Adventure Mode (SSBM)
Adventure Mode (アドベンチャー, Adventure) or simply called Adventure, is one of three single player modes in Super Smash Bros. Melee. In this mode, the player must traverse a longer sequence of stages found in Classic Mode, and some of the stages require more effort; some, for instance, lack fighting altogether, while others feature challenges the player must traverse before finally clearing the stage. Like in Classic Mode, the player can choose their character, the number of stocks, and difficulty. While the mode generally follows a fixed route, there are possible variations within battles depending on what actions the player performs.
The Adventure Mode acts as a method to showcase almost all of the game's starter character universes, as well as a slightly more in-depth single player experience than the more arcade-styled Classic Mode. It can also be seen as the enhanced successor to 1P Game from the original Super Smash Bros. which did not return proper for Super Smash Bros. Melee. The Yoshi Team, Giant DK, the Kirby Team, and Metal Mario return as opponent characters in this mode.
For the former point, all of the starting universes (with the first 9 stages matching Smash 64's playable character roster; counting both the universes F-Zero and EarthBound for Captain Falcon and Ness ) are represented by one stage. The only exception is the Yoshi universe, which is incorporated in the Mario universe. Adding to this, some unlockable characters such as Jigglypuff and Luigi can appear in the mode if they are unlocked. Of note is that, with the exception of the Yoshi universe (which is instead incorporated in the Mario universe), stages 1-9 focus with a universe from Smash 64's playable character roster (including Mario, Donkey Kong, The Legend of Zelda, Metroid, Kirby, Star Fox, Pokemon, F-Zero, and EarthBound).
For the latter, while the Adventure Mode does feature typical one-on-one fights common in the Classic mode, some fights are considerably less straightforward, or follow a theme; for instance, Stage 7: Pokémon Stadium pits the player against a team of 12 Pikachu, as well as the potential for Jigglypuff and Pichu (but must first be unlocked), but only with Poké Balls as available items, mirroring the Pokémon series' gameplay. Some stages also incorporate platforming elements prior to fighting, such as Stage 3: Underground Maze, and others, such as the Escape From Brinstar segment in Stage 4: Brinstar, lack fighting altogether. Another point of interest in the mode is the inclusion of various enemies in the stages that are not fighters, but rather, serve as obstacles to the player; among these include Goombas and ReDeads. Adding to this depth of making the Adventure Mode more involved, the stages follow a loose narrative, involving the player's character traveling to different planets, as seen between Stages 4 and 5, and finally ending up at Stage 12: Final Destination.
Stage 1: Mushroom Kingdom
Part 1: Reach the Flagpole
The stage is known as Mushroom Kingdom, and the goal is to reach the finishing point in 7 minutes. On the player's way through the stage, they will encounter Goombas, Koopa Troopas, and Koopa Paratroopas. Halfway through the stage, the player will encounter some platforms that rise up to the next part.
The player will come to a platform with a Super Mushroom symbol on it. They will have to fight a team made up of 10 Yoshis in a locked battle. In order to progress, the player must defeat all of the Yoshis. After the player beats the Yoshis, they will encounter a few more Goombas and Koopas, but has no access to the section prior to the Yoshi stage. Finally, the player will see the finishing point flagpole with Toad running back and forth. Simply passing the flag completes the stage. Trophies are collectible in this stage.
Part 2: Team Mario and Peach Battle
This is the second part of the stage. The player must battle Mario and Peach on Princess Peach's Castle. On higher difficulties, they can abuse the central tower to combo the player. Peach and Mario have a habit to run to the opposite side of the castle when Banzai Bill approaches the castle. They will not attack the player until Banzai Bill explodes, unless the player comes near. Defeating both of them will allow the player to move on to the next match.
Alternate part 2: Team Luigi and Peach Battle
If the player finishes part 1 with a "2" as the second digit in the seconds place (a time with X:X2:XX), a cutscene will initiate where Luigi footstools over Mario onto the castle's roof, resulting in the fight being against Luigi and Peach instead of Mario and Peach. Defeating the pair in under a minute and completing the rest of Adventure Mode with no continues will result in getting the chance to unlock Luigi.
Stage 2: Kongo Jungle
Part 1: Tiny Donkey Kong Team Battle
In the first part, the player must defeat two tiny, but unusually sturdy, Donkey Kongs on Kongo Jungle. If the player is Donkey Kong using the default costume, the first tiny Donkey Kong will wear its second alternate costume.
Part 2: Giant Donkey Kong Battle
Stage 3: Underground Maze
Part 1: Find the Triforce
The player must navigate though the non-linear Underground Maze and reach the Triforce with a time limit of 7 minutes. However, the Triforce can be in any one of six rooms, chosen at random. The other five rooms contain a Master Sword, and landing in a room with one will initiate a locked battle with Link. It is possible for the player to jump over the swords to avoid dueling Link. Defeating all five Links, however, gives the player a sizable 30000 points as part of the "Link Master" bonus.
The Underground Maze is infested with ReDeads, Octoroks, and Like Likes. These enemies can cause heavy damage, especially the ReDeads. The Underground Maze is large and easy to become lost in, with one area that has lava, which has a similar effect to touching the acid on the Brinstar stage. The player can collect trophies on the way.
Part 2: Zelda/Sheik Battle
Part 1: Samus Battle
Part 2: Escape Zebes
The goal of part 2 is to reach the finish point in 40 seconds before Zebes explodes. The player must jump up a series of platforms to get to the top of the Brinstar Escape Shaft. The stage is complete when the player reaches the top or runs out of time. Failing to reach the top in time will cost the player one stock, but still progress them to stage 5 should they have stock remaining (or choose to continue).
Stage 5: Green Greens
Part 1: Single Kirby Battle
Part 2: Kirby Team Battle
The player battles against 15 various Kirbys who each possess different character abilities. The battle once again takes place on Green Greens and the player has 4 minutes to complete it. Only the abilities of currently unlocked characters are chosen.
Part 3 (bonus): Giant Kirby Battle
If the player defeated the first Kirby and the Kirby team in less than 31 seconds each, they will be given the chance to fight Giant Kirby. Defeating the Giant Kirby will award the Giant Kirby KO bonus for 10000 points.
Part 1: Fox Battle
The player battles against Fox on Corneria and has a time limit of 4 minutes. Fox acts very defensively in this fight; the higher the difficulty, the more likely he is to simply run to the other end of the stage and only attack if approached.
Part 2: Fox Reborn Battle
The player will battle Fox once again. This time, Fox is wearing red and is far more aggressive, attacking the player rather than running away. A significant number of Arwings will be flying around the stage and firing their lasers, which can damage both the player and Fox. Beating Fox will be the same as last time, although he is slightly lighter. Defeating Fox for the second time completes the stage. If the player is using Fox in his default costume, he will wear red in both fights; if using Fox's red costume, he will wear his default in both.
Alternate part 2: Falco Battle
If the player has unlocked Falco, they will sometimes fight him instead. Falco's tactics are identical to Fox's. Falco always wears his red alternate costume instead of his default costume, and he will only wear his default costume if the player also uses Falco with his red costume.
Stage 7: Pokémon Stadium
The player will battle a team of twelve Pokémon. Most of the opponents will be Pikachu, though if Jigglypuff and Pichu have been unlocked, a minority of them may also appear as well. The only items that appear on the stage are Poké Balls, with more appearing on lower difficulties.
Stage 8: F-Zero Grand Prix
Part 1: Reach the Finish Line
The goal for part 1 is to reach the finish line in 4 minutes. As the player progresses towards the finish line, F-Zero race cars will speed through the track that the player is running on. A giant "!" on the screen indicates that race cars are approaching. If a car hits the player, then they will take 35% damage. The character will likely survive being hit once, but any subsequent impacts will likely lead to being KO'd. The player can jump on pink platforms that are situated throughout the stage to avoid being hit by the cars, and certain locations are safe for some characters to crouch. The player must reach the finish line in time to progress to part 2 of this stage. There are also trophies scattered throughout that may be collected.
Part 2: Captain Falcon Battle
Team Ness Battle
The player's goal is to defeat three Nesses in 4 minutes. The only item that will appear on the stage is Mr. Saturn, and in copious amounts. The Nesses rarely attack the player's character on lower difficulties. Instead, they travel around the stage to collect Mr. Saturns and throw them at the player. They will still attack if the player comes near. On higher difficulties, the Nesses will attack the players until Mr. Saturn appears. The second Ness will wear his second alternate costume, while the third Ness will wear his first alternate costume. If the player is Ness, the first Ness will wear his third alternate costume when the player is in the default costume.
Stage 10: Icicle Mountain
Survive the Scrolling Mountain + Team Ice Climber Battle
On the stage Icicle Mountain, the player must survive 51 seconds of constant upwards scrolling. Unlike the playable version of the stage, the scrolling speed is not random; it starts out very slowly and accelerates up to maximum speed when the time is almost up. The player has the option of moving the stage up faster by jumping onto higher up platforms. While the player is traveling upwards, they will encounter Topis and Polar Bears. Topis are usually found pushing Freezies, which are very common on the stage, while Polar Bears can jump to "bump" the stage upwards a bit. After 51 seconds have elapsed, the stage will slow to a medium pace and the player must battle two pairs of Ice Climbers with a remaining time limit of 3:09.
Stage 11: Battlefield
Part 1: Fighting Wire Frames Battle
Part 2: Metal Mario Battle/Metal Bros. Battle
In the second part, the player must battle Metal Mario. If Luigi is unlocked, then Metal Luigi will appear alongside Metal Mario. Defeating both causes the player to win the Metal Bros. KO bonus for 8000 points. This is the only mode to have items appear in a metal battle for the first time unlike the metal battles in Classic Mode.
Stage 12: Final Destination
Part 1: Giant Bowser Battle
Part 2 (bonus): Giga Bowser Battle
In the second part of this stage, the player must defeat Giga Bowser as the final battle. The player can only fight him if they meet the following conditions:
Once the player meets these conditions simultaneously, the player is placed into the fray against Giga Bowser. Defeating him will give the player the "Giga Bowser KO" bonus, adding 100,000 points to their score. Defeating him without using a continue gives the player the Giga Bowser trophy.
The player can only fight Giga Bowser prior to the 18-minute mark. If continues are used, Giga Bowser can be fought as many times as the player wishes, but once the limit has passed, Giga Bowser cannot be fought again and Adventure Mode is deemed as cleared when Giant Bowser is defeated.