List of SSBB Music (Super Mario Bros. series)
This is a list of all music tracks placed in the Super Mario Bros. category of the Sound test of Super Smash Bros. Brawl. In addition to this category, a separate category for Mario Kart music is also included within Brawl, and some of the tracks in the Nintendo category also originate from Mario games. Contents
Delfino Plaza[edit]
Origin[edit]This is the original music that plays in Delfino Plaza, the hub area of Super Mario Sunshine, ported directly from that game. The second half also includes the drumbeat heard when riding Yoshi. Composition & Arrangements[edit]Composition and arrangements are copyright Nintendo. Japanese title: ドルピックタウン, Dolphic Town Title / Ending (Super Mario World)[edit]
Origin[edit]This track combines and arranges the title theme and credits theme from Super Mario World. Composition and Arrangements[edit]Arrangement Supervisor: Shota Kageyama Japanese title: タイトル / エンディング (スーパーマリオワールド), Title / Ending (Super Mario World) Other Uses[edit]This track plays during the Character Roll Call at the end of Classic and All-Star mode when completed with Mario or Peach. Trivia[edit]In beta versions of Brawl, this track was called Ending/Title Screen (Super Mario World) Main Theme (New Super Mario Bros.)[edit]
Origin[edit]This track arranges the main theme of New Super Mario Bros. in a tropical style. The original theme played in most above-ground levels, more typically in earlier worlds. Just before the end of the loop, the Level Clear theme plays. Composition and Arrangements[edit]Composer: Nintendo Arranger: HAL Laboratory Inc. Composition and arrangements Copyright Nintendo Arrangement Supervisor: Shogo Sakai Japanese title: メインテーマ (New スーパーマリオブラザーズ), Main Theme (New Super Mario Bros.) How To Unlock[edit]Collect a random CD containing this track. Ricco Harbor[edit]
Origin[edit]This track played in the Ricco Harbor course of Super Mario Sunshine. As with "Delfino Plaza", the woodblock beat heard when riding Yoshi is included in the second half. Composition and Arrangements[edit]Composition and arrangements Copyright Nintendo Japanese title: リコハーバー, Ricco Harbor How To Unlock[edit]Collect a random CD containing this track. Main Theme (Super Mario 64)[edit]
Origin[edit]This track played in Super Mario 64 and Super Mario 64 DS on the Bob-omb Battlefield, Whomp's Fortress, Tall Tall Mountain and Tiny-Huge Island courses. The version in Brawl is a direct port of the original MIDI track. Composition & Arrangements[edit]Composition and Arrangements Copyright Nintendo. Japanese title: メインテーマ (スーパーマリオ64), Main Theme (Super Mario 64) How To Unlock[edit]The CD containing this track is unlocked when the player's Vs. Play Time or Combined Vs. Play Time reaches 50 hours. Ground Theme (Super Mario Bros.)[edit]
Origin[edit]This is a remix of the iconic music that plays in every overworld level in Super Mario Bros. This remix takes a jazzy, piano-based approached to the song, and was arranged by the original composer, Koji Kondo. It appears to be based more on the Super Mario All-Stars remix of the theme than the original NES version. Composition & Arrangements[edit]Arrangement Supervisor: Koji Kondo Japanese title: 地上BGM (スーパーマリオブラザーズ), Ground BGM (Super Mario Bros.) Ground Theme 2 (Super Mario Bros.)[edit]
Origin[edit]This track is often informally referred to as Super Mario Bros. Medley, as in addition to a reggae rendition of the Super Mario Bros. ground theme, the track is also an arrangement of the underground theme, Game Over theme, and Level Clear theme from Super Mario Bros. Composition & Arrangements[edit]Arrangement Supervisor: Masaaki Iwasaki Japanese title: 地上BGM Ver.2 (スーパーマリオブラザーズ), Ground BGM Ver. 2 (Super Mario Bros.) How To Unlock[edit]Collect a random CD containing this track. Gritzy Desert[edit]
Origin[edit]This track played in the Gritzy Desert area of Mario & Luigi: Partners in Time. Arranged by the original composer, this remix is very similar to the original, but with more realistic instrumentation. Composition & Arrangements[edit]Arrangement Supervisor: Yoko Shimomura Japanese title: ザラザラ砂漠, Gritty Desert Other Uses[edit]This track plays in the Path to the Ruins level and its recreation in The Great Maze level in The Subspace Emissary. Trivia[edit]
Underground Theme (Super Mario Bros.)[edit]
Origin[edit]In Super Mario Bros., this track played in the underground levels. This arrangement starts out similar to the original, with echoing, dripping sounds reminiscent of being in a cave, then becomes a more techno-based arrangement with a lead instrument similar to a guitar. Composition & Arrangements[edit]Arrangement Supervisor: Kentaro Ishizaka Japanese title: 地下BGM (スーパーマリオブラザーズ), Underground BGM (Super Mario Bros.) Underwater Theme (Super Mario Bros.)[edit]
Origin[edit]This track first appeared in the original Super Mario Bros., playing in underwater levels. The track has reappeared in many Mario games, becoming one of the most famous themes in the series. Description[edit]This arrangement starts off as the original 8-bit track. At 0:25, however, it turns into a fully orchestrated piece. At 1:02, the arrangement unexpectedly becomes a country-inspired piece with banjo and harmonica, then loops back to the initial 8-bit version. Composition & Arrangements[edit]Arrangement Supervisor: Shogo Sakai Japanese title: 水中BGM (スーパーマリオブラザーズ), Underwater BGM (Super Mario Bros.) How To Unlock[edit]The CD containing this track is unlocked after ten Brawls are held on the Mushroomy Kingdom stage. Underground Theme (Super Mario Land)[edit]
Origin[edit]This track plays in the Easton Kingdom and Birabuto worlds of Super Mario Land. A lot of levels in these worlds take place underground, so this arrangement was named Underground Theme (Super Mario Land). Arrangement & Composition[edit]Arrangement Supervisor: Koji Hayama Japanese title: 地下BGM (スーパーマリオランド), Underground BGM (Super Mario Land) How To Unlock[edit]Collect a random CD containing this track. Other Uses[edit]This track is also heard in Path to the Ruins, The Ruins, and the recreation of The Ruins in the The Great Maze of the Subspace Emissary. Luigi's Mansion Theme[edit]
Origin[edit]This track originated in the game Luigi's Mansion, playing during cutscenes, and while Luigi was wandering around dark rooms in the mansion. Lighter and more comical versions played in Professor E. Gadd's laboratory, and when Luigi wandered around rooms that had been lit up. Arrangement & Composition[edit]Arrangement Supervisor: Shogo Sakai Japanese title: ルイージマンションのテーマ, Theme of Luigi Mansion Other Uses[edit]This track plays when Luigi beats Classic or All-Star Mode. A more comical version also plays when Luigi is introduced in The Subspace Emissary. Finally, the track plays when fighting False Luigi in The Great Maze. Castle / Boss Fortress (Super Mario World / SMB 3)[edit]
Origin[edit]The track starts off as an arrangement of the castle theme from Super Mario World, and becomes the boss theme from Super Mario Bros. 3 afterwards. The Super Mario Bros. 3 boss theme, in this arrangement, is more reminiscent of its 16-bit Super Mario All-Stars incarnation than the original NES version. Arrangement & Composition[edit]Arrangement Supervisor: Yusuke Takahama Japanese title: お城BGM / 砦のボス (スーパーマリオワールド / マリオ3), Castle BGM / Fort Boss (Super Mario World / Mario 3) How To Unlock[edit]Collect a random CD containing this track. Other Uses[edit]This track is heard when fighting either False Peach or Zelda in The Lake Shore and both false princesses together in Battleship Halberd Interior. It is also heard in The Great Maze when fighting False Peach and, unusually, False Pit, despite the fact that he does not have any relationship with the Super Mario universe. Trivia[edit]
Airship Theme (Super Mario Bros. 3)[edit]
Origin[edit]This track takes a metal approach to the theme that played on Airship levels in Super Mario Bros. 3. Around a minute into the arrangement , the "Hurry Up!" theme plays, and the tempo increases accordingly. Arrangement & Composition[edit]Arrangement: Motoi Sakuraba Japanese title: 飛行船BGM (スーパーマリオブラザーズ3), Airship BGM (Super Mario Bros. 3) Other Uses[edit]In the Subspace Emissary, this track plays during scenes involving Bowser and also while fighting Petey Piranha, False Bowser, Giant False Diddy Kong, and Wario. In The Great Maze, the track plays while fighting Petey Piranha, False Mario, False Yoshi, False Bowser, and False Wario. Despite Yoshi and Wario using this track for their battles instead of Yoshi and Wario songs, respectively, this does not count as having music outside of their own series, as they are still considered Mario characters. When the track plays here, the short timpani intro is removed.
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