Dillon (ジロー, Jiro) is the main protagonist from Dillon's Rolling Western.
Dillon is the titular silent protagonist in the Dillon's Rolling Western series. The series has been a cross between Tower Defense and standard action games, having day sections, committed to tower building and mining, and dusk phases, where Dillon must protect a village from having its livestock being eaten by rock monsters called Grocks. Primarily, when in battle, he uses a combination of rolling into enemies, slashing at them with claws, or rapidly rotating against them whilst wearing metal spikes.
As an Assist Trophy
Dillon appears as an Assist Trophy in this game. He appears and tips his hat once before performing rolling attacks several times. His first few attacks have him charging up with a red tint, which does multiple 4% hits before he recoils back. His last attack is tinted yellow, and the charge can trap opponents into the final hit, which deals 18%, high knockback, and sends opponents offscreen along with himself where he disappears. If he falls offstage before the final spin attack, he will teleport back onstage. Like a few other Assist Trophies, he can be defeated by taking enough hits, whereby he falls on his chest defeated.
In Smash Tour
Dillon appears as a blue item in Smash Tour: when used, it will cause all other players encountered during that turn to be launched.
As an Assist Trophy
Dillon returns as an Assist Trophy, functioning similarly to how he did in Smash 4, but with some adjustments, most notably the final powerful spin attack is stronger. KOing him gives a point. This time, he is based on his appearance in Dillon's Dead-Heat Breakers.
Dillon also appears as an Ace-class primary spirit.
Dillon uses a Sonic puppet fighter and is fought on the Midgar stage. During the battle, Dillon appears as a hostile Assist Trophy while Sonic favors his neutral special, referencing Dillon's rolling attack.
Names in other languages