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List of SSBB Music (Nintendo series)

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"Shin Onigashima" redirects here. For the universe, see Shin Onigashima

This is a list of music tracks in Super Smash Bros. Brawl placed in the Nintendo category of the Sound Test. This game and Super Smash Bros. are the only two games in the series to not always order the track in the order of what stage they play on in the Sound Test.

Ice Climber[edit]

Ice Climber
Track title Ice Climber
Universe Ice Climber
Debut game Ice Climber
Arrangement debut Super Smash Bros. Brawl
Stage of usage Summit
Availability Default
Link [1]

Origin[edit]

This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.

Composition & Arrangements[edit]

Arrangement Supervisor: Toshiyuki Sudo

Composer: Nintendo

Arranger: Nintendo

Japanese title: アイスクライマー, Ice Climber

Other Uses[edit]

Balloon Trip[edit]

Balloon Trip
Track title Balloon Trip
Universe Balloon Fight
Debut game Balloon Fight
Arrangement debut Super Smash Bros. Brawl
Stage of usage Summit
Availability Default
Link [2]

Origin[edit]

This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original chiptune version of this track appeared as a music piece in Super Smash Bros. Melee, and is one of the few music pieces in Melee not to return in Brawl.

Composition & Arrangements[edit]

Arrangement Supervisor: Koji Hayama

Composer: Nintendo

Japanese title: バルーントリップ, Balloon Trip

Shin Onigashima[edit]

Shin Onigashima
Track title Shin Onigashima
Universe Shin Onigashima
Debut game Famicom Mukashibanashi Shin Onigashima
Arrangement debut Super Smash Bros. Brawl
Stage of usage Summit
Availability Default
Link [3]

Origin[edit]

This track is in fact a full medley, remixing sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen, a very short track that originally played on the title screen of Shin Onigashima, and then At Home, a track which played in Shin Onigashima when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of Neighboring Village, which in Shin Onigashima, played during most Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.

Origin Video[edit]

[4]

Composition & Arrangements[edit]

Arrangement: Masafumi Takada

Composer: Nintendo

Japanese title: 新・鬼ヶ島, New Demon Island

Clu Clu Land[edit]

Clu Clu Land
Track title Clu Clu Land
Universe Clu Clu Land
Debut game Clu Clu Land
Arrangement debut Super Smash Bros. Brawl
Stage of usage Summit
Availability Unlockable
Link [5]

Origin[edit]

This track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original chiptune form. Next, the song transitions into the Level Theme, which would originally play when Bubbles explored a regular level. Following this, the Time Running Out Theme plays, which in Clu Clu land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.

Composition & Arrangements[edit]

Arrangement Supervisor: Keigo Ozaki

Composer: Nintendo

Arranger: GAME ARTS Co., Ltd.

Japanese title: クルクルランド, Clu Clu Land

How to Unlock[edit]

If a player can hit the Sandbag past 1200ft (400m) in the Home-Run Contest, they will receive the CD containing this track.

Mario Bros.[edit]

Mario Bros.
Track title Mario Bros.
Universe Mario
Debut game Mario Bros.
Arrangement debut Super Smash Bros. Brawl
Stage of usage Mario Bros.
Availability Default
Link [6]

Origin[edit]

This track is a remix of two music pieces that play in the arcade game Mario Bros. The first sub-section is the excerpt that played upon starting a new game in Mario Bros., which in turn is an excerpt of Mozart's classical piece Eine kleine Nachtmusik, and the second sub-section is a remix of the music that would play on the title screen of the NES version of Mario Bros., in the last section of this track another remix of the excerpt that plays upon starting a new game is played.

Composition & Arrangements[edit]

Arrangement Supervisor: Shogo Sakai

Composer: Nintendo

Arranger: HAL Laboratory, Inc.

Japanese title: マリオブラザーズ, Mario Bros.

Gyromite[edit]

Gyromite
Track title Gyromite
Universe R.O.B.
Debut game Gyromite
Arrangement debut Super Smash Bros. Brawl
Stage of usage Mario Bros.
Availability Unlockable
Link [7]

Origin[edit]

This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes Stack-Up Test Mode, a piece that plays on the key prompt in the test mode of Stack-Up. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. Quite why the track is named Gyromite, and makes no mention of Stack-Up is unclear, but it is most likely due to the fact that R.O.B. borrows more traits from his usage in Gyromite than from Stack-Up as a playable character in Brawl.

Composition & Arrangements[edit]

Arrangement Supervisor: Kenichi Okuma

Composer: Nintendo

Japanese title: ブロック&ジャイロ, Block & Gyro

Other Uses[edit]

If Classic or All-Star modes are completed with the R.O.B., this track will play during the Character Roll Call following the mode.

How to Unlock[edit]

Collect a random CD containing this track.

Famicom Medley[edit]

Famicom Medley
Track title Famicom Medley
Universe Mario, Wrecking Crew, Excite, Punch-Out!!, Soccer, Devil World, Joy Mech Fight, Duck Hunt, Donkey Kong, Detective Club, Urban Champion
Debut game Various
Arrangement debut Super Smash Bros. Brawl
Stage of usage Mario Bros.
Availability Default
Link [8]

Origin[edit]

This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The medley consists of:

Origin Video[edit]

[9]

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: ファミコン・メドレー, Famicom Medley

Power-Up Music[edit]

Power-Up Music
Track title Power-Up Music
Universe Wrecking Crew
Debut game Wrecking Crew
Stage of usage Mario Bros.
Availability Default
Link [10]

Origin[edit]

This track is a direct chiptune port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: BGM B:パワーアップ (レッキングクルー), BGM B: Power-Up (Wrecking Crew)

Other Uses[edit]

When a character acquires the Golden Hammer item in either Brawl or Smash 4, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.

Douchuumen (Nazo no Murasamejo)[edit]

Dochuumen (Nazo no Murasomejo)
Track title Dochuumen (Nazo no Murasomejo)
Universe The Mysterious Murasame Castle
Debut game The Mysterious Murasame Castle
Stage of usage Mario Bros.
Availability Unlockable
Link [11]

Origin[edit]

This track is a direct chiptune port of the main theme from Famicom Disk System title The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: 道中面 (謎の村雨城), Roadside (The Mysterious Murasame Castle)

How to Unlock[edit]

Collect a random CD containing this track.

Flat Zone 2[edit]

Flat Zone 2
Track title Flat Zone 2
Universe Game & Watch
Debut game Super Smash Bros. Brawl
Stage of usage Flat Zone 2
Availability Unlockable
Link [12]

Origin[edit]

Flat Zone 2 is an original music piece, designed solely for Super Smash Bros. Brawl, though the game credits the track as originating from Game & Watch Gallery. The piece uses its own melody, later using a guitar, but the track has many Game & Watch-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as Super Smash Bros. Melee's Flat Zone music track.

Composition & Arrangements[edit]

Composer: Kenichi Okuma

Japanese title: フラットゾーン2, Flat Zone 2

Other Uses[edit]

If Classic or All-Star modes are completed with Mr. Game & Watch, this track will play during the Character Roll Call following the mode.

How to Unlock[edit]

Unlock Flat Zone 2.

Chill (Dr. Mario)[edit]

Chill (Dr. Mario)
Track title Chill (Dr. Mario)
Universe Mario
Debut game Dr. Mario
Arrangement debut Super Smash Bros. Brawl
Stage of usage Flat Zone 2
Availability Unlockable
Link [13]

Origin[edit]

In Dr. Mario, players are given the choice of two songs when beginning a game. This track is a rock remix of the second song, "Chill".

Composition & Arrangements[edit]

Arrangement: Masaaki Iwasaki

Composer: Nintendo

Japanese title: Chill (ドクターマリオ), Chill (Dr. Mario)

How to Unlock[edit]

Collect a random CD containing this track.

PictoChat[edit]

PictoChat
Track title PictoChat
Universe Nintendo DS
Debut game Super Smash Bros. Brawl
Stage of usage PictoChat
Availability Default
Link [14]

Origin[edit]

This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.

Composition & Arrangements[edit]

Composition Supervisor: Shogo Sakai

Composer: HAL Laboratory, Inc.

Japanese title: ピクトチャット, PictoChat

Mii Channel[edit]

Mii Channel
Track title Mii Channel
Universe Nintendo hardware
Debut game Mii Channel
Arrangement debut Super Smash Bros. Brawl
Stage of usage PictoChat
Availability Unlockable
Link [15]

Origin[edit]

Every Wii system comes preloaded with software called the Mii Channel, which has one recognizable music track play on it, though slightly differently during the creation of a Mii. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu.

Composition & Arrangements[edit]

Composition Supervisor: Shogo Sakai

Composer: HAL Laboratory, Inc.

Japanese title: 似顔絵チャンネル, Caricature Channel

How to Unlock[edit]

Collect a random CD containing this track.

Wii Shop Channel[edit]

Wii Shop Channel
Track title Wii Shop Channel
Universe Nintendo hardware
Debut game Wii Shop Channel
Stage of usage PictoChat
Availability Unlockable
Link [16]

Origin[edit]

Every Wii system comes preloaded with software called the Wii Shop Channel, which allowed players to purchase and download digital video game releases through the internet. This has one music track that plays throughout, and the track Wii Shop Channel in Brawl is a direct port of said music.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: Wii ショッピングチャンネル, Wii Shopping Channel

How to Unlock[edit]

Collect a random CD containing this track.

Shaberu! DS Cooking Navi[edit]

Shaberu! DS Cooking Navi
Track title Shaberu! DS Cooking Navi
Universe Shaberu! DS Oryōri Navi
Debut game Shaberu! DS Oryōri Navi
Arrangement debut Super Smash Bros. Brawl
Stage of usage PictoChat
Availability Unlockable
Link [17]

Origin[edit]

In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as Personal Trainer: Cooking, while in PAL regions, it is called Cooking Guide: Can't Decide What to Eat?. The name of this music track uses the game's Japanese title, likely because the music piece in Brawl features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during the title screen and tutorial sections of the game.

Composition & Arrangements[edit]

Arrangement Supervisor: Toshiyuki Sudo

Composer: Nintendo

Arranger: Nintendo.

Japanese title: しゃべる!DS お料理ナビ, Chatter! DS Cooking Navi

How to Unlock[edit]

Collect a random CD containing this track.

Trivia[edit]

In PAL versions of Brawl, this track is called Shaberu! DS Oryouri Navi, as this is the full Japanese title of the game.

Brain Age: Train Your Brain in Minutes a Day[edit]

Brain Age: Train Your Brain in Minutes a Day
Track title Brain Age: Train Your Brain in Minutes a Day
Universe Brain Age
Debut game Brain Age: Train Your Brain in Minutes a Day
Stage of usage PictoChat
Availability Default
Link [18]

Origin[edit]

This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: 脳を鍛える大人のDSトレーニング, DS Training for Adult Brains

Trivia[edit]

To coincide with the PAL name of the game, this track is called Brain Training: How Old is Your Brain? in PAL versions of Brawl.

Opening Theme (Wii Sports)[edit]

Opening (Wii Sports)
Track title Opening (Wii Sports)
Universe Wii Sports
Debut game Wii Sports
Stage of usage PictoChat
Availability Default
Link [19]

Origin[edit]

Despite the title of the track, this music piece is a medley of sorts, taking tracks from Wii launch title, Wii Sports. This track begins with the opening sound effect of Boxing, before then playing a loop of the Title Screen Theme. The next portion of the track plays a loop of the "Main Menu Theme" before looping back to the title screen music.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: オープニングテーマ / セレクト (Wii Sports), Opening Theme / Select (Wii Sports)

Charge! (Wii Play)[edit]

Charge! (Wii Play)
Track title Charge! (Wii Play)
Universe Wii Play
Debut game Wii Play
Stage of usage PictoChat
Availability Unlockable
Link [20]

Origin[edit]

This track originates from Wii Play, a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of Charge!

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: 牛ダッシュ (はじめてのWii), Cow Dash (Your First Step to Wii)

How to Unlock[edit]

Collect a random CD containing this track.

Lip's Theme (Panel de Pon)[edit]

Lip's Theme (Panel de Pon)
Track title Lip's Theme (Panel de Pon)
Universe Panel de Pon
Debut game Panel de Pon / Tetris Attack
Arrangement debut Super Smash Bros. Brawl
Stage of usage PictoChat
Availability Unlockable
Link [21]

Origin[edit]

In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial.

Composition & Arrangements[edit]

Arrangement: Masafumi Takada

Composer: INTELLIGENT SYSTEMS.

Japanese title: リップのテーマ (パネルでポン), Lip's Theme (Panel de Pon)

How to Unlock[edit]

Collect a random CD containing this track.

Tetris: Type A[edit]

Tetris: Type A
Track title Tetris: Type A
Universe Tetris
Debut game Tetris
Arrangement debut Super Smash Bros. Brawl
Stage of usage Luigi's Mansion
Availability Unlockable
Link [22]

Origin[edit]

Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called Korobeiniki. The poem gained popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game Tetris where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This track's arrangement in Brawl is more similar to Korobeiniki than the Tetris arrangement of Korobeiniki.

Origin Video[edit]

[23]

Composition & Arrangements[edit]

Arrangement Supervisor: Yoko Shimomura

Composer: Russian Folksong

Arranger: Midiplex Co., Ltd.

Courtesy of The Tetris Company.

Japanese title: テトリス:TypeA, Tetris: Type A

How to Unlock[edit]

Unlock Luigi's Mansion.

Tetris: Type B[edit]

Tetris: Type B
Track title Tetris: Type B
Universe Tetris
Debut game Tetris
Stage of usage Luigi's Mansion
Availability Unlockable
Link [24]

Origin[edit]

This track is a mariachi-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. This remix also features vocal chanting.

Composition & Arrangements[edit]

Arrangement: Masafumi Takada

Composer: Nintendo

Courtesy of The Tetris Company.

Japanese title: テトリス:TypeB, Tetris: Type B

How to Unlock[edit]

Collect a random CD containing this track.

Title (3D Hot Rally)[edit]

Title (3D Hot Rally)
Track title Title (3D Hot Rally)
Universe Famicom Grand Prix
Debut game Famicom Grand Prix II: 3D Hot Rally
Arrangement debut Super Smash Bros. Brawl
Stage of usage Mario Circuit
Availability Unlockable
Link [25]

Origin[edit]

This track is a remix of the music that would play on the title screen of the NES game Famicom Grand Prix II: 3D Hot Rally.

Description[edit]

This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.

Composition & Arrangements[edit]

Arrangement Supervisor: Kentaro Ishizaka

Composer: Nintendo

Arranger: HAL Laboratory, Inc.

Japanese title: タイトル (3Dホットラリー), Title (3D Hot Rally)

How to Unlock[edit]

Once Target Smash!! Level 5 is cleared for the first time, the CD containing this track will be unlocked.

Tunnel Scene (X)[edit]

Tunnel Scene (X)
Track title Tunnel Scene (X)
Universe X
Debut game X
Arrangement debut Super Smash Bros. Brawl
Stage of usage Lylat Cruise
Availability Unlockable
Link [26]

Origin[edit]

This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.

Composition & Arrangements[edit]

Arrangement Supervisor: Yusuke Takahama

Composer: Nintendo

Arranger: TARGET ENTERTAINMENT INC.

Japanese title: トンネルシーン (エックス), Tunnel Scene (X)

How to Unlock[edit]

Collect a random CD containing this track.

Mario Tennis / Mario Golf[edit]

Mario Tennis / Mario Golf
Track title Mario Tennis / Mario Golf
Universe Mario
Debut game Mario Power Tennis, Mario Golf: Toadstool Tour
Arrangement debut Super Smash Bros. Brawl
Stage of usage Mario Circuit
Availability Default
Link [27]

Origin[edit]

This medley is an arrangement of three music tracks from Mario sports titles. The first track is a remix of the title screen theme of Mario Power Tennis, the second track is a short piece from Mario's Tennis for the Virtual Boy that plays during a doubles match, while the third track in this arrangement is a faithful rendition of the title screen theme from Mario Golf: Toadstool Tour.

Composition & Arrangements[edit]

Arrangement: Motoi Sakuraba

Composer: Motoi Sakuraba

Japanese title: マリオテニス / マリオゴルフ, Mario Tennis / Mario Golf

Marionation Gear[edit]

Marionation Gear
Track title Marionation Gear
Universe Chōsōjū Mecha MG
Debut game Chōsōjū Mecha MG
Arrangement debut Super Smash Bros. Brawl
Stage of usage Norfair
Availability Default
Link [28]

Origin[edit]

In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track.

Composition & Arrangements[edit]

Arrangement: Masafumi Takada

Composer: Grasshopper Manufacture

Japanese title: マリオネーションギア, Marionation Gear

Title (Big Brain Academy)[edit]

Title (Big Brain Academy)
Track title Title (Big Brain Academy)
Universe Big Brain Academy
Debut game Big Brain Academy
Arrangement debut Super Smash Bros. Brawl
Stage of usage Distant Planet
Availability Default
Link [29]

Origin[edit]

This track is a remix of the music that would play on the title screen of the Nintendo DS game Big Brain Academy, as well as its Wii sequel Big Brain Academy: Wii Degree. This remix has a new upbeat and fast-paced approach.

Composition & Arrangements[edit]

Arrangement Supervisor: Toru Minegishi

Composer: Nintendo

Arranger: Nintendo

Japanese title: タイトル (やわらかあたま塾), Title (Soft Head Academy)

Golden Forest (1080° Snowboarding)[edit]

Golden Forest (1080° Snowboarding)
Track title Golden Forest (1080° Snowboarding)
Universe 1080°
Debut game 1080° Snowboarding
Stage of usage Port Town Aero Dive
Availability Unlockable
Link [30]

Origin[edit]

This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo. (Kenta Nagata)

Japanese title: Golden Forest (テン・エイティ スノーボーディング), Golden Forest (1080 Snowboarding)

How to Unlock[edit]

Collect a random CD containing this track.

Battle Scene / Final Boss (Golden Sun)[edit]

Battle Scene / Final Boss (Golden Sun)
Track title Battle Scene / Final Boss (Golden Sun)
Universe Golden Sun
Debut game Golden Sun: The Lost Age
Arrangement debut Super Smash Bros. Brawl
Stage of usage Norfair
Availability Unlockable
Link [31]

Origin[edit]

This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, the sequel to Golden Sun. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle that occurred while Felix was in the party. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the two tracks in the medley originating from Golden Sun: The Lost Age, the title of this track is somewhat misleading, as the first game takes the simple title of Golden Sun.

Composition & Arrangements[edit]

Arrangement: Motoi Sakuraba

Composer: Motoi Sakuraba

Japanese title: 戦闘シーン / 最終ボス戦 (黄金の太陽), Battle Scene / Final Boss Battle (Golden Sun)

How to Unlock[edit]

Collect a random CD containing this track.

Trivia[edit]

  • Oddly, the track does not loop back to the standard Battle Theme and instead loops back to the Final Boss Theme. The reason for this is unknown.

Excite Truck[edit]

Excite Truck
Track title Excite Truck
Universe Excite
Debut game Excite Truck
Stage of usage Mario Circuit
Availability Unlockable
Link [32]

Origin[edit]

This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: エキサイト トラック, Excite Truck

How to Unlock[edit]

If Target Smash!! Level 2 is cleared in under 19 seconds, the player will receive the CD containing this track.