List of SSB4 Music (Nintendo series)
This is a list of music tracks originating from non-character Nintendo universes in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Contents
Wrecking Crew Medley[edit]
Origin[edit]A medley of various themes from Wrecking Crew. Composition & Arrangements[edit]Source: Wrecking Crew Arrangement Supervisor: Manabu Namiki Composition: Nintendo Arrangement: M2 Co., Ltd. Composition and arrangement Copyright Nintendo Wrecking Crew Retro Medley[edit]
Origin[edit]A medley of various themes taken directly from Wrecking Crew. Composition & Arrangements[edit]Source: Wrecking Crew Composition and arrangement Copyright Nintendo Light Plane (Remix)[edit]
Origin[edit]A jazz fusion remix of the music that plays when the player partakes in the Light Plane event in Pilotwings. Composition & Arrangements[edit]Source: Pilotwings Arrangement Supervisor: Masato Coda with RiRiKA Composition: Nintendo Arrangement: designwave co.,ltd Composition and arrangement Copyright Nintendo Light Plane (Vocal Mix)[edit]
Origin[edit]Identical to the Light Plane remix, except the vocals are more pronounced than those in the alternate remix. Composition & Arrangements[edit]Source: Pilotwings Arrangement Supervisor: Masato Coda with RiRiKA Composition: Nintendo Arrangement: designwave co.,ltd Composition and arrangement Copyright Nintendo Light Plane (Original)[edit]
Origin[edit]The original, SNES-era music that plays when the player partakes in the Light Plane event in Pilotwings. Composition & Arrangements[edit]Source: Pilotwings Composition and arrangement Copyright Nintendo Turbo Jet[edit]
Origin[edit]A remix of the music that plays in the game Pilotwings Resort. It starts with "Opening", then change to the main song "Turbo Jet". Before looping a small remix of "Light Plane" from the original Pilotwings can be heard. Composition & Arrangements[edit]Source: Pilotwings Resort Arrangement Supervisor: Asuka Ito Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Pedal Glider[edit]
Origin[edit]A remix of the music that plays when the player partakes in the Hang Glider event in Pilotwings Resort. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme. Composition & Arrangements[edit]Source: Pilotwings Resort Arrangement Supervisor: Asuka Ito Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Opening Theme / Select (Wii Sports)[edit]
Origin[edit]Taken directly from Wii Sports, this track is played during the title screen and the sports selection screen. Composition & Arrangements[edit]Source: Wii Sports Composition and arrangement Copyright Nintendo Wii Sports Series Medley[edit]
Origin[edit]A medley of the Wii Sports series, starting with the title theme of Wii Sports, then to the title theme of Wii Sports Resort. Composition & Arrangements[edit]Source: Wii Sports / Wii Sports Resort Arrangement Supervisor: Junichi Nakatsuru Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Wii Sports Resort[edit]
Origin[edit]A funky remix of the title theme from Wii Sports Resort. Composition & Arrangements[edit]Source: Wii Sports Resort Arrangement Supervisor: Kazumi Totaka Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Wii Sports Resort Ver. 2[edit]
Origin[edit]A disco remix of the title theme from Wii Sports Resort. Composition & Arrangements[edit]Source: Wii Sports Resort Arrangement Supervisor: Kazumi Totaka Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Unlock Method[edit]Obtain a CD containing this track. Title Theme (Wii Sports Resort)[edit]
Origin[edit]This song is taken directly from Wii Sports Resort and it is played during the title screen. Composition & Arrangements[edit]Source: Wii Sports Resort Composition and arrangement Copyright Nintendo Unlock Method[edit]Once 30 hits or higher combos in Training Mode, the CD containing this track will be unlocked. Famicom Medley[edit]
Origin[edit]This remix, while named similarly to the version in Brawl, is very different from the Brawl version and is more based off the playable universes. All music is ripped from the original Famicom versions. The medley starts off with the title theme for The Legend of Zelda, going on to the Temple theme from The Adventure of Link. Fever, from Dr. Mario is played, and the theme that plays on Brinstar from Metroid is played. The theme from the title screen of Duck Hunt is played, followed by the the jogging theme from Punch-Out!! The medley finishes with the underworld theme from Kid Icarus, and then loops to the start. Interestingly, each tune in this medley has a remix in Super Smash Bros. for Wii U. Composition & Arrangements[edit]Source: Family Computer Series Composition and arrangement Copyright Nintendo Clu Clu Land[edit]
Origin[edit]This remix returns from Super Smash Bros. Brawl. The track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original 8-bit form. Following this, the Time Running Out Theme plays, which in Clu Clu Land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game. Composition & Arrangements[edit]Source: Clu Clu Land Arrangement Supervisor: Keigo Ozaki Composition: Nintendo Arrangement: GAME ARTS Co., Ltd. Composition and arrangement Copyright Nintendo Balloon Fight Medley[edit]
Origin[edit]A medley of various themes from Balloon Fight. The main medley consists of the opening jingle that plays during the start of a new game, specifically the 1- or 2-Player Game, and the tune that plays when a player pops an enemy's balloons and the enemy is floating down on its parachute. The ambient beeps that play during the main game can be heard in the background at several parts of the song, most prominently from 0:10 to 0:13. A brief part of the song that plays during the bonus game and the Balloon Trip game mode can be heard at 1:05. The jingles that play when the fish snatches somebody (0:34), after respawning (0:40), when the player collects a bubble (1:01), after completing a stage (1:10), after a game over (1:13 - 1:29), and when a character falls are also within the medley. The medley ends with a flourished version of the tune that plays after a perfect round of the bonus stage (1:46); afterwards, the song loops back into the beginning. Composition & Arrangements[edit]Source: Balloon Fight Arrangement Supervisor: Yoshihito Yano Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Balloon Trip[edit]
Origin[edit]A remix of the Balloon Trip theme from Balloon Fight; although similarly named to the remix from Brawl, this is a new arrangement with a more chiptune-esque sound. Right before the song loops, there is a very brief except from the Stage 1 theme from Balloon Kid. Composition & Arrangements[edit]Source: Balloon Fight Arrangement: Hirokazu Tanaka. ex Composition: Nintendo Composition and arrangement Copyright Nintendo Ice Climber[edit]
Origin[edit]This remix returns from Brawl, despite the Ice Climbers' absence, where it played on the Summit stage. It is a medley of various tunes from the game, Ice Climber. Composition & Arrangements[edit]Source: Ice Climber Arrangement Supervisor: Toshiyuki Sudo Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Icicle Mountain[edit]
Origin[edit]This remix returns from Melee, despite the Ice Climbers' absence, where it played on the Icicle Mountain stage. It is a medley of various tunes from the game, Ice Climber. Composition & Arrangements[edit]Source: Ice Climber Arrangement Supervisor: Shogo Sakai Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Stack-Up/Gyromite[edit]
Origin[edit]This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes the Test Theme, a music that plays when "Test" is selected in the main menu of Gyromite. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. This is a remix that debuted in Brawl. Composition & Arrangements[edit]Source: Stack-Up / Gyromite Arrangement: Kenichi Okuma Composition: Nintendo Composition and arrangement Copyright Nintendo Mach Rider[edit]
Origin[edit]This track is a medley of songs the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in Melee. Composition & Arrangements[edit]Source: Mach Rider Arrangement Supervisor: Hirokazu Ando Composition: HAL Laboratory, Inc. Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo The Mysterious Murasame Castle Medley[edit]
Origin[edit]A medley of several themes from The Mysterious Murasame Castle, Takamaru's game of origin. Starts with Game Start and proceeds to the Joukamachi BGM (called "Douchuumen (Nazo no Murasamejo)" in Brawl). It then transitions to the Mysterious Castle, followed by the Bonus Stage and the In the Castle music and finally the Game Over jingle before looping. Composition & Arrangements[edit]Source: The Mysterious Murasame Castle Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA) Composition: Nintendo Arrangement: TAITO CORPORATION Composition and arrangement Copyright Nintendo Shin Onigashima Medley[edit]
Origin[edit]This track is in fact a full medley, remixing sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen, a very short track that originally played on the title screen of Shin Onigashima, and then At Home, a track which played in Shin Onigashima when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of Neighboring Village, which in Shin Onigashima, played during most Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel. Origin Video[edit]Composition & Arrangements[edit]Source: Shin Onigashima Arrangement: Masafumi Takada Composition: Nintendo Composition and arrangement Copyright Nintendo Title (3D Hot Rally)[edit]
Origin[edit]This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally. This remix debuted in Brawl. Composition & Arrangements[edit]Source: Famicom Grand Prix II: 3D Hot Rally Arrangement Supervisor: Kentaro Ishizaka Composition: Nintendo Arrangement: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Tetris: Type A[edit]
Origin[edit]A returning remix of the Type A theme from Tetris; this remix previously appeared in Brawl. Composition & Arrangements[edit]Source: Tetris Arrangement Supervisor: Yoko Shimomura Composition: Russian Folk Song Arrangement: Midiplex Co., Ltd. Arrangement Copyright Nintendo Courtesy of The Tetris Company. Tetris: Type B[edit]
Origin[edit]A returning remix of the Type B theme from Tetris; this remix previously appeared in Brawl. Despite the stage it previously played on is in the game (Luigi's Mansion) it now plays on Wuhu Island. Composition & Arrangements[edit]Source: Tetris Arrangement: Masafumi Takada Composition: Nintendo Composition and arrangement Copyright Nintendo Courtesy of The Tetris Company. How To Unlock[edit]If 100-Man Smash is cleared for the first time, then the CD containing this track will be unlocked. Tunnel Scene (X)[edit]
Origin[edit]This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel. This remix debuted in Brawl. Composition & Arrangements[edit]Source: X Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. Composition and arrangement Copyright Nintendo Tunnel Theme (X-Scape)[edit]
Origin[edit]Another remix of the Tunnel Scene theme from the DSiWare sequel to X, known as X-Scape in North America. Composition & Arrangements[edit]Source: X-Scape Composition and arrangement Copyright Nintendo Trivia[edit]
Lip's Theme (Panel de Pon)[edit]
Origin[edit]In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial. This remix debuted in Brawl. Composition & Arrangements[edit]Source: Panel de Pon Arrangement: Masafumi Takada Composition: INTELLIGENT SYSTEMS Composition Copyright Nintendo / INTELLIGENT SYSTEMS Arrangement Copyright Nintendo Battle Scene / Final Boss (Golden Sun)[edit]
Origin[edit]This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the music originating from Golden Sun's sequel, the title of this track is perhaps misleading, as the first game takes the simple title of Golden Sun. This remix debuted in Brawl. Composition & Arrangements[edit]Source: Golden Sun: The Lost Age Arrangement: Motoi Sakuraba Composition: Motoi Sakuraba Composition and arrangement Copyright Nintendo Weyard[edit]
Origin[edit]An original track from Golden Sun: Dark Dawn, which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in which Golden Sun is based in. Composition & Arrangements[edit]Source: Golden Sun: Dark Dawn Composition and arrangement Copyright Nintendo Golden Forest[edit]
Origin[edit]This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version. Composition & Arrangements[edit]Source: 1080° Snowboarding Composition and arrangement Copyright Nintendo PictoChat[edit]
Origin[edit]A returning track from Brawl based on PictoChat and Nintendo DS sound effects. Composition & Arrangements[edit]Source: PictoChat Composition Supervisor: Shogo Sakai Composition: HAL Laboratory, Inc. Composition and arrangement Copyright Nintendo Bathtime Theme[edit]
Origin[edit]An arrangement of the Bath theme from Nintendogs. Composition & Arrangements[edit]Source: nintendogs Arrangement Supervisor: Masato Coda with RiRiKA Composition: Nintendo Arrangement: designwave co.,ltd Composition and arrangement Copyright Nintendo Bathtime Theme (Vocal Mix)[edit]
Origin[edit]Identical to the other Bathtime Theme arrangement except with non-lexical vocals added. Composition & Arrangements[edit]Source: nintendogs Arrangement Supervisor: Masato Coda with RiRiKA Composition: Nintendo Arrangement: designwave co.,ltd Composition and arrangement Copyright Nintendo Brain Age: Train Your Brain in Minutes a Day![edit]
Origin[edit]This song returns from Super Smash Bros. Brawl. Includes the music played from Brain Age: Train Your Brain in Minutes a Day! loaded in the song. Composition & Arrangements[edit]Source: Brain Age: Train Your Brain in Minutes a Day! Composition and arrangement Copyright Nintendo Menu (Brain Age 2: More Training in Minutes a Day!)[edit]
Despite the name, this song played in the menus of the first Brain Age game, as well as the second. Essentially a shorter version of the song above. Composition & Arrangements[edit]Source: Brain Age 2: More Training in Minutes a Day! Composition and arrangement Copyright Nintendo Title (Big Brain Academy)[edit]
Origin[edit]This remix of Big Brain Academy's Title Screen returns from Super Smash Bros. Brawl, where it originally played on the Distant Planet stage. Composition & Arrangements[edit]Source: Big Brain Academy Arrangement Supervisor: Toru Minegishi Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo The valedictory elegy[edit]
Origin[edit]An arrangement of the regular battle theme in Baten Kaitos Origins, a game developed by Monolith Soft. Composition & Arrangements[edit]Source: Baten Kaitos Origins Arrangement: Motoi Sakuraba Composition: Motoi Sakuraba Composition Copyright BANDAI NAMCO Games Inc. Arrangement Copyright Nintendo Marionation Gear[edit]
Origin[edit]In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever to Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl. Composition & Arrangements[edit]Source: Chosoju Mecha MG Arrangement: Masafumi Takada Composition: Grasshopper Manufacture Inc. Composition Copyright Nintendo / SANDLOT Arrangement Copyright Nintendo Unlock Method[edit]Obtain a CD containing this track. Mii Plaza[edit]
Origin[edit]An arrangement of the Mii Channel main theme. Composition & Arrangements[edit]Source: Mii Channel Arrangement Supervisor: Yasunori Mitsuda Composition: Nintendo Arrangement: PROCYON STUDIO Composition and arrangement Copyright Nintendo Wii Shop Channel[edit]
Origin[edit]An arrangement of the Wii Shop Channel main theme. Also includes an arrangement of the Mii Channel theme as well. Composition & Arrangements[edit]Source: Wii Shop Channel Arrangement Supervisor: Hirokazu Koshio (ZUNTATA) Composition: Nintendo Arrangement: TAITO CORPORATION Composition and arrangement Copyright Nintendo Excite Truck[edit]
Origin[edit]This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck. Composition & Arrangements[edit]Source: Excite Truck Composition and arrangement Copyright Nintendo Attack (Soma Bringer)[edit]
Composition & Arrangements[edit]Source: Soma Bringer Composition and arrangement Copyright PROCYON STUDIO Glory of Heracles[edit]
Origin[edit]A Feudal Japan-themed remix of two tracks from the DS game Glory of Heracles. It starts with "Battle Theme 4", then the "Field 2" will play and looping back from the beginning. Composition & Arrangements[edit]Source: Glory of Heracles Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE) Composition: PAON CORPORATION Composition Copyright Nintendo / PAON CORPORATION Arrangement Copyright Nintendo PERFORMANCE[edit]
Origin[edit]This song plays during Trial Mode in Jam with the Band, the European localization of Daigasso! Band Brothers DX. Composition & Arrangements[edit]Source: Jam with the Band Composition and arrangement Copyright Nintendo Tomorrow's Passion[edit]
Origin[edit]Taken directly from Captain Rainbow, this song is played while the player is sparing with Little Mac. Composition & Arrangements[edit]Source: Captain Rainbow Composition and arrangement Copyright Nintendo Blue Birds[edit]
Origin[edit]The music from the Blue Birds rhythm game in Rhythm Heaven for the DS. Composition & Arrangements[edit]Source: Rhythm Heaven Composition and arrangement Copyright Nintendo Monkey Watch[edit]
Origin[edit]This song is played in the Monkey Watch stage in Rhythm Heaven Fever. In a unique arrangement for Super Smash Bros., the song features clapping throughout and seamlessly loops back to the start. Composition & Arrangements[edit]Source: Rhythm Heaven Fever Composition and arrangement Copyright Nintendo Swan Lesson[edit]
Origin[edit]This song plays during Vince's explanations in Lesson 9 of the original Art Academy for the DS. The subject of the lesson is a swan, hence the name. Composition & Arrangements[edit]Source: Art Academy Composition and arrangement Copyright Nintendo Dragon Battle[edit]
Origin[edit]This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taken directly from that game. Composition & Arrangements[edit]Source: AR Games Composition and arrangement Copyright Nintendo Freakyforms: Your Creations, Alive! Medley[edit]
Origin[edit]A remix of various music from Freakyforms: Your Creations Alive and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to another theme (still unidentified). Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. Throught the song, various formee voices can be heard. Composition & Arrangements[edit]Source: Freakyforms: Your Creations, Alive! Arrangement: Maki Kirioka Composition: Asobism,co.ltd Composition and arrangement Copyright Nintendo Boss 1 (Sakura Samurai: Art of the Sword)[edit]
A remix of the theme that plays during the first two boss fights in Sakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme while the second half adds dubstep effects. At the beginning of the remix, the chord that plays at the start of a stage in Sakura Samurai can be heard. Composition & Arrangements[edit]Source: Sakura Samurai: Art of the Sword Arrangement Supervisor: Toshiyuki Sudo Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Dark Lord[edit]
Origin[edit]An arrangement of the theme of the same name from Find Mii II, associated with the Dark Emperor. Composition & Arrangements[edit]Source: Find Mii II Arrangement Supervisor: Daisuke Matsuoka Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Save the World, Heroes![edit]
Origin[edit]An arrangement of the theme of the same name and "Keep Fighting, Heroes" from Find Mii II, associated with the Mii heroes. Composition & Arrangements[edit]Source: Find Mii II Arrangement Supervisor: Daisuke Matsuoka Composition: Nintendo Arrangement: Nintendo Composition and arrangement Copyright Nintendo Culdcept[edit]
Origin[edit]An arrangement of the title theme of Culdcept 3DS. Composition & Arrangements[edit]Source: Culdcept 3DS Arrangement: Kenji Ito Composition: Kenji Ito Composition Copyright Kenji Ito Arrangement Copyright Nintendo Style Savvy: Trendsetters[edit]
Origin[edit]A remix that plays the opening theme, the register theme and the title screen theme. Composition & Arrangements[edit]Source: Style Savvy: Trendsetters Arrangement Supervisor: Ryo Watanabe Composition: Nintendo Arrangement: BANDAI NAMCO Studios Inc. Composition and arrangement Copyright Nintendo Pop Fashion Show[edit]
Origin[edit]This is the song that plays during Pop-themed fashion contests in Style Savvy: Trendsetters for the 3DS. This song is taken directly from that game. Composition & Arrangements[edit]Source: Style Savvy: Trendsetters Composition and arrangement Copyright Nintendo Nintendo Land Medley[edit]
Origin[edit]This remix incorporates the "Main Theme (Daytime)", "Monita's Theme", and "Coin Game" themes from Nintendo Land. Composition & Arrangements[edit]Source: Nintendo Land Arrangement Supervisor: Tsukasa Masuko Composition: Nintendo Arrangement: M’s Factory Inc. Composition and arrangement Copyright Nintendo Title Theme (Nintendo Land)[edit]
Origin[edit]This is taken directly from Nintendo Land when the player travels across the park during the day. Composition & Arrangements[edit]Source: Nintendo Land Composition and arrangement Copyright Nintendo Dillon's Rolling Western: The Last Ranger[edit]
Origin[edit]The daytime theme from Dillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the first Dillon's Rolling Western. Composition & Arrangements[edit]Source: Dillon's Rolling Western: The Last Ranger Composition and arrangement Copyright Nintendo Tomodachi Life[edit]
Origin[edit]An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection. Composition & Arrangements[edit]Source: Tomodachi Life Arrangement Supervisor: Masafumi Takada Composition: Nintendo Arrangement: Sound Prestige LLC. Composition and arrangement Copyright Nintendo ST01: Roll Out, Wonderful 100![edit]
Origin[edit]This bombastic, orchestrated piece is the first stage theme of the Wii U action game The Wonderful 101, originally playing in the Blossom City Outskirts area of the game and all of its associated missions. Composition & Arrangements[edit]Source: The Wonderful 101 Composition and arrangement Copyright Nintendo / PlatinumGames Inc. Jergingha - Planet Destruction Form[edit]
Origin[edit]The theme played while fighting Jergingha, the final boss of The Wonderful 101. This is taken directly from that game. Composition & Arrangements[edit]Source: The Wonderful 101 Composition and arrangement Copyright Nintendo / PlatinumGames Inc. Final Results (Wii Party U)[edit]
Origin[edit]A track taken directly from Wii Party U. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the minigames "Name That Face" and "Sketchy Situation". Composition & Arrangements[edit]Source: Wii Party U Composition and arrangement Copyright Nintendo Title Theme (NES Remix 2)[edit]
Origin[edit]Taken directly from NES Remix 2, this is the song that plays in the title screen. Composition & Arrangements[edit]Source: NES Remix 2 Composition and arrangement Copyright Nintendo Trivia[edit]
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