Color TV-Game (universe)
The Color TV-Game universe (カラー テレビゲーム, Color TV-Game) refers to the Super Smash Bros. series's collection of properties based on the Color TV-Game dedicated consoles made by Nintendo in the late 1970s.
After several decades of Nintendo constantly changing industries with no real direction or goals, the company finally settled on toys and entertainment, which evolved into video games. After a few successful releases like Laser Clay Shooting System in 1973, Wild Gunman in 1974, and Duck Hunt in 1976, the company decided to invest into the new and exciting home console market. However, they had no experience in the industry, and reached out to third parties for assistance. These companies ended up being Mitsubishi electronics, who would help design the consoles, and Magnavox, who agreed to license their hardware to Nintendo.
These efforts bared fruit in 1977 with the release of the Color TV-Game 6, a console that played variants on Light Tennis, a game very similar to Pong. This is due to the console being a modified Magnavox Odyssey, which almost exclusively played different versions of Pong. Later consoles in the series include the Color TV-Game 15 (1977), Color TV-Game 112 (1978), Color TV Block Kusure (1979), and Computer TV Game (1980). All of these consoles were exclusively released in Japan; Nintendo would later enter the international home console market with the Nintendo Entertainment System in 1985.
Only one property of this universe appears in this game.
Color TV-Game 15 appears once more as an Assist Trophy. When summoned, the background of the current stage is now completely dulled out to resemble the graphics of the original game, as well as to increase visibility. It can be defeated by attacking the paddles.