Ghirahim
| Ghirahim | |
|---|---|
Official artwork of Ghirahim from Hyrule Warriors. | |
| Universe | The Legend of Zelda |
| Debut | The Legend of Zelda: Skyward Sword (2011) |
| Smash Bros. appearances | SSB4 Ultimate |
| Most recent non-Smash appearance | The Legend of Zelda: Skyward Sword HD (2021) |
| Console/platform of origin | Wii |
| Species | Sword spirit |
| Gender | Male |
| Voice actor | Anri Katsu |
| Article on Zelda Wiki | Ghirahim |
Ghirahim (ギラヒム, Ghirahim) is a character from The Legend of Zelda series who debuted as the one of the two main antagonists of The Legend of Zelda: Skyward Sword and its high-definition remake.
Origin[edit]
Ghirahim first appeared in The Legend of Zelda: Skyward Sword. A demon befitting his self-proclaimed title "Demon Lord", Ghirahim has a rather cool and flamboyant personality that quickly changes to angry, irritated, psychotic, and remorseless when his plans do not go accordingly. He wields powerful magic, embellished with diamonds that are similar to the ones on his clothing, capable of teleportation, summoning monsters, and even unleashing his true potential.
When Link first meets Ghirahim early in his quest to find Zelda after she falls from Skyloft by a tornado, it is revealed that Ghirahim was the one who stirred up the tornado to kidnap her. Link valiantly beats him, but Ghirahim retreats as he continues to pursue her.
Throughout the game, he causes many problems for Link, Zelda, and Impa by taunting and harassing them. The reason for this is eventually explained; Zelda is the physical reincarnation of the goddess Hylia, and Ghirahim was solely after Hylia's divine essence, it being the sole thing capable of reviving his master, the Demon King Demise. Link successfully eradicates Demise with the Triforce in his time, but Ghirahim kidnapped Zelda and travels back in time via the last Gate of Time, returning to a point when Demise was still alive and successfully reviving him. Ghirahim is revealed to be merely the spirit within Demise's Sword, as Link's ally Fi is to him. Link defeats and seals away Demise permanently, Ghirahim's fate as of that point remaining unknown.
Ghirahim uses attacks similar to facing him in the second phase of his first and second encounters, in which he uses kunai and his signature rapier. These attacks are also used in his Hyrule Warriors appearance.
In Super Smash Bros. 4[edit]
As an Assist Trophy[edit]
Ghirahim appears in Super Smash Bros. 4 as an Assist Trophy. He attacks fighters with both his rapier and kunai and will reflect projectiles that hit him. He moves around the stage either by dashing at an opponent or by teleporting. If he is knocked off the stage, he can teleport back. He can be KO'd and has a base HP of 40 that increases with player count.
Ghirahim is active for 900 frames. His reflector is attached to his hurtboxes, is always active, and multiplies damage by 1.25 with a limit of 25. After teleporting he won't be able to teleport again for 360 frames. At close range or after teleporting, he can use a weak but fast slash that deals 12%. Further away he will dash with light armor and strike for 15%. His kunai travel at 10 units per frame, last 11 frames, and appear 5 frames apart from each other. On the ground, his knives fly horizontally and are randomly spawned within a 50 unit tall area. In the air, his knives are fanned out over 40°.
Ghirahim has a spawn chance of 38/1254. He cannot be summoned on the following stages in a standard versus match (applies to both games and only the base form unless noted otherwise):
Anri Katsu reprises his role as Ghirahim, with his portrayals being re-purposed from The Legend of Zelda: Skyward Sword.
Trophy[edit]
Ghirahim's trophy appears in both versions. In Super Smash Bros. for Wii U it is part of the Skyward Sword Characters Trophy Box.
- Ghirahim
Link encounters Ghirahim repeatedly during his adventure. Extremely confident, he encourages Link to use his title, Lord Ghirahim, when they first meet. Is he truly powerful, or does he use eloquent words to distract you and gain an advantage?
No one has a higher opinion of Ghirahim than Ghirahim himself. You may call him Lord Ghirahim, by the way. Link is the thorn in this Demon Lord's otherwise flawless side, and though he might seem calm and collected, he'll start to lose his cool if he doesn't get his own way.
: The Legend of Zelda: Skyward Sword (11/2011)
In Super Smash Bros. Ultimate[edit]
As an Assist Trophy[edit]
Ghirahim reprises his role as an Assist Trophy in Ultimate and now gives a point when KO'd. On the surface he functions identically to how he did in Smash 4, however he has been re-tuned and made more dangerous. His base HP is higher (40 → 50), he lasts longer (900 frames → 1200 frames), and his reflector is stronger (1.25×, limit 25 → 1.3×, limit 30). He now disappears when teleporting instead of instantly appearing after the visual effects end. His basic slash deals more damage and the knockback was adjusted (12%, base KB 30, KB scaling 130 → 18% (tip)/16% (close), base 60, scale 80), making it deal more knockback below 80% compared to Smash 4. His dash slash is also stronger (15%, base KB 30, KB scaling 110 → 22%, base 60, scale 75), dealing more knockback than Smash 4 below 480%, although it no longer has any armor. His kunai are more focused (ground: 50 unit variance → 36; air: 40° spread → 18°) and appear faster (5 frames → 4). Training Mode describes his Assist Trophy as: Throws knives and slashes with a blade, closing in on opponents by dashing and warping.
Ghirahim attacks are chosen at random depending on if his target is within a certain area. Within his files, most of the areas are only numbered, with 0 being the default case and another used for if he is near a ledge. See image for the areas and table for the attack probabilities.
| Action | Default | Near ledge | Area | |||
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | |||
| Close slash | 0 | 0 | 20/31 | 0 | 0 | 0 |
| Dash slash | 6/18 | 2/16 | 4/31 | 20/30 | 0 | 20/44 |
| Teleport | 10/18 | 2/16 | 0 | 0 | 8/32 | 8/44 |
| Ground kunai | 0 | 0 | 0 | 8/30 | 0 | 12/44 |
| Air kunai (approaching) | 0 | 10/16 | 0 | 0 | 12/32 | 0 |
| Air kunai (vertical) | 0 | 2/16 | 0 | 0 | 8/32 | 0 |
| Idle | 2/18 | 0 | 1/31 | 2/30 | 4/32 | 4/44 |
| Back jump | 0 | 0 | 6/31 | 0 | 0 | 0 |
Ghirahim has a spawn chance of 38/2086. He cannot be summoned on the following stages in a standard versus match (applies only to the base form unless noted otherwise):
Spirit[edit]
| No. | Image | Name | Type | Class | Slots | Base |
Max |
Base |
Max |
Base |
Max |
Ability | Series |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 228 | Ghirahim | ★★★ | 2 | 2691 | 8114 | 1211 | 3651 | 1480 | 4463 | No Effect | The Legend of Zelda Series |
Gallery[edit]
Ghirahim in Super Smash Bros. for Nintendo 3DS.
Names in other languages[edit]
| Language | Name |
|---|---|
| ギラヒム, Ghirahim | |
| Ghirahim | |
| Ghirahim | |
| Ghirahim | |
| Grahim | |
| Ghiraim | |
| 吉拉希姆, Ghirahim | |
| 기라힘, Ghirahim | |
| Ghirahim | |
| Гирахим |