List of SSBB Music (Donkey Kong series)
This is a list of music tracks placed in the Donkey Kong category by the Sound Test of Super Smash Bros. Brawl. ContentsJungle Level Ver.2[edit]
Origin[edit]The most commonly heard music track in Donkey Kong Country is called "DK Island Swing," which played in levels with a jungle setting. This remix takes a jazzy, rock-based approach to the track. Composition & Arrangements[edit]Arrangement Supervisor: Motoi Sakuraba Originally Composed by: David Wise, Rareware Other Uses[edit]The second half of the track is also heard in the cutscene leading into The Jungle in the Subspace Emissary. Jungle Level[edit]
Origin[edit]This is also a remix of the DK Island Swing theme from Donkey Kong Country. This version pays more homage to the original version and has a more ambient feel, with jungle noises in the background. This theme has become the Donkey Kong series' most iconic and representative musical piece. Composition & Arrangements[edit]Arrangement Supervisor: Kentaro Ishizaka Originally Composed by: David Wise, Rareware Other Uses[edit]This track is also heard in The Jungle and part of The Great Maze, levels in the Subspace Emissary. Trivia[edit]
King K. Rool / Ship Deck 2[edit]
Origin[edit]The final boss theme heard in Donkey Kong Country, on the "Gang-Plank Galleon" level from which this track originally received its name from. In this stage, Donkey Kong and Diddy Kong fought King K. Rool. The Brawl version starts as a sea shanty melody on accordion, then transitions into a hard rock tune. Composition & Arrangements[edit]Arrangement Supervisor: Shogo Sakai Originally Composed by: David Wise, Rareware Other Uses[edit]This track is played during the roll call when Classic or All-Star mode is completed with Donkey Kong or Diddy Kong. It is also played in The Lake level of the Subspace Emissary. Bramble Blast[edit]
Origin[edit]This track is a remix of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest. This played on each of the bramble-based stages in the game, including the first stage it appeared on, Bramble Blast—which it is named after in this game. This version of this track uses different instruments, such as acoustic guitar, and feels more energetic than it did within Donkey Kong Country 2: Diddy's Kong Quest. Composition & Arrangements[edit]Arrangement Supervisor: Michiko Naruke Originally Composed by: David Wise, Rareware Japanese title: とげとげタルめいろ, Prickly Barrel Maze How To Unlock[edit]Pick up a random CD containing the Bramble Blast track. Other Uses[edit]This track is used as background music in The Lake, The Swamp, and part of The Great Maze in the Subspace Emissary. Battle For Storm Hill[edit]
Origin[edit]This track is taken directly from Donkey Kong: Jungle Beat, where it was the background music to the eponymous first stage of the Durian Kingdom, which consists of Donkey Kong climbing a hill at night during a rainy storm, while cannons on the hill fire at him. It is the only piece of music in its source game which appears only in one stage. Composition & Arrangements[edit]Composition and arrangements Copyright Nintendo. Japanese title: 嵐の丘の戦い, Battle of Storm Hill Original composer: Mahito Yokota Other Uses[edit]This track is another track that plays in The Lake level of the Subspace Emissary, when riding the raft on the river, and it is also played when fighting False Donkey Kong and False Diddy Kong in The Great Maze. DK Jungle 1 Theme (Barrel Blast)[edit]
Origin[edit]This track is a direct port of the music that played in the DK Jungle 1 level in Donkey Kong Barrel Blast, a Wii racing game spin-off of the Donkey Kong franchise. Composition & Arrangements[edit]Composition and arrangements Copyright Nintendo. Japanese title: DKジャングル1のテーマ (たるジェットレース), Theme of DK Jungle 1 (Barrel Jet Race) Originally composed by Takashi Kouga. Trivia[edit]In the PAL version of Brawl, this track is called DK Jungle 1 Theme (Jet Race), as Donkey Kong Barrel Blast is known as Donkey Kong Jet Race in PAL regions. The Map Page/ Bonus Level[edit]
Origin[edit]In Donkey Kong Country, when exploring the world map, a track called "Simian Segue" plays, and when uncovering a bonus room, a track called "Bonus Room Blitz" plays. These tracks are directly taken from their original 16-bit versions, with "The Map Page" and "Bonus Level" being the respective Japanese names for the tracks. Composition & Arrangements[edit]Composition and arrangements Copyright Nintendo. Originally Composed by: David Wise and Eveline Fischer, Rareware Donkey Kong[edit]
Origin[edit]This is an atmospheric "big beat" remix of the 25m level music from Donkey Kong that incorporates other jingles and sound bytes from the arcade version, as well as various electric guitar and drum samples. Composition & Arrangements[edit]Arrangement Supervisor: Hirokazu Tanaka. ex, Composer: Nintendo Japanese title: ドンキーコング, Donkey Kong Opening (Donkey Kong)[edit]
Origin[edit]A remixed medley of several pieces of music from Donkey Kong, starting off with the track that played during the opening in Donkey Kong on the NES (which also appeared in Donkey Kong Country, where Cranky Kong would play it on his music box). This is followed by the "Game Start" jingle, the 25m level music, and the music that played when Mario picked up the Hammer. This remix is based more upon the NES version of Donkey Kong's soundtrack, rather than the arcade version. Composition & Arrangements[edit]Arrangement Supervisor: Shota Kageyama, Composer: Nintendo, Arranger: PROCYON STUDIO CO., LTD. Japanese title: オープニング (ドンキーコング), Opening (Donkey Kong) 25m BGM[edit]
Origin[edit]The first level of the arcade game Donkey Kong was 25m, which featured this looping soundbyte that consists solely of 5 notes and 4 sounds. This track is a direct port of the original soundbyte. Composition & Arrangements[edit]Composition and arrangements Copyright Nintendo.
|
|