Battlefield in Super Smash Bros. Melee.
|Universe||Super Smash Bros.|
|Home stage to||Fighting Wire Frames|
All other metal characters
Mewtwo (All-Star Mode)
Bowser (Classic Mode)
|Unlock criteria||Clear All-Star Mode on any difficulty with any character.|
Bolded tracks must be unlocked
Alternate: Multi-Man Melee 1
Metal Battle (When facing a metal character in Classic Mode and the Metal Bros. in Adventure Mode)
Multi-Man Melee 2 (Alternate in Multi-Man Melee)
Poké Floats (when facing Mewtwo in All-Star Mode)
Corneria (when unlocking Falco)
Battlefield (戦場, Battlefield) is a special stage in Super Smash Bros. Melee.
Several battles in single-player modes are fought here:
- the tenth round of Classic Mode, against a randomly selected metal character (with the exception of Ganondorf, Mr. Game & Watch, and Roy).
- the eleventh round of Adventure Mode, against the Fighting Wire Frames, Metal Mario, and Metal Luigi.
- the battle against Mewtwo in All-Star Mode
- every Multi-Man Melee mode
- in Classic Mode, the player may be able to fight Bowser on this stage before the metal fight; his possible allies in the team battle while being fought on this stage include Zelda, Mewtwo, Peach, and Mario.
Falco is fought here in his unlock battle.
Battlefield's main platform is flat, just like Final Destination, but not as long. Three smaller platforms are suspended in a pyramid pattern above the main platform. It shares cosmetic similarities to Final Destination in that the background is abstract and changes shape and color constantly.
In competitive play, Battlefield is infamous for its very thin edges. Recovery on this stage is considered difficult for many characters: it is easy to miss the edge with a vertically aimed up special move, causing the player to end up stuck underneath the stage for a likely KO. It is more difficult to sweet spot the edge using characters such as Marth and Fox on this stage compared to other similar stages. There is one exception to this: with Falco (and with Fox with more difficulty), it is possible to edge cancel Falco Phantasm/Fox Illusion on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also edge cancels.
Battlefield's edges are alleged to be "glitchy". The thin and angled edges make it possible for a character to collide with the angle before their ledge grab box is in range of the ledge, pushing the character in such a way that the backward ledge grab box (if moving forward) to be in range and therefore not allowing an edge grab (only the forward ledge grab box can grab ledges when moving forward, same with going backwards). For example, it is possible for Peach to be floating within the edge grab range, but then fail to grab the edge and simply plummet after she stops floating. The same mechanic can also result in what is dubbed a "magic pixel", where some characters will auto-sweetspot the ledge while moving upwards, similar to the default mechanic in future games. This results from the character colliding with the lower ceiling, pushing them downwards, and colliding with the angled edge, pushing them backwards in a way that causes their backward ledge grab box to be in range. A technique unique to Mewtwo where, due to the thinness of the edges, can use Confusion to pull its opponent through the floor by the ledge leading to gimps on opponents with bad recoveries.
Because of its simple layout, Battlefield has been a tournament legal stage throughout all of Melee's tournament history, outside of Final Destination-only tournaments held early in the game's life. It is often considered the most neutral stage by professionals, as its geometry and platform layout do not give many significant matchup-specific advantages in the majority of singles matches, though its ledges can be problematic. As such, in tournament play, Battlefield is often the first stage that two players strike to.
The Battlefield trophy is unlocked alongside the stage itself by clearing All-Star Mode with any character on any difficulty.
- Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.
- Super Smash Bros. Melee (12/01)
Names in other languages
|French||Champ de Bataille||Battlefield|
|Spanish||Campo de batalla||Battlefield|
- When Battlefield is played on in Classic, Adventure, and All-Star Modes, as well as Event Matches Space Travelers and Mewtwo Strikes!, it has a circular swirling rainbow design in the background. This background does not appear when the stage is selected normally in Versus Mode, and is otherwise unavailable. However, it is available through hacking.
- Gravity is lowered significantly on this stage in the Adventure Mode fight against the Fighting Wire Frames.
- Unlike its counterparts in the other Smash games, this Battlefield uses a series symbol that is exclusive to itself. However, it is still considered part of the Super Smash Bros. universe.
- In Super Smash Bros. for Wii U, when a player battles Master Core, its final form resembles that of the orb below this stage.
|Stages in Super Smash Bros. Melee|
|Starter stages||Brinstar · Corneria · Fountain of Dreams · Great Bay · Green Greens · Icicle Mountain · Jungle Japes · Kongo Jungle · Mushroom Kingdom · Mute City · Onett · Pokémon Stadium · Princess Peach's Castle · Rainbow Cruise · Temple · Venom · Yoshi's Island · Yoshi's Story|
|Unlockable stages||Battlefield · Big Blue · Brinstar Depths · Final Destination · Flat Zone · Fourside · Mushroom Kingdom II · Poké Floats|
|Unlockable Past Stages||Dream Land · Kongo Jungle · Yoshi's Island|