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Color TV-Game 15

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Color TV-Game 15
A screenshot of Color TV-Game 15.
A screenshot of Light Tennis on Color TV-Game 15.
Universe Color TV-Game
Debut Color TV-Game 15 (1977) Japan
Smash Bros. appearances SSB4
Most recent non-Smash appearance WarioWare Gold (cameo, 2018)
Console/platform of origin Color TV-Game 6
Article on Wikipedia Color TV-Game

The Color TV-Game 15 (カラーテレビゲーム15, Color TV-Game 15) is the second entry in the the Color TV-Game line, and the second home video game console Nintendo ever made.


Taken from the web. Licenced under fair use by previous uploader.
The Color TV-Game 15 console.

The Color TV-Game line of consoles was a series of consoles produced by Nintendo in the late 1970s, with all consoles only being released in Japan. The Color TV-Game 15 was the second iteration of the console, released in 1977, and features fifteen game variants over the six offered by its predecessor, Color TV-Game 6.

The Color TV-Game series features the Light Tennis game, which was among the numerous Pong clones produced after the production of Pong by Nolan Bushnell's Atari in 1972. The paddles move in linear paths with the same consistent speed, in homage to how the original game was controlled by using microswitches. The Tennis B (テニスB, Tennis B) variant serves as the basis of the game's appearance in the Super Smash Bros. series, according to the PAL SSB4 trophy description.

In Super Smash Bros. 4[edit]

As an Assist Trophy[edit]

The Color TV-Game 15 made its Smash Bros. debut as an Assist Trophy in the fourth game of the series.

Upon being summoned, a single white paddle appears above the summoner's head, before splitting into two paddles from Light Tennis. It will then launch a large pixel "ball" between both paddles, playing a game of Tennis B by themselves. The launched ball will bounce off any surfaces it touches, and deals extreme knockback to any enemy that touches it directly; reflecting a ball in play often grants it OHKO power. Additionally, the paddles themselves reflect projectiles for the opponents of the summoner and deal knockback to enemies that touch the paddles, while not inflicting any damage.

During the "game", an aesthetic score appears above each paddle, keeping track of how many wins each paddle has. The paddles will attempt to keep the ball in play as long as possible; if one paddle gets a point, the other paddle will shake up and down in dismay before another ball is launched.

Due to this Assist Trophy's color palette, the ball and paddles can be almost impossible to see on white stages, such as the alternate version of Dream Land and the transitions of Reset Bomb Forest.


The Color TV-Game 15 trophy appears in both versions. In Super Smash Bros. for Nintendo 3DS it is a Challenge reward, obtained by playing 50 combined hours in the Smash mode. In Super Smash Bros. for Wii U it is part of the Memorabilia Trophy Box.

Color TV-Game 15's trophy in Super Smash Bros. for Nintendo 3DS
Color TV-Game 15's trophy in Super Smash Bros. for Wii U
Color TV-Game 15
NTSC Nintendo released this video-game console way back in 1977. You could play 15 different games, inspired by sports like tennis and hockey. In Smash Bros., paddles will appear on the left and right sides of the stage. The ball can launch fighters on its own, but don't touch the paddles either!
Color TV-Game 15 (Japan)
PAL In 1977, Nintendo released this home video game system in Japan with 15 variants of games like tennis and air hockey. In this game, the paddles appear at the sides of the stage, and a game of Tennis B starts. The ball can launch fighters on its own, but don't touch the paddles either!
Color TV-Game 15 (1977 (JP))

In Super Smash Bros. Ultimate[edit]

As an Assist Trophy[edit]

Render of Color TV-Game 15 from the official website
Color TV-Game 15's appearance in Ultimate.

Color TV-Game 15 reappears as an Assist Trophy. When summoned, the background of the current stage is now completely dulled out to resemble the graphics of the original game, as well as increase visibility. It can be defeated by attacking the paddles. Training Mode describes the Assist Trophy: Starts a rally with two paddles and will also reflect any projectiles that hit them. It cannot appear on 3D Land, Boxing Ring, Brinstar, Castle Siege, Coliseum, Corneria, Dream Land GB, Figure-8 Circuit, Flat Zone X, Frigate Orpheon, Garreg Mach Monastery, Golden Plains, Green Greens, Green Hill Zone, Jungle Japes, Kongo Falls, Lylat Cruise, Mementos, Midgar, Mishima Dojo, Moray Towers, Mushroom Kingdom II, Mushroomy Kingdom, Mute City SNES, New Pork City, Norfair, Onett, Pac-Land, Pilotwings, Port Town Aero Dive, Princess Peach's Castle, Prism Tower, Spirit Train, Tortimer Island, Town and City, and WarioWare, Inc.


  • Released in 1977, the console currently acts as the oldest entity in the Super Smash Bros. series, being three years older than Mr. Game & Watch and Pac-Man's debuts in 1980 and two years older than Sheriff.
    • As such, it is also the oldest Assist Trophy in the series.
  • Color TV-Game 15 is the only Assist Trophy in the entire series to not have a spirit in Super Smash Bros. Ultimate.
    • Despite this, it is still featured as an Assist Trophy enemy for a few Spirit Battles.