Music (SSB)

From SmashWiki, the Super Smash Bros. wiki
SSB64 Icon.png
The Sound Test in SSB selecting what type of music

The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando, an employee of HAL Laboratory, arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test. Song titles are not listed in-game; these are derived from Nintendo All-Star! Dairantō Smash Brothers OST where available.

Contents

1: Opening[edit]

Opening
Track Title Opening
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [1]

Usage[edit]

The music is played during the opening movie for Super Smash Bros.. Parts of this track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Super Smash Bros. Melee.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

2: How to Play[edit]

How to Play
Track Title How to Play
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [2]

Usage[edit]

Plays during the How to Play video which begins if the player waits long enough on the title screen.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

3: Character Introduction Stage[edit]

Character Introduction Stage
Track Title Character Introduction Stage
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [3]

Usage[edit]

Plays in the Character Data and VS Records sub-menus.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

4: Menu Screen[edit]

Menu Screen
Track Title Menu Screen
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [4]

Usage[edit]

Plays on the main menu screen.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

N/A: Character Select[edit]

Character Select
Track Title Character Select
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [5]

Usage[edit]

Plays on the character selection screen.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

5: Peach's Castle Sky Stage[edit]

Peach's Castle Sky Stage
Track Title Peach's Castle Sky Stage
Universe Mario
Debut Game Super Mario Bros.
Link [6]

Origin[edit]

The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES.

Usage[edit]

Plays on Peach's Castle. The stage and music would later return as DLC if the player purchased Peach's Castle (64) in Super Smash Bros. 4.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

6: Congo Jungle Stage[edit]

Congo Jungle Stage
Track Title Congo Jungle Stage
Universe Donkey Kong
Debut Game Donkey Kong Country
Link [7]

Origin[edit]

The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.

Usage[edit]

Plays on Congo Jungle. Both the music and the stage were later reused in Super Smash Bros. Melee, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: David Wise

7: Hyrule Castle Stage[edit]

Hyrule Castle Stage
Track Title Hyrule Castle Stage
Universe Zelda
Debut Game The Legend of Zelda
Link [8]

Origin[edit]

A remix of the overworld theme from The Legend of Zelda for the NES. This track sounds very similar to the version played in The Legend of Zelda: A Link to the Past.

Usage[edit]

Plays on the stage Hyrule Castle. Both the music and the stage would return as DLC in Smash 4 if the player purchases Hyrule Castle (64).

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

8: Planet Zebes Stage[edit]

Planet Zebes Stage
Track Title Planet Zebes Stage
Universe Metroid
Debut Game Metroid
Link [9]

Origin[edit]

A remix of the theme used in Brinstar from Metroid for the NES.

Usage[edit]

Plays on the stage Planet Zebes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Hirokazu Tanaka

9: Yoshi's Island Stage[edit]

Yoshi's Island Stage
Track Title Yoshi's Island Stage
Universe Yoshi
Debut Game Yoshi's Story.
Link [10]

Origin[edit]

A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.

Usage[edit]

Plays on Yoshi's Island. Both the music and the stage were later reused in Super Smash Bros. Melee, and the music was reused again as an available track in Super Smash Bros. for Wii U for Melee's Yoshi's Island stage.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

10: Pupupu Land Stage[edit]

Pupupu Land Stage
Track Title Pupupu Land Stage
Universe Kirby
Debut Game Kirby Super Star
Link [11]

Origin[edit]

A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.

Usage[edit]

Plays on Dream Land. Both the music and the stage were later reused in Super Smash Bros. Melee, and again in Smash 4 if the player purchases the Dream Land (64) DLC.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

11: Sector Z Stage[edit]

Sector Z Stage
Track Title Sector Z Stage
Universe Star Fox
Debut Game Star Fox 64
Link [12]

Origin[edit]

The track is a remix of Star Fox 64's main theme.

Usage[edit]

Plays on Sector Z.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

12: Yamabuki City Stage[edit]

Yamabuki City Stage
Track Title Yamabuki City Stage
Universe Pokémon
Debut Game Pokémon Red & Green
Link [13]

Origin[edit]

An orchestration of the traditional Pokémon title theme.

Usage[edit]

Plays on Saffron City.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

13: Ancient Kingdom Stage[edit]

Ancient Kingdom Stage
Track Title Ancient Kingdom Stage
Universe Mario
Debut Game Super Mario Bros.
Link [14]

Origin[edit]

A near-perfect preservation of the original 8-bit Overworld theme from Super Mario Bros.

Usage[edit]

Plays on Mushroom Kingdom. Only the music returned in Super Smash Bros. Melee for that game's Mushroom Kingdom stage.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

14: Ancient Kingdom Stage (Finale)[edit]

Ancient Kingdom Stage (Finale)
Track Title Ancient Kingdom Stage (Finale)
Universe Mario
Debut Game Super Mario Bros.
Link [15]

Origin[edit]

A near-perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in Super Mario Bros.

Usage[edit]

Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death. On the OST, this is included on the same track as Ancient Kingdom Stage.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

15-24: Victory themes[edit]

Main article: Victory theme

25: Battle Results[edit]

Battle Results
Track Title Battle Results
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [16]

Origin[edit]

Remix of "Bonus Game" (track 33).

Usage[edit]

Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

26: Hammer[edit]

Hammer
Track Title Hammer
Universe Donkey Kong
Debut Game Donkey Kong
Link [17]

Origin[edit]

The original 8-bit theme that played in Donkey Kong when the player picked up a hammer.

Usage[edit]

Plays when a player picks up a Hammer. This track is not included on the OST.

Composition & Arrangements[edit]

Original Composer: Yukio Kaneoka

27: Starman[edit]

Starman
Track Title Starman
Universe Mario
Debut Game Super Mario Bros.
Link [18]

Origin[edit]

A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.

Usage[edit]

Plays when a player picks up the Starman during a match. This track is not included on the OST.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

28: Training Mode[edit]

Training Mode
Track Title Training Mode
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [19]

Usage[edit]

Plays during the game's Training Mode.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

29: Meta Crystal (Intro)[edit]

Meta Crystal (Intro)
Track Title Meta Crystal (Intro)
Universe Super Smash Bros.
Debut Game Super Smash Bros.

Usage[edit]

Plays before the player enters a battle in 1P Game. On the OST, this is included on the same track as Meta Crystal.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

30: Ending Point (Intro)[edit]

Ending Point (Intro)
Track Title Ending Point (Intro)
Universe Super Smash Bros.
Debut Game Super Smash Bros.

Usage[edit]

Plays right before the player enters the battle with Master Hand. On the OST, this is included on the same track as Ending Point.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

31: Ending Point (Master Hand Appearance)[edit]

Ending Point (Master Hand Appearance)
Track Title Ending Point (Master Hand Appearance)
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [20]

Usage[edit]

Plays while Master Hand makes his on-screen appearance. On the OST, this is included on the same track as Ending Point.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

32: Ending Point[edit]

Ending Point
Track Title Ending Point
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [21]

Usage[edit]

Climactic battle music heard in the final battle against Master Hand.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

33: Bonus Game[edit]

Bonus Game
Track Title Bonus Game
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [22]

Usage[edit]

Plays on any Break the Targets or Board the Platforms stages, and in Race to the Finish.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

34: Duel Zone (Victory)[edit]

Duel Zone (Victory)
Track Title Duel Zone (Victory)
Universe Super Smash Bros.
Debut Game Super Smash Bros.

Usage[edit]

Plays upon completion of a 1P Game battle. On the OST, this is included on the same track as Duel Zone.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

35: All Clear[edit]

All Clear
Track Title All Clear
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [23]

Usage[edit]

Plays on the score display screen following the Master Hand battle.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

36: Bonus Game (Clear)[edit]

Bonus Game (Clear)
Track Title Bonus Game (Clear)
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [24]

Usage[edit]

Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows. On the OST, this is included on the same track as Bonus Game.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

37: Lose Bonus Game[edit]

Lose Bonus Game
Track Title Lose Bonus Game
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [25]

Usage[edit]

Plays during the score display screen after the player fails to complete a Bonus Stage round.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

38: Duel Zone[edit]

Duel Zone
Track Title Duel Zone
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [26]

Usage[edit]

Plays during the match against the Fighting Polygon Team on Battlefield.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

39: Meta Crystal[edit]

Meta Crystal
Track Title Meta Crystal
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [27]

Usage[edit]

Plays during the battle against Metal Mario on Meta Crystal in 1P Game.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

40: A Character Appears[edit]

A Character Appears
Track Title A Character Appears
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [28]

Usage[edit]

Plays on the "Challenger Approaching" screen. This track is nearly identical to Meta Crystal (Intro) (track 29), with a minor change in pitch.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

41: The Prize[edit]

The Prize
Track Title The Prize
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [29]

Usage[edit]

Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

42: Ending[edit]

Ending
Track Title Ending
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [30]

Usage[edit]

Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as Staff Roll.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

43: Continue[edit]

Continue
Track Title Continue
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [31]

Usage[edit]

Plays on the Continue screen when the defeated character flops down like a plush doll.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

44: Game Over[edit]

Game Over
Track Title Game Over
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [32]

Usage[edit]

Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

45: Staff Roll[edit]

Staff Roll
Track Title Staff Roll
Universe Super Smash Bros.
Debut Game Super Smash Bros.
Link [33]

Usage[edit]

Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4. On the OST, this is included on the same track as Ending.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Trivia[edit]

  • There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.