Super Mushroom
|
The Super Mushroom (スーパーキノコ, Super Mushroom) is an item from the Mario series. ContentsOrigin[edit]![]() Super Mushroom sprites from (clockwise from top-left) Super Mario Bros., Super Mario Bros. 3, and Super Mario World The Super Mushroom made its debut in Super Mario Bros. as the Magic Mushroom and has become an important recurring item in later Mario games. The Super Mushroom allowed the player who touched it to grow larger and able to withstand a single hit from enemies and break Brick Blocks by jumping into them from underneath. It has since appeared in nearly every Mario sidescroller game (except for Super Mario Bros. 2, where it simply increased the player's health), as well as Super Mario 3D Land and Super Mario 3D World with the same effect. The Super Mushroom is considered an icon in the Super Mario series and serves as its series symbol in the Super Smash Bros. series. In the Mario Kart series, it also serves as the logo for the Mushroom Cup. Effect[edit]The Super Mushroom appears on the stage and keeps sliding to the right. In Super Smash Bros. Melee, it will slide left if it spawns on the right half of the stage. When a fighter touches it, it has the following effects:
The transformation lasts about ten seconds. Touching another Super Mushroom will reset the timer. Touching a Super Mushroom while under the effect of a Poison Mushroom and vice versa will restore a character to their normal size, whereas the effects of Lightning are canceled. In Super Smash Bros.[edit]The Super Mushroom does not appear as an item; however, Giant Donkey Kong, the opponent in the sixth stage of the 1P Game mode, features the effect of the Super Mushroom. In Super Smash Bros. Melee[edit]The Super Mushroom debuts as a transformation item, with the effects described above. Giant battles appear as a feature in Melee's Special Smash where all fighters become metal under the permanent effects of a Super Mushroom, and these effects (except for the fighter's pitch) can stack. Giant battles can also occur in Classic Mode. Trophy[edit]![]() Super Mushroom's trophy in Melee
In Super Smash Bros. Brawl[edit]![]() Super Mushroom on Pokémon Stadium 2 in Brawl The Super Mushroom returns as an item, reprising its behavior from Melee. When a fighter collects the Super Mushroom, they will strike a pose after touching the Super Mushroom, briefly relishing their increased size and lamenting their return to normal size. Most of the items held by the player, as well as their own projectiles, will be proportionate to their bigger size. Certain attacks or charge ups can be interrupted if a Super Mushroom touches the player in the course of doing an action. Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56× their normal damage, except for Wario, Wario-Man, Samus, Fox, Falco, Wolf, Captain Falcon, Squirtle, Ivysaur, Lucario, and Snake, where their direct attacks will deal 1.8× their normal damage. Giant battles also return as a Special Brawl feature and in Classic Mode. In a Giant Special Brawl, fighters are heavier, and take less knockback than normal. Their direct attacks also deal 1.64× their normal damage, but the multiplier increases to around 2.648× (3.08× for the previously mentioned characters) upon acquiring a Super Mushroom. Pitch can also now be altered further. Trophy[edit]![]() Super Mushroom's trophy in Brawl
Sticker[edit]
In Super Smash Bros. 4[edit]![]() The Super Mushroom in Super Smash Bros. for Wii U The Super Mushroom returns as an item, reprising its behavior from the previous games. Unlike in Brawl, all fighters who acquire a Super Mushroom will deal 1.56x their normal damage with their direct attacks. Giant battles are once again available as a Special Smash option and during Classic Mode. In a Giant Special Smash, fighters are heavier than normal, but unlike in Brawl, they don't receive any knockback taken reductions. Their direct attacks still deal 1.64x their normal damage, and the multiplier increases to 3.08x if they acquire a Super Mushroom. In a Tiny Special Smash, fighters who acquire Super Mushrooms will deal 0.676x their normal damage. In Training Mode, there is a glitch where the Super Mushroom may fail to increase the weight of the user until it is attacked at least once. As a Mii Costume[edit]The Super Mushroom serves as the basis for the Super Mushroom Hat headgear for the Mii Fighters. In Super Smash Bros. for Nintendo 3DS, it can be unlocked by playing Rival Smash for the first time. In Smash Tour[edit]The Super Mushroom appears as a red trophy item. When used, it makes the player's fighter start the battle in giant form. Using this trophy cancels the effect of a Poison Mushroom trophy used by an opponent. The Super Mushroom is one of the items that can appear during a Transformation Smash. Trophy[edit]![]() Super Mushroom's trophy in Super Smash Bros. for Nintendo 3DS ![]() Super Mushroom's trophy in Super Smash Bros. for Wii U
In Super Smash Bros. Ultimate[edit]The Super Mushroom returns once again as an item in Ultimate. Unlike in Brawl and Super Smash Bros 4., the fighters no longer strike a pose when they're growing or shrinking, making their animation similar of that to Melee. This also prevents certain attacks and animations from being interrupted when a player touches one. As a Mii Costume[edit]The Super Mushroom Hat returns as a default headgear for the Mii Fighters. Spirit[edit]The Super Mushroom also appears as an Advanced-class support spirit. It can only be purchased at Timmy & Tommy's. There are also several other spirits that will give the player the Super Mushroom effect at the start of a match.
Primary spirits[edit]Support spirits[edit]
Gallery[edit]Names in other languages[edit]Trivia[edit]
|