List of SSBB Music (Super Mario Bros. series)

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This is a list of all music tracks placed in the Super Mario Bros. category of the Sound test of Super Smash Bros. Brawl. In addition to this category, a separate category for Mario Kart music is also included within Brawl, and some of the tracks in the Nintendo category also originate from Mario games.

Delfino Plaza[edit]

Delfino Plaza
Track Title Delfino Plaza
Universe Super Mario Bros.
Debut Game Super Mario Sunshine
Stage of Usage Delfino Plaza
Availability Default
Link [1]

Origin[edit]

This track is a direct copy of the music piece that plays in the Delfino Plaza area of Super Mario Sunshine. At certain points in the track, a woodblock beat will play, which plays when Mario rides Yoshi in Delfino Plaza.

Composition & Arrangements[edit]

Composition and arrangements are copyright Nintendo.

Title / Ending (Super Mario World)[edit]

Title/Ending (Super Mario World)
Track Title Title/Ending (Super Mario World)
Universe Super Mario Bros.
Debut Game Super Mario World
Stage of Usage Delfino Plaza
Availability Default
Link [2]

Origin[edit]

This track combines and arranges the Opening theme and Credits theme from Super Mario World.

Composition and Arrangements[edit]

Arrangement Supervisor: Shota Kageyama

Other Uses[edit]

This track plays during the Character Roll Call at the end of Classic and All-Star mode when completed with Mario or Peach.

Trivia[edit]

In beta versions of Brawl, this track was called Ending/Title Screen (Super Mario World)

Main Theme (New Super Mario Bros.)[edit]

Main Theme (New Super Mario Bros.)
Track Title Main Theme (New Super Mario Bros.)
Universe Super Mario Bros.
Debut Game New Super Mario Bros.
Stage of Usage Delfino Plaza
Availability Unlockable
Link [3]

Origin[edit]

This track arranges the 'Main Theme' of New Super Mario Bros. The Main Theme plays in most above-ground levels, more typically in earlier worlds. Just before the start of the loop, the Victory/Flagpole theme from New Super Mario Bros. plays.

Composition and Arrangements[edit]

Composer: Nintendo

Arranger: HAL Laboratory Inc.

Composition and arrangements Copyright Nintendo

Arrangement Supervisor: Shogo Sakai

How To Unlock[edit]

Pick up a Random CD containing this track.

Ricco Harbor[edit]

Ricco Harbor
Track Title Ricco Harbor
Universe Super Mario Bros.
Debut Game Super Mario Sunshine
Stage of Usage Delfino Plaza
Availability Unlockable
Link [4]

Origin[edit]

This track played in the Ricco Harbor level of Super Mario Sunshine. At a certain point in the SSBB arrangement, a woodblock beat will play, which played in Super Mario Sunshine when Mario rode Yoshi in Ricco Harbor.

Composition and Arrangements[edit]

Composition and arrangements Copyright Nintendo

How To Unlock[edit]

Pick up a random CD containing the Ricco Harbor track.

Main Theme (Super Mario 64)[edit]

Main Theme (Super Mario 64)
Track Title Main Theme (Super Mario 64)
Universe Super Mario Bros.
Debut Game Super Mario 64
Stage of Usage Delfino Plaza
Availability Unlockable
Link [5]

Origin[edit]

This track played in Super Mario 64 and Super Mario 64 DS on the Bob-omb Battlefield, Whomp's Fortress, Tall Tall Mountain and Tiny-Huge Island levels. The version in SSBB is a direct port of the original soundfont.

Composition & Arrangements[edit]

Composition and Arrangements Copyright Nintendo.

How To Unlock[edit]

The CD containing this track is unlocked when either one's Vs. Play Time or Combined Vs. Play Time reaches 50 hours.

Ground Theme (Super Mario Bros.)[edit]

Ground Theme (Super Mario Bros.)
Track Title Ground Theme (Super Mario Bros.)
Universe Super Mario Bros.
Debut Game Super Mario Bros.
Stage of Usage Mushroomy Kingdom
Availability Default
Link [6]

Origin[edit]

This piano-based track plays in every above-ground level in Super Mario Bros. An above-ground level is always set at Stage 1 of a world, and sometimes stage 2 or 3.

Composition & Arrangements[edit]

Arrangement Supervisor: Koji Kondo

Ground Theme 2 (Super Mario Bros.)[edit]

Ground Theme 2 (Super Mario Bros.)
Track Title Ground Theme 2 (Super Mario Bros.)
Universe Super Mario Bros.
Debut Game Super Mario Bros.
Stage of Usage Mushroomy Kingdom
Availability Unlockable
Link [7]

Origin[edit]

This track is often informally referred to as Super Mario Bros. Medley, as in addition to a reggae rendition of the Super Mario Bros. Ground Theme, the track also a arrangement of the Underground Theme, Game Over theme and Victory/Flagpole theme from Super Mario Bros.

Composition & Arrangements[edit]

Arrangement Supervisor: Masaaki Iwasaki

How To Unlock[edit]

Collect a random CD containing the Ground Theme 2 (Super Mario Bros.) track.

Gritzy Desert[edit]

Gritzy Desert
Track Title Gritzy Desert
Universe Super Mario Bros.
Debut Game Mario & Luigi: Partners in Time
Stage of Usage Mushroomy Kingdom
Availability Default
Link [8]

Origin[edit]

This track played in the Gritzy Desert area of Mario & Luigi: Partners in Time. The arrangement is much more realistic.

Composition & Arrangements[edit]

Arrangement Supervisor: Yoko Shimomura

Other Uses[edit]

This track plays in the Path to the Ruins level and its recreation in The Great Maze level in The Subspace Emissary.

Trivia[edit]

  • This is the only music appearing in Brawl to be from a Mario series RPG game.


Underground Theme (Super Mario Bros.)[edit]

Underground Theme (Super Mario Bros.)
Track Title Underground Theme (Super Mario Bros.)
Universe Super Mario Bros.
Debut Game Super Mario Bros.
Stage of Usage Mushroomy Kingdom
Availability Default
Link [9]

Origin[edit]

In Super Mario Bros., this track played in the Underground levels, which occasionally appeared as a Stage 2 of a world. This arrangement has more realistic dripping sounds at the beginning, and then it rises into kind of a guitar rift for the rest of the piece until it loops to the dripping part from the beginning sometime soon.

Composition & Arrangements[edit]

Arrangement Supervisor: Kentaro Ishizaka

Underwater Theme (Super Mario Bros.)[edit]

Underwater Theme (Super Mario Bros.)
Track Title Underwater Theme (Super Mario Bros.)
Universe Super Mario Bros.
Debut Game Super Mario Bros.
Stage of Usage Mushroomy Kingdom
Availability Unlockable
Link [10]

Origin[edit]

This track first appeared in the original Super Mario Bros., playing in underwater levels. The track has reappeared in many Mario games, becoming one of the most famous themes in the series.

Description[edit]

This arrangement starts off as the original 8-bit soundfont. At 0:25, however, it turns into a fully orchestrated piece. At 1:02, the arrangement makes a strange twist, turning into a banjo/harmonica piece, just before looping the theme plays a small fanfare resembling the beginning of "Got a Star Piece" from Super Mario RPG. until it loops back to the beginning at 1:30.

Composition & Arrangements[edit]

Arrangement Supervisor: Kentaro Ishizaka

How To Unlock[edit]

Once 10 Brawls are completed in the Mushroomy Kingdom stage, the Underwater Theme (Super Mario Bros.) CD will be unlocked.

Underground Theme (Super Mario Land)[edit]

Underground Theme (Super Mario Land)
Track Title Underground Theme (Super Mario Land)
Universe Super Mario Bros.
Debut Game Super Mario Land
Stage of Usage Mushroomy Kingdom
Availability Unlockable
Link [11]

Origin[edit]

This track plays in The Easton Kingdom and Birabuto worlds of Super Mario Land. A lot of levels in these worlds take place underground, so this arrangement was named Underground Theme (Super Mario Land).

Arrangement & Composition[edit]

Arrangement Supervisor: Koji Hayama

How To Unlock[edit]

Collect a random CD containing this track.

Other Uses[edit]

This track is also heard in Path to the Ruins, The Ruins, and the recreation of The Ruins in the The Great Maze of the Subspace Emissary.

Luigi's Mansion Theme[edit]

Luigi's Mansion Theme
Track Title Luigi's Mansion Theme
Universe Super Mario Bros.
Debut Game Luigi's Mansion
Stage of Usage Luigi's Mansion
Availability Default
Link [12]

Origin[edit]

This track originated in the game Luigi's Mansion, playing during cutscenes, and while Luigi was wandering around dark rooms in the mansion. Lighter and more comical versions played in Professor E. Gadd's laboratory, and when Luigi wandered around rooms that had been lit up.

Arrangement & Composition[edit]

Arrangement Supervisor: Shogo Sakai

Other Uses[edit]

This track plays when Luigi beats Classic or All-Star Mode. A more comical version also plays when Luigi is introduced in The Subspace Emissary. Finally, the track plays when fighting False Luigi in The Great Maze.

Castle / Boss Fortress (Super Mario World / SMB 3)[edit]

Castle / Boss Fortress (Super Mario World / SMB 3)
Track Title Castle / Boss Fortress (Super Mario World / SMB 3)
Universe Super Mario Bros.
Debut Game Super Mario World, Super Mario Bros. 3
Stage of Usage Luigi's Mansion
Availability Unlockable
Link [13]

Origin[edit]

The track starts off as a arrangement of the castle/tower theme from Super Mario World, and becomes the boss theme from Super Mario Bros. 3 afterwards. The boss theme (Super Mario Bros. 3) in this arrangement is more loyal to its Super Mario All-Stars incarnation than from the NES version of Super Mario Bros. 3

Arrangement & Composition[edit]

Arrangement Supervisor: Yusuke Takahama

How To Unlock[edit]

Collect a random CD containing the Castle/Boss Fortress (Super Mario World/SMB 3) track.

Other Uses[edit]

This track is heard when fighting False Peach and False Zelda together in Battleship Halberd Interior, one of the false princesses in The Lake Shore and against False Peach in The Great Maze and, unusually, False Pit, even though he does not have any relationship with Super Mario universe.

Trivia[edit]

  • In a beta screenshot on the Smash Bros. DOJO!!, it can be seen that this track was originally going to play in Delfino Plaza, but it in the final game, the track was put in the Luigi's Mansion stage.
  • In beta versions of Brawl, this track went under the much more simple title of Castle Music/Fortress Boss.


Airship Theme (Super Mario Bros. 3)[edit]

Airship Theme (Super Mario Bros. 3)
Track Title Airship Theme (Super Mario Bros. 3)
Universe Super Mario Bros.
Debut Game Super Mario Bros. 3
Stage of Usage Luigi's Mansion
Availability Default
Link [14]

Origin[edit]

When Mario boarded an Airship in a Mario game, this track would play. At the time of Brawl's release, Super Mario Bros. 3 was the only game to feature this track, explaining why the game is mentioned in the title. Around 1 minute into this arrangement , the 'Hurry Up!' theme plays, after which, the speed of the track will increase.

Arrangement & Composition[edit]

Arrangement: Motoi Sakuraba

Other Uses[edit]

In the Subspace Emissary, this track plays during scenes involving Bowser and also while fighting Petey Piranha, False Bowser, Giant False Diddy Kong, and Wario. In The Great Maze, the track plays while fighting Petey Piranha, False Mario, False Bowser, False Yoshi, and False Wario. When the track plays here, the short timpani intro is removed.


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