List of SSBB Music (Nintendo series)

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This is a list of music tracks in Super Smash Bros. Brawl placed in the Nintendo category of the Sound Test.

Contents

Ice Climber[edit]

Ice Climber
Track Title Ice Climber
Universe Ice Climber
Debut Game Ice Climber
Stage of Usage Summit
Availability Default
Link [1]

Origin[edit]

This track is a remixed medley of music pieces from the NES game Ice Climber. The arrangement begins with a piano-based remix of the Title Screen Theme, which originally played both on the Title Screen of Ice Climber, and also during a Bonus Stage. Overlapping this sub-section is a vocal input from the Ice Climbers themselves, where they say something that sounds like "Hey guys; this is the Ice Climbers! Well, all you have to do is get rid of your friends and climb the iceberg!" The tempo of the arrangement then steps up, with an electric guitar-based remix of the same music piece, before slowing down again to remix the Ice Climber Main Theme, which originally played during gameplay of any standard level in Ice Climber. This full arrangement is synchronized alongside the movements of the Summit stage. The calmer sections of the medley will play when the Iceberg is at its peak, and when floating in the water, and the up-tempo, electric guitar-based section will play when the iceberg is sliding down the slope. However, this track is only partially synchronized, as after the arrangement loops, the stage movements will not coincide with the track. Pausing the game will also desynchronize the track.

Composition & Arrangements[edit]

Arrangement Supervisor: Toshiyuki Sudo,

Composer: Nintendo (Akito Nakatsuka)

Arranger: Nintendo

Japanese title: アイスクライマー, Aisukuraimā

Other Uses[edit]

Balloon Trip[edit]

Balloon Trip
Track Title Balloon Trip
Universe Balloon Fight
Debut Game Balloon Fight
Stage of Usage Summit
Availability Default
Link [2]

Origin[edit]

This track is a light arrangement of the music that would play in NES game Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original 8-bit version of this track appeared as a music piece in Super Smash Bros. Melee, and is one of the few music pieces in Melee not to return in Brawl.

Composition & Arrangements[edit]

Arrangement Supervisor: Koji Hayama,

Composer: Nintendo (Hirokazu Tanaka)

Japanese title: バルーントリップ, Barūntorippu

Shin Onigashima[edit]

Shin Onigashima
Track Title Shin Onigashima
Universe Shin Onigashima
Debut Game Famicom Mukashibanashi Shin Onigashima
Stage of Usage Summit
Availability Default
Link [3]

Origin[edit]

This track is in fact a full medley, remixing sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen, a very short track that originally played on the title screen of Shin Onigashima, and then At Home, a track which played in Shin Onigashima when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of Neighboring Village, which in Shin Onigashima, played during most Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.

Origin Video[edit]

[4]

Composition & Arrangements[edit]

Arrangement: Masafumi Takada,

Composer: Nintendo (Koji Kondo)

Japanese title: 新・鬼ヶ島, Shin· Onigashima

Clu Clu Land[edit]

Clu Clu Land
Track Title Clu Clu Land
Universe Clu Clu Land
Debut Game Clu Clu Land
Stage of Usage Summit
Availability Unlockable
Link [5]

Origin[edit]

This track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original 8-bit form. Following this, the Time Running Out Theme plays, which in Clu Clu land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.

Composition & Arrangements[edit]

Arrangement Supervisor: Keigo Ozaki,

Composer: Nintendo (Akito Nakatsuka)

Arranger: GAME ARTS Co., Ltd.

Japanese title: クルクルランド, Kurukururando

How to Unlock[edit]

If a player can hit the Sandbag past 1200ft (400m) in the Home-Run Contest, they will receive the CD containing this track.

Mario Bros.[edit]

Mario Bros.
Track Title Mario Bros.
Universe Mario
Debut Game Mario Bros.
Stage of Usage Mario Bros.
Availability Default
Link [6]

Origin[edit]

This track is a remix of two music pieces that play in Arcade, and later NES game Mario Bros. The first sub-section is the excerpt that played at the start of each level within Mario Bros., which in turn is heavily based upon Mozart's classical piece Eine kleine Nachtmusik, and the second sub-section is a remix of the music that would play on the title screen of Mario Bros.

Composition & Arrangements[edit]

Arrangement Supervisor: Shogo Sakai

Composer: Nintendo (Yukio Kaneoka)

Arranger: HAL Laboratory, Inc.

Japanese title: マリオブラザーズ, Marioburazāzu

Gyromite[edit]

Gyromite
Track Title Gyromite
Universe R.O.B.
Debut Game Gyromite
Stage of Usage Mario Bros.
Availability Unlockable
Link [7]

Origin[edit]

This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes the Gyromite Title Screen Theme, a piece that plays on the title screen of said game, Gyromite. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. Quite why the track is named Gyromite, and makes no mention of Stack-Up is unclear, but it is most likely due to the fact that R.O.B. borrows more traits from his usage in Gyromite than from Stack-Up as a playable character in Brawl.

Composition & Arrangements[edit]

Arrangement Supervisor: Kenichi Okuma

(Composer: Hirokazu Tanaka)

Japanese title: ブロック&ジャイロ, Burokku& Jairo

Other Uses[edit]

If Classic or All-Star modes are completed with the R.O.B., this track will play during the Character Roll Call following the mode.

How to Unlock[edit]

Collect a random CD containing this track.

Famicom Medley[edit]

Famicom Medley
Track Title Famicom Medley
Universe Mario, Wrecking Crew, Excite, Punch-Out!!, Soccer, Devil World, Joy Mech Fight, Duck Hunt, Donkey Kong, Detective Club, Urban Champion
Debut Game Various
Stage of Usage Mario Bros.
Availability Default
Link [8]

Origin[edit]

This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The first of which is the introductory notes to the Hammer Bros. Battle Theme from Super Mario Bros. 3 (Koji Kondo), a track that would play whenever Mario fought Hammer Bros., or a related species such as a Boomerang Bro in a restricted area. The Bonus Round Theme, originating from Wrecking Crew (Hirokazu Tanaka) will then play, a track that would play whenever Mario attempted a bonus round in said game will then play next, before transitioning into the Title Screen Theme from Excitebike (Akito Nakatsuka), which as the name would imply, would play on the Title screen of Excitebike. After this, a sub-track will play that has been split into two halves across this overall piece. The first half of the Punch-Out!! Training Theme will play at this point of the track, a music piece that originally played during the Training cutscene of Punch-Out!! (Yukio Kaneoka and Kenji Yamamoto). Gameplay music from Soccer (Koji Kondo) will play afterwards before moving onto Title Screen Theme from Devil World (Koji Kondo and Akito Nakatsuka), a music piece which, as the title would imply, plays on the title screen of Devil World. The second half of the Punch-Out!! Training Theme will play following on from Joy Mech Fight Menu Theme before playing the Title Screen Theme from Duck Hunt (Hirokazu Tanaka). The arrangement keeps up a trend of Title Screen Themes from this point, as the music from said parts of a game will play, first from Donkey Kong Jr. (Yukio Kaneoka), and then Famicom Tantei Club Part II (Kenji Yamamoto). The overall track then finally ends with the Urban Champion Victory Theme, a small soundbyte that would play in Urban Champion (Hirokazu Tanaka) whenever the player won a match. The arrangement will then loop back to the start of the track.

Origin Video[edit]

[9]

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: ファミコン・メドレー, Famikon· Medorē

Power-Up Music[edit]

Power-Up Music
Track Title Power-Up Music
Universe Wrecking Crew
Debut Game Wrecking Crew
Stage of Usage Mario Bros.
Availability Default
Link [10]

Origin[edit]

This track is a direct 8-bit port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo. (Hirokazu Tanaka)

Japanese title: BGM B:パワーアップ (レッキングクルー), BGM B: Pawāappu (Rekkingukurū)

Other Uses[edit]

When a character acquires the Golden Hammer item in either Brawl or Smash 4, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.

Trivia[edit]

Wrecking Crew is a game considered to be part of the Mario franchise, due to featuring Mario as the game's protagonist. Because of this, it is unclear why the track is categorized in the Nintendo music category rather than the Super Mario Bros. category of music.

Douchuumen (Nazo no Murasamejo)[edit]

Dochuumen (Nazo no Murasomejo)
Track Title Dochuumen (Nazo no Murasomejo)
Universe The Mysterious Murasame Castle
Debut Game The Mysterious Murasame Castle
Stage of Usage Mario Bros.
Availability Unlockable
Link [11]

Origin[edit]

This track is a direct, 8-bit port of the main theme from Famicom Disk System title The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the NES's low audio hardware to a high standard.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo. (Koji Kondo)

Japanese title: 道中面 (謎の村雨城), Dōchū-men (Nazo no Murasamejō)

How to Unlock[edit]

Collect a random CD containing this track.

Flat Zone 2[edit]

Flat Zone 2
Track Title Flat Zone 2
Universe Game & Watch
Debut Game Super Smash Bros. Brawl
Stage of Usage Flat Zone 2
Availability Default
Link [12]

Origin[edit]

Flat Zone 2 is an original music piece, designed solely for Super Smash Bros. Brawl, though the game credits the track as originating from Game & Watch Gallery. The piece uses its own melody, later using a guitar, but the track has many Game & Watch-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as Super Smash Bros. Melee's Flat Zone music track.

Composition & Arrangements[edit]

Composer: Kenichi Okuma.

Japanese title: フラットゾーン2, Furattozōn Tsū

Other Uses[edit]

If Classic or All-Star modes are completed with Mr. Game & Watch, this track will play during the Character Roll Call following the mode.

Chill (Dr. Mario)[edit]

Chill (Dr. Mario)
Track Title Chill (Dr. Mario)
Universe Mario
Debut Game Dr. Mario
Stage of Usage Flat Zone 2
Availability Unlockable
Link [13]

Origin[edit]

In NES game Dr. Mario, the player has the choice of two music tracks that may play during gameplay. One is Fever, which appeared in Super Smash Bros. Melee under the name Dr. Mario, and returned for Brawl, where it plays on the PictoChat stage under the name Dr. Mario (Melee). The other track in Dr. Mario is called Chill, a track of which this is a remix of. Around 40 seconds into the song, the song will echo a certain part - this represents chaining in Dr. Mario.

Composition & Arrangements[edit]

Arrangement: Masaaki Iwasaki,

Composer: Nintendo (Hirokazu Tanaka)

Japanese title: Chill (ドクターマリオ), Chiru (Dokutā Mario)

How to Unlock[edit]

Collect a random CD containing this track.

PictoChat[edit]

PictoChat
Track Title PictoChat
Universe Nintendo DS
Debut Game Super Smash Bros. Brawl
Stage of Usage PictoChat
Availability Default
Link [14]

Origin[edit]

This track is an original, piano-based piece, but with the addition of sound effects from the original Nintendo DS & Nintendo DS lite menu, Wii Menu and most prominently PictoChat, such as typing noises, entering / leaving PictoChat, loading the Wii Menu etc.

Composition & Arrangements[edit]

Composition Supervisor: Shogo Sakai

Composer: HAL Laboratory, Inc.

Japanese title: ピクトチャット, Pikutochatto

Mii Channel[edit]

Mii Channel
Track Title Mii Channel
Universe Nintendo hardware
Debut Game Mii Channel
Stage of Usage PictoChat
Availability Unlockable
Link [15]

Origin[edit]

Every Wii system comes preloaded with software called the Mii Channel, which has one recognizable music track play on it, though slightly differently during the creation of a Mii. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii.

Composition & Arrangements[edit]

Composition Supervisor: Shogo Sakai

Composer: HAL Laboratory, Inc.

Japanese title: 似顔絵チャンネル, Nigaoe channeru

How to Unlock[edit]

Collect a random CD containing this track.

Wii Shop Channel[edit]

Wii Shop Channel
Track Title Wii Shop Channel
Universe Nintendo hardware
Debut Game Wii Shop Channel
Stage of Usage PictoChat
Availability Unlockable
Link [16]

Origin[edit]

Another channel that a Wii comes preloaded with is the Wii Shop Channel. This has one music track that plays throughout, and the track Wii Shop Channel in Brawl is a direct port of said music.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo.

Japanese title: Wiiショッピングチャンネル, U~ī shoppingu chan'neru

How to Unlock[edit]

Collect a random CD containing this track.

Shaberu! DS Cooking Navi[edit]

Shaberu! DS Cooking Navi
Track Title Shaberu! DS Cooking Navi
Universe Shaberu! DS Oryōri Navi
Debut Game Shaberu! DS Oryōri Navi
Stage of Usage PictoChat
Availability Unlockable
Link [17]

Origin[edit]

In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as Personal Trainer: Cooking, while in PAL regions, it is called Cooking Guide: Can't Decide What to Eat?. The name of this music track uses the game's Japanese title, likely because the music piece in Brawl features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during tutorials for cooking within the game.

Composition & Arrangements[edit]

Arrangement Supervisor: Toshiyuki Sudo

Composer: Nintendo

Arranger: Nintendo.

Japanese title: しゃべる!DSお料理ナビ, Shaberu! Dīesu Oryōrinabi

How to Unlock[edit]

Collect a random CD containing this track.

Trivia[edit]

In PAL versions of Brawl, this track is called Shaberu! DS Oryouri Navi, as this is part of the full Japanese title of the game. ("Sekai no Gohan: Shaberu! DS Oryōri Navi" is its full title.)

Brain Age: Train Your Brain in Minutes a Day[edit]

Brain Age: Train Your Brain in Minutes a Day
Track Title Brain Age: Train Your Brain in Minutes a Day
Universe Brain Age
Debut Game Brain Age: Train Your Brain in Minutes a Day
Stage of Usage PictoChat
Availability Default
Link [18]

Origin[edit]

This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, a track that would play on any tier of the main menu. The track then ends with Calendar, which originally played in Brain Age when a player was observing the in-game Calendar.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo. (Minako Hamano and Akito Nakatsuka)

Japanese title: 脳を鍛える大人のDSトレーニング, Nō o kitaeru otona no DS torēningu

Trivia[edit]

To coincide with the PAL name of the game, this track is called Brain Training: How Old is Your Brain? in PAL versions of Brawl.

Opening Theme (Wii Sports)[edit]

Opening (Wii Sports)
Track Title Opening (Wii Sports)
Universe Wii Sports
Debut Game Wii Sports
Stage of Usage PictoChat
Availability Default
Link [19]

Origin[edit]

Despite the title of the track, this music piece is a medley of sorts, taking tracks from Wii launch title, Wii Sports. This track begins with the opening sound effect of Boxing, before then playing a loop of the Title Screen Theme. The next portion of the track plays a loop of the "Main Menu Theme" before looping back to the title screen music.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo. (Kazumi Totaka)

Japanese title: オープニングテーマ / セレクト (Wii Sports), Ōpuningutēma/ Serekuto (U~ī Supōtsu)

Charge! (Wii Play)[edit]

Charge! (Wii Play)
Track Title Charge! (Wii Play)
Universe Wii Play
Debut Game Wii Play
Stage of Usage PictoChat
Availability Unlockable
Link [20]

Origin[edit]

This track originates from Wii Play, a Wii game with 6 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of Charge!

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo. (Shinobu Tanaka and Ryo Nagamatsu)

Japanese title: 牛ダッシュ (はじめてのWii), Ushi dasshu (Hajimete no u~ī)

How to Unlock[edit]

Collect a random CD containing this track.

Lip's Theme (Panel de Pon)[edit]

Lip's Theme (Panel de Pon)
Track Title Lip's Theme (Panel de Pon)
Universe Panel de Pon
Debut Game Panel de Pon / Tetris Attack
Stage of Usage PictoChat
Availability Unlockable
Link [21]

Origin[edit]

In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial.

Composition & Arrangements[edit]

Arrangement: Masafumi Takada,

Composer: INTELLIGENT SYSTEMS. (Masaya Kuzume and Yuka Tsujiyoko)

Japanese title: リップのテーマ (パネルでポン), Rippu no tēma (Paneru de Pon)

How to Unlock[edit]

Collect a random CD containing this track.

Tetris: Type A[edit]

Tetris: Type A
Track Title Tetris: Type A
Universe Tetris
Debut Game Tetris
Stage of Usage Luigi's Mansion
Availability Default
Link [22]

Origin[edit]

Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called 'Korobeiniki'. The poem gain popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game Tetris where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This track's arrangement in Brawl is more similar to Korobeiniki than the Tetris arrangement of Korobeiniki.

Origin Video[edit]

[23]

Composition & Arrangements[edit]

Arrangement Supervisor: Yoko Shimomura

Composer: Russian Folksong (and Hirokazu Tanaka)

Arranger: Midiplex Co., Ltd.

Courtesy of The Tetris Company.

Japanese title: テトリス:TypeA, Tetorisu: Taipu A

Tetris: Type B[edit]

Tetris: Type B
Track Title Tetris: Type B
Universe Tetris
Debut Game Tetris
Stage of Usage Luigi's Mansion
Availability Unlockable
Link [24]

Origin[edit]

This track is a mariachi-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. This remix also features vocal chanting.

Composition & Arrangements[edit]

Arrangement: Masafumi Takada,

Composer: Nintendo (Hirokazu Tanaka)

Courtesy of The Tetris Company.

Japanese title: テトリス:TypeB, Tetorisu: Taipu B

How to Unlock[edit]

Collect a random CD containing this track.

Title (3D Hot Rally)[edit]

Title (3D Hot Rally)
Track Title Title (3D Hot Rally)
Universe Mario
Debut Game 3D Hot Rally
Stage of Usage Mario Circuit
Availability Unlockable
Link [25]

Origin[edit]

This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally.

Description[edit]

This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.

Composition & Arrangements[edit]

Arrangement Supervisor: Kentaro Ishizaka,

Composer: Nintendo (Soyo Oka, Hiroaki Suga, and Hideki Kanazashi)

Arranger: HAL Laboratory, Inc.

Japanese title: タイトル (3Dホットラリー), Taitoru (3 D Hottorarī)

How to Unlock[edit]

Once Target Smash!! Level 5 is cleared with any time, the CD containing this track will be unlocked.

Tunnel Scene (X)[edit]

Tunnel Scene (X)
Track Title Tunnel Scene (X)
Universe X
Debut Game X
Stage of Usage Lylat Cruise
Availability Unlockable
Link [26]

Origin[edit]

This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.

Composition & Arrangements[edit]

Arrangement Supervisor: Yusuke Takahama,

Composer: Nintendo (Hirokazu Tanaka and/or Kazumi Totaka)

Arranger: TARGET ENTERTAINMENT INC.

Japanese title: トンネルシーン (エックス), Ton'nerushīn (Ekkusu)

How to Unlock[edit]

Collect a random CD containing this track.

Mario Tennis / Mario Golf[edit]

Mario Tennis / Mario Golf
Track Title Mario Tennis / Mario Golf
Universe Mario
Debut Game Mario Power Tennis, Mario Golf: Toadstool Tour
Stage of Usage Mario Circuit
Availability Default
Link [27]

Origin[edit]

This track is an arrangement of two music tracks from Mario sports titles for the GameCube. The first of which is a remix of the Title Screen Theme of Mario Power Tennis, a music piece which has now become recurring in the Mario Tennis franchise, playing in subsequent games such as Mario Tennis: Power Tour, where it played on the island of the Island Open tournament. The second sub-track in this arrangement is a port of the Title Screen Theme from Mario Golf: Toadstool Tour.

Composition & Arrangements[edit]

Arrangement: Motoi Sakuraba,

Composer: Motoi Sakuraba.

Japanese title: マリオテニス / マリオゴルフ, Mariotenisu/ Mario gorufu

Marionation Gear[edit]

Marionation Gear
Track Title Marionation Gear
Universe Chōsōjū Mecha MG
Debut Game Chōsōjū Mecha MG
Stage of Usage Norfair
Availability Default
Link [28]

Origin[edit]

In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track.

Composition & Arrangements[edit]

Arrangement: Masafumi Takada

Composer: Grasshopper Manufacture (likely Masafumi Takada as well)

Japanese title: マリオネーションギア, Marionēshongia

Title (Big Brain Academy)[edit]

Title (Big Brain Academy)
Track Title Title (Big Brain Academy)
Universe Big Brain Academy
Debut Game Big Brain Academy
Stage of Usage Distant Planet
Availability Default
Link [29]

Origin[edit]

This track is a remix of the music that would play on the Title Screen of the Nintendo DS game Big Brain Academy, as well as Wii sequel Big Brain Academy: Wii Degree. This remix has a new upbeat and fast-paced approach.

Composition & Arrangements[edit]

Arrangement Supervisor: Toru Minegishi,

Composer: Nintendo (Kenta Nagata)

Arranger: Nintendo

Japanese title: タイトル (やわらかあたま塾), Taitoru (Yawarakātamajuku)

Golden Forest (1080° Snowboarding)[edit]

Golden Forest (1080° Snowboarding)
Track Title Golden Forest (1080° Snowboarding)
Universe 1080°
Debut Game 1080° Snowboarding
Stage of Usage Port Town Aero Dive
Availability Unlockable
Link [30]

Origin[edit]

This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo. (Kenta Nagata)

Japanese title: Golden Forest (テン・エイティ スノーボーディング), Gōrudenforesuto (Ten· eitisunōbōdingu)

How to Unlock[edit]

Collect a random CD containing this track.

Battle Scene / Final Boss (Golden Sun)[edit]

Battle Scene / Final Boss (Golden Sun)
Track Title Battle Scene / Final Boss (Golden Sun)
Universe Golden Sun
Debut Game Golden Sun: The Lost Age
Stage of Usage Norfair
Availability Unlockable
Link [31]

Origin[edit]

This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the music originating from Golden Sun's sequel, the title of this track is perhaps misleading, as the first game takes the simple title of Golden Sun.

Composition & Arrangements[edit]

Arrangement: Motoi Sakuraba,

Composer: Motoi Sakuraba

Japanese title: 戦闘シーン / 最終ボス戦 (黄金の太陽), Sentō shīn/ saishū bosu-sen (Kogane no taiyō)

How to Unlock[edit]

Collect a random CD containing this track.

Excite Truck[edit]

Excite Truck
Track Title Excite Truck
Universe Excite
Debut Game Excite Truck
Stage of Usage Mario Circuit
Availability Unlockable
Link [32]

Origin[edit]

This track is a direct port of the music that plays on the title screen of the Wii game Excite Truck, as well as during gameplay on racetracks within the Fiji Cup.

Composition & Arrangements[edit]

Composition and arrangements Copyright Nintendo. (Kenji Yamamoto and Masaru Tajima)

Japanese title: エキサイト トラック, Ekisaito torakku

How to Unlock[edit]

If Target Smash!! Level 2 is cleared in under 19 seconds, the player will receive the CD containing this track.


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