Roturret's name is a combination of the words rotate and turret, based on how it moves in circles to take aim and fires ammunition like a turret gun.
A Roturret first appears in the Skyworld level. It is a stationary turret with a skull-like face that rotates from its center, charges and shoots at the player. When attacked it spins around, losing its aim. In total, a Roturret shoots six laser shots towards the player, which can be reflected back. The turrets are spaced far enough that even if it is pointing right at a target, the shots can actually miss as they go past either side of the character.
An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart—it'll cease fire when you put up your guard.
Roturret appear as an enemy, keeping its Brawl behavior. It is more durable than the common enemies, but does not pose a large threat.
Some Roturrets appear in the Subspace Emissary-themed waves in the generic version of the Vs. Enemy Team final battle.
This enemy from the Subspace Army in Super Smash Bros. Brawl hangs in the air and fires at fighters with its two cannons. The last of the three pairs of shots it fires has much higher launching capabilities, so watch out! Hitting it between the two cannons can disrupt its firing—or even completely destroy it!
This enemy from the Subspace Army in Super Smash Bros. Brawl hangs in the air and fires at fighters with its two cannons. The last of the three pairs of shots it fires has much higher launching capabilities, so watch out! Try hitting it between the two cannons to incapacitate it or even destroy it completely.