Super Mushroom
The Super Mushroom (スーパーキノコ, Super Mushroom) is an object from the Mario series, debuting as an item in Super Smash Bros. Melee. ContentsOrigin[edit]![]() Super Mushroom sprites from (clockwise from top-left) Super Mario Bros., Super Mario Bros. 3, and Super Mario World The Super Mushroom is an important aspect of the entire Mario series. Starting in Super Mario Bros., where it was originally called the Magic Mushroom, it made the user larger, allowing him to withstand a single hit from enemies and break Brick Blocks by jumping into them. Since then, it has appeared in nearly every Mario sidescroller, as well as Super Mario 3D Land and Super Mario 3D World, with the same effect, with the exception of Super Mario Bros. 2, where it simply increased the player's health. It has appeared so much in the Mario series that it is now considered an icon of it, and as a result it serves as its series symbol in the Smash games. Effect[edit]The Super Mushroom appears on the stage and keeps sliding to the right. In Melee, it will slide left if it spawns on the right half of the stage. A character touching it will grow larger, with the following effects:
The transformation lasts about ten seconds. Touching another Super Mushroom will reset the timer. Touching a Super Mushroom while under the effect of a Poison Mushroom and vice versa will restore a character to their normal size, whereas the effects of Lightning are canceled. In Super Smash Bros.[edit]The Super Mushroom does not appear in the game. Giant Donkey Kong, who has the effect of the Super Mushroom, is an opponent in the 6th stage of the 1P Game mode. The Super Mushroom also cameos as the Universe symbol of the Mario universe. In Super Smash Bros. Melee[edit]The Super Mushroom made its debut in the Super Smash Bros. series in Melee, with the effects described above. Additionally, in the Special mode Giant Melee, all players are permanently under the effects of one, and these effects (except pitch) can stack. Giant battles can also occur in Classic Mode. Trophy[edit]
Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off.
In Super Smash Bros. Brawl[edit]![]() Super Mushroom on Pokémon Stadium 2 in Brawl In Super Smash Bros. Brawl, characters strike a pose while growing/shrinking, briefly relishing their increased size and lamenting their return to normal size. Most of the items held by the player, as well as their own projectiles, will be proportionate to their bigger size. Certain attacks or charge ups can be interrupted if a Super Mushroom touches the player in the course of doing an action. Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56× their normal damage, except for Wario, Wario-Man, Samus, Fox, Falco, Wolf, Captain Falcon, Squirtle, Ivysaur, Lucario, and Snake, where their direct attacks will deal 1.8× their normal damage. Giant battles also return as a Special Brawl feature and in Classic Mode. In a Giant Special Brawl, fighters are heavier, and take less knockback than normal. Their direct attacks also deal 1.64× their normal damage, but the multiplier increases to around 2.648× (3.08× for the previously mentioned characters) upon acquiring a Super Mushroom. Pitch can also now be altered further. Trophy[edit]
Sticker[edit]
In Super Smash Bros. 4[edit]![]() The Super Mushroom in Super Smash Bros. for Wii U The Super Mushroom returns in Super Smash Bros. 4, keeping its prior behavior. Giant battles are once again available as a Special Smash option and during Classic Mode. There is now a glitch that occurs in training mode where the item may fail to increase the weight of the user until it is attacked at least once. Unlike in Super Smash Bros. Brawl, all fighters who acquire a Super Mushroom will deal 1.56x their normal damage with their direct attacks. In a Giant Special Smash, fighters are heavier than normal, but unlike in Super Smash Bros. Brawl, they don't receive any knockback taken reductions. Their direct attacks still deal 1.64x their normal damage, and the multiplier increases to 3.08x if they acquire a Super Mushroom. In a Tiny Special Smash, fighters who acquire Super Mushrooms will deal 0.676x their normal damage. The Super Mushroom also appears as headgear for Mii Fighters. In Smash Tour[edit]The Super Mushroom is a red trophy item: when selected, it makes the user start a battle under the effect of a Super Mushroom. Using this trophy cancels the effect of a Poison Mushroom trophy used by an opponent. The Super Mushroom is one of the items that can appear during a Transformation Smash. Trophy[edit]
In Super Smash Bros. Ultimate[edit]The Super Mushroom returns once again as an item in Ultimate. Unlike Brawl and Super Smash Bros 4., characters no longer strike a pose when they're growing or shrinking, making their animation similar of that to Melee. This also prevents certain attacks and animations from being interrupted when a player touches one. The Super Mushroom also returns as headgear for Mii Fighters. Spirit[edit]
There are also several other spirits that will give the player the Super Mushroom effect at the start of a match. Primary spirits[edit]Support spirits[edit]
Gallery[edit]Names in other languages[edit]Trivia[edit]
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