Underground Maze

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SSBM Icon.png
Hyrule
Underground Maze
An overview of the Underground Maze
ZeldaSymbol.svg
Universe The Legend of Zelda
Appears in Melee
Home stage to Link
ReDead
Octoroks
Like Likes
Availability Adventure Mode
Hacking
Tracks available Temple
Fire Emblem (Alternate)
Article on Zelda Wiki Dungeon
Full view of the underground maze.

The Underground Maze (迷宮) is the Zelda series-themed level found in Adventure Mode in Super Smash Bros. Melee. It is designed like a labyrinth, with branching pathways, and also has Zelda enemies, such as ReDeads, Like Likes, and Octoroks.

There are six open spaces in the dungeon, one of which contains a pedestal with the Triforce, which is the stage's exit. The other five contain a pedestal with a Master Sword, which will summon Link to fight the player. If all five Links are defeated before the Triforce is reached, the player will receive the Link Master bonus. The location of the Triforce is random.

The Underground Maze is available through hacking, though entering one of the open areas may cause unwanted results, such as the game crashing or the match ending.

Just like Temple, this stage occasionally plays the theme Fire Emblem, though one can force it to play by pressing the L or R button before starting the level.

The stage is known internally by the debug menu as 3-1MEIKYU, where "3-1" refers to its position in Adventure Mode, and "Meikyū" translates to "Maze" or "Labyrinth" from Japanese.

Origin[edit]

The first dungeon in The Legend of Zelda.

Dungeons are a core element in the majority of Zelda games: Link has to navigate several of them - often centered on a specific theme like fire, water or forest - while solving puzzles and defeating enemies and bosses in order to find magical objects and proceed with the plot. In particular, finding a piece of the Triforce of Wisdom (as opposed to the full Triforce in this stage) is the goal of every dungeon in the original The Legend of Zelda. The side-scrolling nature of Smash makes the Underground Maze resemble the dungeons of Zelda II: The Adventure of Link, which unlike the rest of the main Zelda games has a side-scrolling view instead of top-down or 3D.

The Master Sword is a recurring legendary sword, which in both The Legend of Zelda: A Link to the Past and The Legend of Zelda: Ocarina of Time Link obtains by pulling it from its pedestal; the design of sword and pedestal in this stage are based on Ocarina of Time. The multiple swords appearing in this stage could be a reference to the multiple fake swords in A Link to the Past, used as decoys for anybody looking for the real Master Sword.

See also: Octorok, Like Like and ReDead.


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