List of SSBB Music (Metal Gear series)

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This is a list of music tracks placed in the Metal Gear category of the Sound Test in Super Smash Bros. Brawl.

MGS4 ~Theme of Love~ Smash Bros. Brawl Version[edit]

MGS4 ~Theme of Love~ Smash Bros. Brawl Version
Track Title MGS4 ~Theme of Love~ Smash Bros. Brawl Version
Universe Metal Gear
Debut Game Metal Gear Solid 4: Guns of the Patriots
Stage of Usage Shadow Moses Island
Availability Default
Link [1]

Origin[edit]

This track is a faster-paced, lyric-less remix of the Love Theme from the PlayStation 3 exclusive Metal Gear title Metal Gear Solid 4: Guns of the Patriots. Though the game was released months after Brawl, the original track was prominently featured in its E3 2006 trailer. In the same game, Solid Snake also owns an iPod, which features this exact rendition of the track, albeit with the name Love Theme (action version).

Composition & Arrangements[edit]

Arrangement Supervisor: Akihiro Honda

Composer and Arranger: Konami Digital Entertainment Co., Ltd.

Japanese title: MGS4 ~愛のテーマ~ 【スマブラXバージョン】, MGS4 ~Theme of Love~ Smash Bros. X Version

Encounter[edit]

Encounter
Track Title Encounter
Universe Metal Gear
Debut Game Metal Gear Solid
Stage of Usage Shadow Moses Island
Availability Default
Link [2]

Origin[edit]

This track is a remix of a music piece in Metal Gear Solid that played during an 'Alert Phase' when Snake gets caught by a guard and will have to escape from them for safety. It also plays during certain scripted events.

Composition & Arrangements[edit]

Arrangement Supervisor: Yasufumi Fukuda

Composer: Konami Digital Entertainment Co., Ltd.

Other Uses[edit]

Theme of Tara[edit]

Theme of Tara
Track Title Theme of Tara
Universe Metal Gear
Debut Game Metal Gear
Stage of Usage Shadow Moses Island
Availability Default
Link [3]

Origin[edit]

This track is a remix of the main theme of the MSX2 game Metal Gear. The title of this track was inspired by how Hideo Kojima interpreted the track. The track begins with a remixed version of the opening jingle Operation Intrude N313, which played during Snake's swimming infiltration into Outer Heaven.

Composition & Arrangements[edit]

Arrangement Supervisor: Takahiro Nishi

Composer: Konami Digital Entertainment Co., Ltd.

Arranger: GAME ARTS CO., Ltd.

Other Uses[edit]

This track is the first music piece to play inside the Battleship Halberd Interior level of the Subspace Emissary.

Battle in The Base[edit]

Battle in the Base
Track Title Battle in the Base
Universe Metal Gear
Debut Game Metal Gear Solid 3: Snake Eater
Stage of Usage Shadow Moses Island
Availability Default
Link [4]

Origin[edit]

This track debuted in Metal Gear Solid 3: Snake Eater, serving as an 'Alert Phase Theme' that played while fighting enemies in a complex. Brawl marks the first Nintendo game this track ever played on, but it reappeared on a Nintendo format in the Nintendo 3DS remake of aforementioned game, using the title Metal Gear Solid: Snake Eater 3D.

Composition & Arrangements[edit]

Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd.

Yell "Dead Cell"[edit]

Yell "Dead Cell"
Track Title Yell "Dead Cell"
Universe Metal Gear
Debut Game Metal Gear Solid 2: Sons of Liberty
Stage of Usage Shadow Moses Island
Availability Default
Link [5]

Origin[edit]

Despite Brawl implying that this track is a direct port of its original soundbyte by giving it a stamp saying 'Original' on the Sound test, this music piece is a slightly altered version of a track in Metal Gear Solid 2: Sons of Liberty that played when Solid Snake or Raiden battled a member of the Dead Cell enemy team. This altered version is actually taken from Metal Gear Solid 2's official soundtrack CD - Metal Gear Solid 2: Sons of Liberty - The Other Side.

Composition & Arrangements[edit]

Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd.

Cavern[edit]

Cavern
Track Title Cavern
Universe Metal Gear
Debut Game Metal Gear Solid
Stage of Usage Shadow Moses Island
Availability Default
Link [6]

Origin[edit]

Cavern is the theme that originally played in Metal Gear Solid when Solid Snake was sneaking inside a cavern-based level.

Composition & Arrangements[edit]

Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd.

Other Uses[edit]

This track briefly plays during a cutscene within the Battleship Halberd Interior, where Snake is hiding from Meta Knight, Lucario and the Subspace Army.

Snake Eater (Instrumental)[edit]

Snake Eater (Instrumental)
Track Title Snake Eater (Instrumental)
Universe Metal Gear
Debut Game Metal Gear Solid 3: Snake Eater
Stage of Usage Shadow Moses Island
Availability Unlockable
Link [7]

Origin[edit]

Snake Eater was a music piece in Metal Gear Solid 3: Snake Eater, serving as the main theme. The instrumental plays in the final battle against The Boss in Metal Gear Solid 3, after 5 minutes of battle. The vocal version of this track also featured during the battle against Liquid Ocelot in Metal Gear Solid 4: Guns of the Patriots.

Composition & Arrangements[edit]

Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd.

How to Unlock[edit]

This track is unlocked by playing 15 Vs. Matches on the Shadow Moses Island stage. By coincidence, this criteria is also one of the methods to unlock Snake as a playable character.

Theme of Solid Snake[edit]

Theme of Solid Snake
Track Title Theme of Solid Snake
Universe Metal Gear
Debut Game Metal Gear 2: Solid Snake
Stage of Usage Shadow Moses Island
Availability Unlockable
Link [8]

Origin[edit]

This track is a direct port of the 8-bit music piece that played during the first intro of the game Metal Gear 2: Solid Snake for the lesser known console MSX2.

Composition & Arrangements[edit]

Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd.

How to Unlock[edit]

Collect a random CD containing this track.

Calling to the Night[edit]

Calling to the Night
Track Title Calling to the Night
Universe Metal Gear
Debut Game Metal Gear Solid: Portable Ops
Stage of Usage Shadow Moses Island
Availability Unlockable
Link [9]

Origin[edit]

In the PlayStation Portable exclusive Metal Gear title Metal Gear Solid: Portable Ops, this track played during the ending credits. However, that version of the track had more verses, whereas the version of the track in Brawl only features the first verse and the chorus before looping.

Composition & Arrangements[edit]

Composition and arrangements Copyright Konami Digital Entertainment Co., Ltd,

Vocals: Natasha Farrow

Other Uses[edit]

If Classic or All-Star Modes are completed with Snake, this track will play during the Character Roll Call following the mode.

How to Unlock[edit]

Collect a random CD containing this track.