List of SSB4 Music (F-Zero series)
This is a list of music tracks pertaining to the F-Zero universe in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. ContentsMute City (Remix)[edit]
Origin[edit]This track is a fast-paced electric guitar-based remix of the Mute City track in F-Zero for the SNES. Ver. 1 indicates that it is the first remix of the track, having first appeared in the Mute City stage in Super Smash Bros. Melee. Composition & Arrangements[edit]Source: F-Zero Arrangement Supervisor: Takuto Kitsuta Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Mute City Ver. 2[edit]
Origin[edit]This track is a fast-paced electric guitar-based remix of the recurring piece of music that plays when a player races in the Mute City racecourse, first debuting in the SNES game F-Zero. As a returning track from Brawl, it is named here as the second remix, the first being in Melee. Description[edit]This remix starts with electronic sounds, echoes and piano, before turning into a electric guitar, bass and drumset part, and then a guitar solo before looping. Composition & Arrangements[edit]Source: F-Zero Arrangement: Yasufumi Fukuda Composition: Nintendo Composition and arrangement Copyright Nintendo How To Unlock[edit]Pick up a random CD containing this track. Mute City Ver. 3[edit]
Origin[edit]This is a remix of the same music that would play on the Mute City course of the original F-Zero. Composition & Arrangements[edit]Source: F-Zero Arrangement: Kenji Ito Composition: Nintendo Composition and arrangement Copyright Nintendo Trivia[edit]In the 3DS version, this track is simply called Mute City. Mute City (Original)[edit]
Origin[edit]This piece plays when racing through the Mute City track in the original F-Zero. The track has been taken directly from that game, with no remix involved. In order to differentiate itself from the remix from Melee, PAL releases refer to this track as Mute City (F-Zero) in the Wii U version. Composition & Arrangements[edit]Source: F-Zero Composition and arrangement Copyright Nintendo Big Blue[edit]
Origin[edit]A remix of the music played on the Big Blue track in the original F-Zero. It is taken directly from Melee, where it played on the Big Blue stage. Composition & Arrangements[edit]Source: F-Zero Arrangement Supervisor: Hirokazu Ando Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Red Canyon[edit]
Origin[edit]The original music played in the SNES F-Zero during races on the Red Canyon course. Composition & Arrangements[edit]Source: F-Zero Composition and arrangement Copyright Nintendo White Land[edit]
Origin[edit]This track is a keyboard/electric guitar-based remix of the music that plays while racing in the White Land course of F-Zero. This remix also features synths, bass, drums and a bridge. Composition & Arrangements[edit]Source: F-Zero Arrangement Supervisor: Arata Iiyoshi Composition: Nintendo Arrangement: GAME ARTS Co., Ltd. Composition and arrangement Copyright Nintendo Fire Field[edit]
Origin[edit]This track is a heavy rock remix of the music that plays when racing on the Fire Field course in F-Zero, finished with an electric guitar solo. Composition & Arrangements[edit]Source: F-Zero Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. Composition and arrangement Copyright Nintendo Car Select[edit]
Origin[edit]In F-Zero X, this music would play on the menu, including, as the track title would imply, while choosing a racer and vehicle before a race. This track is a direct port of its original soundfont; it is mixed slightly differently, however, with the groans and breathes in the track more accentuated and audible than in F-Zero X. Composition & Arrangements[edit]Source: F-Zero X Composition and arrangement Copyright Nintendo Dream Chaser[edit]
Origin[edit]In F-Zero X, Dream Chaser would play on any of the courses named 'Silence', as well as a few tracks in the 'X-Cup' mode. This track is directly ported from the original game. Composition & Arrangements[edit]Source: F-Zero X Composition and arrangement Copyright Nintendo Devil's Call in Your Heart[edit]
Origin[edit]This track originated when a player raced in the Devil's Forest circuit of F-Zero X. The version in Super Smash Bros. for Wii U is a direct port of the original track. Composition & Arrangements[edit]Source: F-Zero X Composition and arrangement Copyright Nintendo Climb Up! And Get the Last Chance![edit]
Origin[edit]This track first played in F-Zero X when a player raced on the White Land and Big Hand circuits. Climb Up! And Get The Last Chance! in Super Smash Bros. for Wii U is a direct port of the original track. Composition & Arrangements[edit]Source: F-Zero X Composition and arrangement Copyright Nintendo Brain Cleaner[edit]
Origin[edit]This music played whenever a player chose to watch a replay of a race in F-Zero GX. The same track also played in F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Brain Cleaner (Replay). Composition & Arrangements[edit]Source: F-Zero GX Composition and arrangement Copyright Nintendo / SEGA Shotgun Kiss[edit]
Origin[edit]This track is a direct port of the music that would play when racing in any of the racecourses in the Casino Palace area in F-Zero GX. This same music piece also returned for F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Shotgun Kiss (Vegas Palace). Composition & Arrangements[edit]Source: F-Zero GX Composition and arrangement Copyright Nintendo / SEGA Planet Colors[edit]
Origin[edit]This track would play in F-Zero GX when racing in any circuit in the Green Plant area. This track also returned in F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Planet Colors (Green Plant Circuit). The version of this track in Super Smash Bros. for Wii U is a direct port of the original piece. Composition & Arrangements[edit]Source: F-Zero GX Composition and arrangement Copyright Nintendo / SEGA
|
|