List of composers
The following is a list of composers who have composed, arranged, and remixed music for the Super Smash Bros. series. This list does not include composers of tracks taken directly from other sources.
A total of 108 composers have remixed and/or arranged original music for the Super Smash Bros. series; starting with only one composer, Hirokazu Ando, it grew to 4 composers worked on Melee, 38 composers worked on Brawl, 62 worked on Smash 4, and 65 worked on Ultimate. Among them, 13 composers have composed at least one song in every Smash game since Brawl. Originally produced fully inhouse at HAL Laboratory, since Super Smash Bros. Brawl the soundtracks have featured an all-star composer lineup from across the game industry, identified by Masahiro Sakurai as a one-of-a-kind aspect of the series' celebration of gaming.[1][2]
A grand total of 458 music tracks have been created for the Super Smash Bros. series. Of this number, 141 pieces are entirely original compositions and not remixes of existing pieces from other sources.
Composers[edit]
Other contributors[edit]
The following list features people who are confirmed to have participated in an arrangement but are either not credited as the main arranger, or not credited within the games but were mentioned by the arranger or some other credible source or can otherwise be proven with verifiable evidence. Composers confirmed to have performed on their own pieces are also listed here. Jun Fukuda, listed above for one arrangement, also provided vocals for a different remix for which he was not the arranger.
Trivia[edit]
- Asuka Ito was never credited on the Super Smash Bros. 4 official website's composers list.
- Hirokazu Tanaka and Jun Senoue were not originally present on the "Meet the Musicians" Dojo post that revealed Brawl's composer lineup. They were added to the end in late 2007 after their then-secret involvement in the game was secured, with Sakurai specifically noting Tanaka's entry as such.[19]
- Grant Kirkhope and Toby Fox are the only non-Japanese composers to arrange music for the Super Smash Bros. series. Both remixed tracks they originally composed for the same update of Super Smash Bros. Ultimate.
- Brawl has the most amount of new composers with 38, while 64 has the fewest with one sole composer (Hirokazu Ando).
- Ando has the most music credits in the series, having done 56 music pieces counting arrangements and Smash-specific compositions. He is the only composer to have his work appear in every game in the series.
- Ando and Shogo Sakai are tied for the highest number of new music tracks in Melee, at 14.
- Sakai would contribute more to Brawl than any other composer, with 21 compositions.
- Junichi Nakatsuru contributed the most to Super Smash Bros. for Nintendo 3DS / Wii U, with 9 tracks between both games.
- Nobuko Toda contributed the most compositions to Ultimate, arranging 9 songs for the game.
References[edit]
- ^ https://www.smashbros.com/wii/en_us/music/music01.html
- ^ https://iwataasks.nintendo.com/interviews/wii/ssbb/5/0/
- ^ a b c d Super Smash Bros. Melee Smashing…Live! Live Orchestra Music.
- ^ Melee Music Developer Roundtable: Musical Arrangements. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-16). Retrieved on 2018-12-20. “Ando: That makes me think that the tunes that gave me lots of trouble are somehow worth less than the ones that were a breeze. For the “Green Greens,” “Pokémon Floats,” and some other stage music, I simply made my arrangement and was done. But, the menu theme… That was a tough one! (laughs)”
- ^ Nintendo Super Smash Bros. Melee interview. “English translation: “There was an orchestral score that made me go, ‘Wow, how can I do this?’ So that was it. It was the fanfare for “Ice Climbers".”
- ^ Melee Music Developer Roundtable: Orchestra and Chorus I. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-10). Retrieved on 2018-12-20. “Ando: For the opening music, that was February 14th, I think. I was working and Mr. Sakurai came by to listen to what I had. His face grew stern, he said, “well, then,” and it was decided that Mr. Sakai would compose that song.”
- ^ Melee Music Developer Roundtable: Musical Arrangements. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-16). Retrieved on 2018-12-20. “Sakurai: The “Menu 2” theme, however, would be played only after players had met certain requirements. So I wanted it to feel refreshing, like something already familiar to them, like they were watching the game’s’ stages from afar. Sakai: And that “refreshing” feel is exactly where I began to go wrong. Did that mean a cheery spring-like tune? I had no idea what I should do.”
- ^ a b Takahiro Nishi's Myspace.
- ^ a b c Sonic Team sound director on why he chose Mega Man 4 as his contribution to Smash Bros. Ultimate - Nintendo Everything
- ^ a b c d e Shota Kageyama official website
- ^ Tadashi Ikegami: [...]The same thing happened during the recording for Mute City's guitar parts.
Masahiro Sakurai: Oh, is that so? How did that go?
Shogo Sakai: It was done by a guitarist named "MARO," from Data East, also of Gamadelic.
—Melee Music Developer Roundtable: Monkey Rap (translated by Source Gaming) - ^ a b c d True Blue: The Best of Sonic the Hedgehog album credits
- ^ 小寺可南子(KanakoKotera) on Twitter (ja). Twitter (November 7, 2019).
- ^ 3DS「大乱闘スマッシュブラザーズ」で、歌わせていただいてま~す
[...]
私はいつもお世話になっているMONACAさんの岡部啓一先生アレンジの曲で歌わせていただきました
きっと聞いてもらったらわかると思うので、音楽消さないでプレイしてね
ヒントは「キャラクター名が入った曲」です
In the 3DS Super Smash Bros., I got to siiing!
[...]
The song was arranged by Keiichi Okabe of MONACA, who has always taken good care of me.
You'll probably know it when you hear it, so make sure you don't turn the music off.
Your hint is "a song with a character's name in it!"
—Nami Nakagawa's blog - ^ Let’s Dance! The Music of PlatinumGames in Super Smash Bros. Ultimate | PlatinumGames Official Blog
- ^ TOMOri / 工藤ともり on Twitter
- ^ As listed in the staff credits for SSBM.
- ^ a b TOMOri / 工藤ともり on Twitter
- ^ https://www.smashbros.com/wii/en_us/music/music15.html