List of SSBM trophies (Donkey Kong series)

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This article is about Donkey Kong trophies in Melee. For Donkey Kong trophies in Brawl, see here. For links to all trophies, see List of trophies.

Most trophies ("figures" or "figurines" in Japan) in Super Smash Bros. Melee can be obtained through the lottery (labeled as random in how to unlock). Other trophies, particularly those of playable characters and their smashes, can be obtained by playing Classic Mode, Adventure Mode, and All-Star Mode respectively. Trophies can also be obtained by completing several challenges. There are 293 trophies in all in Melee, some of which tend to be rarer than others.

The following is a list of the nine trophies from the Donkey Kong series which appear in Melee.

# Name Image First Game / Move Description
4 Donkey Kong Donkey Kong Trophy Melee.png Donkey Kong
Arcade 1981
While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.
5 Donkey Kong [Smash] Donkey Kong Trophy (Smash).png B: Giant Punch
Smash B: Headbutt
Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponents in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master.
6 Donkey Kong [Smash] Donkey Kong Trophy (Smash 2).png Up & B: Spinning Kong
Down & B: Hand Slap
Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover.
97 Hammer Hammer Trophy Melee.png Donkey Kong
Arcade 1981
If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
113 Barrel Cannon Barrel Cannon Trophy Melee.png Donkey Kong Country
11/94
The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.
167 Klap Trap Klap Trap Trophy Melee.png Donkey Kong Country
11/94
This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but its powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it.
217 Dixie Kong Dixie Kong Trophy Melee.png Donkey Kong Country 2: Diddy's Kong Quest
12/95
More than just Diddy Kong's girlfriend, Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air.
218 King K. Rool King K. Rool Trophy Melee.png Donkey Kong Country
11/94
The demented head of the Kremlings and big boss in the Donkey Kong series. K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is.
276 Donkey Kong Jr. Donkey Kong Jr. Trophy.png Donkey Kong Junior
Arcade 1982
Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled at kart racing, tennis, and mathematics.

Notes[edit]

  • Dixie Kong debuted in Donkey Kong Country 2: Diddy's Kong Quest. The game was released in November of 1995, but Super Smash Bros. Melee erroneously lists the game's release date as December of that year, even though that game's European release was in December.


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