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Luigi (SSBU)/Dash attack

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Hitbox visualization showing Luigi's dash attack.

Overview

Luigi childishly throws punches whilst dashing forward. His second fastest grounded option, out-sped by his frame 2 jab, Luigi's dash attack makes for his best burst option, and especially useful when perfect shielding a longer ranged move. At high percents, it is able to KO opponents, making it great for when Super Jump Punch cannot reach in time or when dash grab is too slow, although the lengthy animation and high hitlag multiplier on the final hit make it easier to DI on reaction. While it is possible to SDI the move, the low hitlag multiplier of 0.5x makes it a bit more difficult to do so. It is also very unsafe on shield even if it crosses up, and if it completely whiffs, the lengthy animation can lead to a punish on Luigi.

Update History

Super Smash Bros. Ultimate 10.1.0

  • Buff Dash attack has lower base knockback on hits 1-4 (51/74 → 38/60 (hits 1-3), 51/74 → 24/48 (hit 4)) and altered angles on the 4th hit (0° → 15°/10°), allowing the move to link more consistently.
    • Change The last two hits are now weight independent, meaning dash attack kills heavy characters sooner and light characters later.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-3
0 0 2.0% 0 AngleIcon0.png 38 10 0 3.6 top 0.0 8.2 8.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Rapid).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Luigi Dash Attack SpecialsDirect.png
1 0 2.0% 0 AngleIcon0.png 60 10 0 4.0 top 0.0 8.2 2.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Rapid).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Luigi Dash Attack SpecialsDirect.png
Hit 4
0 0 2.0% 0 AngleIcon15.png 24 10 0 3.6 top 0.0 8.2 8.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Rapid).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Luigi Dash Attack SpecialsDirect.png
1 0 2.0% 0 AngleIcon10.png 48 10 0 4.0 top 0.0 8.2 2.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Rapid).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Luigi Dash Attack SpecialsDirect.png
Hit 5
0 0 4.0% 0 AngleIcon361.png 60 128 0 5.0 top 0.0 8.0 12.0 1.0x 2.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Luigi Dash Attack SpecialsDirect.png
1 0 4.0% 0 AngleIcon361.png 60 128 0 4.0 top 0.0 8.0 5.0 1.0x 2.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Luigi Dash Attack SpecialsDirect.png
Hit 4 & 5 use weight-independent knockback.

Timing

Hits 1-4 4, 8, 12, 16
Hit 5 25
Interruptible 48
Animation length 55
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible


This move in SSB64 This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Luigi's moveset
Neutral attack (1 · 2 · 3) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special · Side special · Up special · Down special · Final Smash
Down taunt