Master Hand (SSBB)
Master Hand reprises his role as the final boss of Classic Mode in Super Smash Bros. Brawl, and once again is fought on Final Destination. His attacks are very similar to that of his Melee form with some changes. The amount of HP he has is still dependent on the difficulty as well. Crazy Hand also returns in Classic Mode, if certain conditions are met. On Intense difficulty, several attacks gain OHKO power.
Role in The Subspace Emissary
Master Hand also appears in The Subspace Emissary, as the one giving orders to Ganondorf, Bowser and Wario. Soon after a Subspace Bomb is used on King Dedede's castle, Ganondorf receives new orders from Master Hand via a video screen.
However, when all of the characters arrive in Subspace, Ganondorf reports to Master Hand after betraying Bowser. When Master Hand reveals himself, however, Ganondorf sees that he has actually been under the control of a powerful being called Tabuu. Tabuu had enslaved Master Hand using chains of light knowing that he could control and use him for recruiting fighters to aid him in his goals.
Ganondorf defiantly attempts to attack Tabuu but is easily knocked back, though his fall breaks the chains of light that Tabuu used to control Master Hand with, thus freeing him. Master Hand subsequently falls into the ground, bleeding from where he was enchained. Master Hand too attempts to strike Tabuu but is beaten with little effort, collapsing once again into the ground and lying motionless in defeat.
HP and damage taken
Like all bosses in Brawl, Master Hand gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game.
Like all other enemies in the game, Master Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Unlike the previous games Master Hand is not playable, just controllable, and some moves cannot be used as some will freeze the game, however the public codes disable these moves. The reason why he is not playable is because all bosses in Brawl are in a class completely separate from the playable characters, just like how Sandbag is now considered an item instead of a character like in Melee. The start button self-destructs any boss.
When an attack hits, the difficulty is multiplied by the difficulty multiplier, and is then added to the base damage.
In combination with Crazy Hand
The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, see Crazy Hand (SSBB).
While Crazy Hand determines when a combo move will be used, it is Master Hand's choice which one to use.
Changes from Melee to Brawl