due to its aforementioned traits.
However, Luigi has some notable disadvantages. He has fairly sluggish mobility compared to his brother Mario, with his extremely low air speed and floaty physics making landing much more difficult, especially against faster characters such as Fox or Pichu. While he has more range than Mario does, he is still susceptible to getting zoned out by characters with disjointed hitboxes such as Lucina and Ike, and his lack of a reflector makes it harder for him to deal with projectile camping from characters such as Mega Man and Link. Additionally, his terrible air physics make it difficult for him to contest with characters with better horizontal movement airborne despite his high jumps, such as Peach and Wario. His recovery is also subpar, as Luigi Cyclone no longer gives much vertical distance, leaving him to deal with his poor air speed and linear Super Jump Punch and Green Missile moves.
Changes from Super Smash Bros. 4
Despite being a high-tier character (ranking 18th out of 55), Luigi has been buffed in the transition from Smash 4 to Ultimate. A notable buff to Luigi is his faster mobility, which both contributes to his approach and recovery; his faster dash, and the ability to now use any grounded attack out of a run, allows Luigi to overwhelm his opponents with fast attacks; Luigi's improved air speed, combined with his high jumps, allows him to easily traverse great aerial distances. Luigi's air game is also improved, due to his aforementioned air speed, the reduced short hop timing, and the decreased landing lag in his aerials. Thus, Luigi's aerials have greater safety, and easier times setting up combos on opponents.
Luigi's down tilt and dash attack also have much less ending lag, resulting in better combo potential for both attacks, in spite of the former's drastic damage decrease; the latter, however, deals significantly more damage now. Some of Luigi's main KOing options are buffed: his forward smash, perhaps one of Luigi's best finishers, has its knockback increased when inputting its standard and down angled versions, making its KO potential more consistent, while his down smash, another one of his best KOing attacks, has its sweetspots outprioritize its sourspots, resulting in more consistent KOing ability.
Luigi also receives a tether grab in the form of his Poltergust G-00, offering much greater range than his former grab, but in exchange for greater startup and ending lag. The Poltergust G-00 can also be used in the air, but it has much greater ending lag, and it cannot be used to recover with. However, it fires a toilet plunger, which disconnects from the Poltergust G-00 and has a hitbox that can gimp. Luigi's Fireballs have greater range, and come out quicker, increasing their utility. Luigi's Super Jump Punch travels higher, making it a better recovery option, while its landing lag is also decreased. Luigi Cyclone is more rebalanced, however: it deals greater damage, grants Luigi intangibility on its early frames, its hits connect better, it gains a windbox that drags opponents into the attack, and comes with less ending lag. However, Luigi Cyclone has its horizontal distance decreased, while button mashing causes it to gain significantly less vertical distance; thus, it is worse at recovering.
Overall, Luigi is considered even better than he was in Smash 4 and has had moderate tournament success in Ultimate so far.
In competitive play
Classic Mode: Luigi's Nightmares
All of Luigi's opponents are creepy or scary characters or a character using a scary alternate costume.
Role in World of Light
Luigi was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and he can be found in the Mysterious Dimension being guarded by the Link (The Legend of Zelda) spirit after Meta Knight has been awakened.
Luigi's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Luigi in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
Additionally, Luigi makes an appearance in a various Primary and Support Spirits.
Character Showcase Video
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