Sheriff (シェリフ, Sheriff) is the protagonist of the 1979 Nintendo arcade game of the same name.
In the original arcade game, the titular Sheriff has to defend a plot of land from sixteen bandits, who move around the edges of the territory while firing at Sheriff. Sometimes the bandits also enter the land so Sheriff has to dodge the bullets and the bandits while attempting to return fire. Once all sixteen bandits are defeated the level is won. The Sheriff Assist Trophy's movements are a facsimile of the original game's control scheme which involved two joysticks, one for which direction to walk and the second for which direction to fire Sheriff's gun. In the sequel the second joystick was replaced with a button, so Sheriff could only shoot in the direction he was facing.
Sheriff only appears as a trophy.
Sheriff appears as an Assist Trophy in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. When summoned, he moves around choppily and fires in any of eight directions at opposing characters. The shots deal 14% damage and can be reflected, but not absorbed. Sound effects from Sheriff play as he moves around. If he takes 30% damage, he'll be defeated and stay on his pose when he is shot by one of the bandits, and then he'll disappear.
Sheriff retains his role as an Assist Trophy, and acts similarly to how he does in Smash 4. In this game, however, his bullets can no longer be reflected and shielding them will cause him to shoot more at a rapid rate until the shield is broken or the target is hit. Training Mode describes his Assist Trophy: Moves around, firing a gun in eight directions.
Ads keep SmashWiki independent and free :)