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GoldenEye (universe)

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GoldenEye (universe)
GoldenEye logo.png
Developer(s) Tiger Electronics
Rare Ltd.
Eurocom
n-Space
Code Mystics
EA Los Angeles
Publisher(s) Tiger Electronics
Nintendo
Activision
Microsoft
Electronic Arts
Genre(s) First-person shooter
Console/platform of origin Handheld LCD game
First installment GoldenEye (Tiger handheld game) (1995)
Latest installment GoldenEye 007: Reloaded (2011)
Article on Wikipedia GoldenEye (universe)

The GoldenEye universe (ゴールデンアイ, GoldenEye) refers to the Super Smash Bros. series' collection of properties that hail from the GoldenEye series of first-person shooter games which was popularized by Rare's 1997 N64 title. The franchise is composed of adaptations of the 1995 James Bond film, GoldenEye, making it technically the only universe to not debut as a video games series. Due to it being based on a multimedia franchise and thus involving many other copyright holders (chief among them Eon Productions, MGM, and the estate of Ian Fleming), GoldenEye only received limited representation in Smash.

In Super Smash Bros.[edit]

The Motion-Sensor Bomb's design in this game is based on its appearance in GoldenEye 007 for the Nintendo 64.

In an official poll held on Smabura-Ken regarding characters for a potential sequel, James Bond placed sixth overall with 35 votes, tied with Mewtwo from Pokémon; the website lists James Bond's appearance as GoldenEye 007, making it clear that the poll refers to the character's video game incarnation.[1] James Bond was also the highest-voted character in the Rare category; the same category also includes fellow GoldenEye 007 character agent 006 Alec Trevelyan, who was tied with a non-specified Blast Corps robot for fourth place with 2 votes.[2]

In Super Smash Bros. Melee[edit]

The Motion-Sensor Bomb in all non-Japanese releases of Melee retains its appearance from GoldenEye 007 for the N64, with the PAL version referring to it by its original name, the Proximity Mine. The Japanese release of Melee, however, redesigned the item to resemble its appearance from a later Rare game on the same engine, Perfect Dark. The item's references to GoldenEye are minimized, with its game of origin listed as "TOP SECRET" in the Western releases.

In Super Smash Bros. Brawl[edit]

GoldenEye 007 is mentioned among the titles listed in the Chronicle in Japanese and PAL versions of Super Smash Bros. Brawl (although it is not listed in the German version, having been replaced with F-1 World Grand Prix). However, no other content from the series is seen anywhere else in the game.

Starting in this game, the Motion-Sensor Bomb is fully redesigned to be completely distinct from its property of origin, and is now treated as an original item made for the Super Smash Bros. series.

Gallery[edit]

Trivia[edit]

  • GoldenEye is the newest universe to be represented in the original Super Smash Bros., with an initial date of August 1997.
    • As GoldenEye was based on the James Bond franchise which debuted in 1953, it could technically also be considered the oldest universe represented in the Super Smash Bros. series.
  • GoldenEye is the only universe represented in the original Super Smash Bros. game to not have a playable character, as well as the only universe from said game to be cut entirely.
  • GoldenEye is the only universe in the entire series to be directly based on a licensed property, as it is based on the film of the same name, which in turn is an installment of the James Bond film franchise, itself being based on a book series by Ian Fleming.
    • It is not, however, the only franchise to have debuted in a medium other than video games, as the minor universe Mappy was a tie-in with a line of micromouse robots designed for use in competitions - though the Mappy games were developed by the same company that manufactured the robots, Namco, and therefore don't count as licensed titles.
  • Due to only being represented through content owned by Nintendo at the time, GoldenEye and SimCity are the only universes to be featured in Smash without the known consent of their rights holders.

References[edit]