Kritters are the basic enemies of the classic Donkey Kong Country games, with a role similar to Mario's Goombas. They damage the player on contact, and can be defeated by a jump, a rolling tackle, or a thrown barrel. Green Kritters walk back and forth, while blue Kritters move around by jumping.
A member of the Kremlings. Led by King K. Rool, Kritters are the grunts of the army. They appear frequently in Donkey Kong Country in green, purple, blue, and other color variations—the blue ones will jump after Donkey Kong. Kritters also appear in Donkey Kong: Barrel Blast/Jet Race, pounding those barrels in pursuit of Donkey Kong.
An underling of King K. Rool and the one and only goalie of Super Mario Strikers. In other words, it doesn't matter what team you play as—your goalie is going to be Kritter. Despite being at the very bottom of the Kremling ranks, he's responsible for what many might consider to be the toughest AND most important field position.
Green and blue Kritters appear as enemies. Both types walk around and turn at ledges, but will attack differently if they spot a player:
Both Kritter types are also part of the enemy waves in the generic version of the Vs. Enemy Team final battle.
The Kritter trophy appears in both versions of the game.
Kritter appears as a spirit for the game's Spirit mode.