Color TV-Game 15
The Color TV-Game 15 (テレビゲーム15, TV-Game 15) was one of the consoles of the Color TV-Game line, acting as one of Nintendo's first forays into the video game industry. Released in 1977, the console currently acts as the oldest entity in the Super Smash Bros. series, being three years older than Mr. Game & Watch and Pac-Man's debuts in 1980 and 2 years older than Sheriff.
As an Assist Trophy
The Color TV-Game 15 made its Smash Bros. debut as an Assist Trophy in the fourth game of the series.
Upon being summoned, a single white paddle appears above the summoner's head, before splitting into two paddles from the original game. It will then launch a large pixel "ball" between both paddles, playing a game of Pong by themselves. The launched ball will bounce off any surfaces it touches, and deals extreme knockback to any enemy that touches it directly; reflecting a ball in play often grants it OHKO power. Additionally, the paddles themselves reflect projectiles for the opponents of the summoner and deal knockback to enemies that touch the paddles, while not inflicting any damage.
During the "game", an aesthetic score appears above each paddle, keeping track of how many wins each paddle has. The paddles will attempt to keep the ball in play as long as possible; if one paddle gets a point, the other paddle with shake up and down in dismay before another ball is launched.
The Color TV-Game 15 trophy appears in both versions. In Super Smash Bros. for Nintendo 3DS is a Challenge reward, obtained by playing 50 combined hours in the Smash mode. In Super Smash Bros. for Wii U it is part of the Memorabilia Trophy Box.
The Color TV-Game line of consoles was a series of consoles produced by Nintendo in the late 1970s, with all consoles only being released in Japan. The Color TV-Game series was among the numerous Pong clones produced after the production of Pong by Nolan Bushnell's Atari in 1972. The Color TV-Game 15 was the second iteration of the console, featuring fifteen game variants over the six offered by its predecessor. The paddles move in linear paths with the same consistent speed, in homage to how the original game was controlled by using microswitches.
Ads keep SmashWiki independent and free :)