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GoldenEye (universe)

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GoldenEye (universe)
GoldenEye logo.png
Developer(s) Rare Ltd.
Eurocom
n-Space
Code Mystics
Publisher(s) Nintendo
Activision
Microsoft
Genre(s) First-person shooter
Console/platform of origin Nintendo 64
First installment GoldenEye 007 (1997)
Latest installment GoldenEye 007: Reloaded (2011)
Article on Wikipedia GoldenEye (universe)

The GoldenEye universe (ゴールデンアイ, GoldenEye) refers to the Super Smash Bros. series' collection of properties that hail from the GoldenEye series of first-person shooter games, specifically Rare's 1997 N64 title. The franchise is adapted from the 1995 James Bond film, GoldenEye, itself based on Ian Fleming's book series.

As part of a multimedia franchise with numerous copyright stakeholders (chief among them Eon Productions, MGM, and the Fleming estate), GoldenEye's limited representation in Smash was heavily obfuscated, restricted solely to game elements that Nintendo and Rare possessed legal rights to before all reference to the series was removed entirely. It is the sole universe in the series to have been directly sourced from a non-gaming licensed property.

In Super Smash Bros.[edit]

The Motion-Sensor Bomb's design in this game is based on its appearance in GoldenEye 007 for the Nintendo 64, which is identified on Sumabura-Ken as its origin.[1]

In an official poll held on Smabura-Ken regarding characters for a potential sequel, James Bond placed sixth overall, and first in the Rare category, tied with Pokémon's Mewtwo at 35 votes. The poll explicitly referred to his video game incarnation, as he was specifically attributed to his appearance in GoldenEye 007.[2] Within the Rare category, fellow GoldenEye 007 character agent 006 Alec Trevelyan was tied for fourth place with a non-specified Blast Corps robot, with a mere 2 votes.[3]

In Super Smash Bros. Melee[edit]

The Japanese release of Melee replaced the Motion-Sensor Bomb with the functionally-identical Proximity Mine from Perfect Dark. Due to issues from the latter game's M rating in North America, which is higher than Melee's T, it was reverted to its GoldenEye 007 appearance in international releases.[4] The trophy lists its game of origin as "TOP SECRET" to obscure its connection to GoldenEye, although the NTSC text includes an oblique reference to its usage by "spies and other stealthy operatives".

Bond's aforementioned placement in the character poll was completely ignored due to the long list of legal and financial obstacles his hypothetical inclusion would present.[5][6]

Trophy[edit]

Motion-Sensor Bomb's trophy in Melee
NtscMotion-Sensor Bomb
PalProximity Mine
NTSC The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
PAL The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface[sic], and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go.
TOP SECRET

In Super Smash Bros. Brawl[edit]

GoldenEye 007 is mentioned among the titles listed in the Chronicle in Japanese and PAL versions of Super Smash Bros. Brawl (although it is not listed in the German version, having been replaced with F-1 World Grand Prix). However, no other content from the series is seen anywhere else in the game.

Starting in this game, the Motion-Sensor Bomb is fully redesigned to be completely distinct from its property of origin, and is now treated as an original item made for the Super Smash Bros. series.

Gallery[edit]

Trivia[edit]

  • GoldenEye is the only universe represented in the original Super Smash Bros. game to not have a playable character, as well as the only universe from said game to be cut entirely.

References[edit]