Mega Man (universe)
The Mega Man universe (originally created in Asian countries as Rockman (ロックマン) and also written as MegaMan and Megaman) refers to the Smash Bros. series' collection of characters, stages, and properties that hail from the eponymous Mega Man series by Capcom. It is a Japanese video game franchise created by Capcom. Originating on the NES, the Mega Man franchise has spawned a multitude of video games across many platforms, as well as a variety of associated media. The series is the third such third-party franchise to contribute elements to a Smash game, with the titular Mega Man being a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
Capcom was originally known for creating arcade games and porting them to home consoles. In the mid-1980s, however, a team of only six employees developed the original Rockman for the Famicom, as part of Capcom's initial "focused" foray into the Japanese home console market. The developers strove for perfection in all aspects of the project despite the severe technical limitations of the Famicom, and incorporated designs inspired by Osamu Tezuka's manga Astro Boy. The eponymous hero of the weapon-based platformer was colored blue simply because blue had the most available shades within the Famicom's limited color palette. For the game's simultaneous release in Japan and the United States on December 17, 1987, Capcom's then-Senior Vice President Joseph Marcini renamed the localized version of the game and titular character Mega Man, believing it would have a much wider appeal to American children. Mega Man was released to favorable critical reception, but moderately low sales (around 100,000 copies sold), though they were higher than Capcom originally anticipated.
While Mega Man was not a large enough commercial accomplishment for Capcom to necessarily justify a sequel, the company allowed the development team to create a sequel as an aside to other projects. The team focused on improving the original formula with enhanced graphics and audio, more levels, and new supportive items that addressed consumer concerns over the extreme difficulty of the previous title. Mega Man 2, in stark contrast to the original, was a huge success, selling over 1.5 million copies worldwide, and definitively established Mega Man as one of the industry's largest and longest-running franchises and one of Capcom's flagships, and also propelled Capcom to its present-day status as a game developer. As of 2013, over fifty Mega Man games have been released, with many populating specific "sub-series" and exploring genres outside side-scrolling platforming. Iterations of the Mega Man character himself and other related characters, meanwhile, have appeared in Capcom-involved games outside the main series such as crossover fighting games, like the Marvel vs. Capcom series that pits Capcom characters against Marvel superheroes and, more recently, Nintendo's own Super Smash Bros. 4.
The most iconic formula of the Mega Man series, which has remained Rockman in Japan, is a side-scrolling platform game where the player controls the blue robot Mega Man, who has a "buster" cannon grafted onto his arm, as he shoots his way through levels packed with enemy robots. Oftentimes, eight levels are immediately available to complete in any order, and at the end of each level is a boss robot with a similar level of advanced construction and power as Mega Man himself, referred to as a "Robot Master". Defeating a Robot Master gains Mega Man a special weapon corresponding to that Robot Master that he may use for the rest of the game, and this weapon is typically the weakness at least one of the other seven Robot Masters. Since one Robot Master uses a weapon that is the weakness of another Robot Master, a rock-paper-scissor mechanic between all of the Robot Masters is formulated by this. Once Mega Man has defeated all eight Robot Masters and gained their weapons, he proceeds to a final set of harder stages typically taking place in the villain's fortress lair, featuring both special, harder bosses and a room where all eight Robot Masters are defeated one in a row, before battling and defeating the villain in his latest war machine or ultimate form.
The most prolific continuities and sub-series in the Mega Man franchise are as follows, each of which has its own incarnation on the Mega Man character design:
Main article: Alternate costume (SSB4)/Mii Fighter
Smash Tour items
Main article: Enemies
Main article: List of SSB4 Music (Mega Man series)
Arrangements and remixes unique to SSB4.
Compositions and arrangements directly sourced from Mega Man games with no alterations.
Main article: List of SSB4 trophies (Mega Man series)
for Wii U
Main article: Trophy Box
Main article: Masterpieces
New songs added in Ultimate.
Songs returning from SSB4.
Main article: List of spirits (Mega Man series)
The kanji aruji "主" denotes a Master Spirit.
Games with elements from or in the Super Smash Bros. series
The game introduced Mega Man as well as the Yellow Devil. Elec Man, a Robot Master boss, appears as an Assist Trophy in Super Smash Bros. 4. The rails that appear in Wily Castle carrying a moving platform debuted in Guts Man's stage, and later Wily's Castle. The enemy Mettaur appears in Smash Run. Trophies of Dr. Light and Roll are exclusive to the Wii U version. Two music tracks are based from this game: Cut Man Stage and Mega Man Retro Medley. The following moves debuted in this game:
Mega Man 2
Main article: Mega Man 2
The design of Dr. Wily's Castle comes from this game. Six music tracks are based from this game: Mega Man 2 Medley (containing remixes of the Mega Man 2 title theme and the iconic Dr. Wily Castle stages 1 and 2 theme), Air Man Stage, Quick Man Stage, Wood Man Stage, Flash Man Stage, and Mega Man 2 Retro Medley. A trophy of the E-Tank appears in both versions of Super Smash Bros. 4. Mega Man 2 is also a masterpiece.
The following moves debuted in this game:
Mega Man 3
Proto Man also debuted in this game. He appears as a trophy in Super Smash Bros. 4. His armor and helmet are available as DLC for Mii Fighters (the outfit is specific to the Mii Gunners). He also serves as an item in Smash Tour. In Super Smash Bros. Ultimate, he makes an appearance alongside Bass as part of Mega Man's Final Smash, Mega Legends. Three music tracks are based from this game: Spark Man Stage, Shadow Man Stage, and Mega Man 3 Retro Medley. The following moves debuted in this game:
Mega Man 4
The platforms that move along curved tracks when a fighter lands on them, and the vertical conveyor belt platforms at the 3DS version of Wily Castle come from Bright Man's stage and the room where the boss Tako Trash is fought. A trophy of Eddie is exclusive to the Wii U version. Two themes from this game are included as part of the Mega Man 4-6 Retro Medley track, and the game receives its own medley in Super Smash Bros. Ultimate. The following moves debuted in this game:
Mega Man 5
Beat debuted in this game. He serves as one of Mega Man's custom moves for Rush Coil, Beat. Dark Man's Castle theme is included as part of the Mega Man 4-6 Retro Medley track. Mega Man's down tilt being able to damage opponents could be a reference to Charge Man's power Charge Kick, which was the first weapon that allowed Mega Man to weaponize his sliding ability to attack targets on the ground.
Mega Man 6
Flame Man's theme is included as part of the Mega Man 4-6 Retro Medley track. The following abilities come from this game:
Mega Man 7
A trophy of Bass and Treble are exclusive to the Wii U version. The following abilities debuted in this game:
In Ultimate, Bass appears as a part of Mega Man's updated Final Smash, Mega Legends. Additionally, the Wily Capsule Assist Trophy is similar to the final boss of this game.
Mega Man 8
The following powers debuted in this game:
Mega Man 9
Mega Man's final smash opens with Galaxy Man's Black Hole Bomb, which originated in this game. Ultimate features a remix of "We're the Robots", the second Wily Castle stage theme from this game.
Super Adventure Rockman
An obscure title that never saw release outside of Japan. Mega Man's need to vent his Mega Busters after using an attack that involves both (up and down smashes) is a reference to the game's climax where Mega Man takes down the Evil Ra Moon with a double charge shot, despite Wily warning that doing so could overheat his systems and destroy him.
Mega Man 2: The Power Fighters
The following moves debuted in this game:
Mega Man X
Mega Man X is one of the five Mega Men to fire in Mega Man's Final Smash. His armor and helmet are available as DLC for Mii Fighters, with the outfit being exclusive to the Mii Gunners, while Zero's helmet and armor are available for Mii Swordfighters. A trophy of Zero is exclusive to the Wii U version. Zero also appears as an Assist Trophy in Super Smash Bros. Ultimate. Mega Man's ability to wall jump also comes from Mega Man X. An arrangement of the opening stage music plays in the August 8, 2018 Super Smash Bros. Direct.
Mega Man X2
The design used for the Zero Mii costume, including the Z-Saber first appeared in this sequel.
Mega Man Legends (Mega Man 64)
Mega Man Volnutt is one of the five Mega Men to fire in Mega Man's Final Smash. Ultimate also features Tron Bonne as a Spirit.
Mega Man Battle Network
MegaMan.EXE is one of the five Mega Men to fire in Mega Man's Final Smash, and his headgear and outfit appear as Mii Costumes.
Mega Man Star Force
Geo Stelar (as Mega Man) is one of the five Mega Men to fire in Mega Man's Final Smash. "Shooting Star", one of the songs from (presumably) Star Force 2 appears as a music track for Ultimate.
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