Super Smash Bros. series

Weight

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"Heavy" redirects here. For the Special Smash gravity condition, see Special gravity.
For the Californian smasher, see Smasher:Heavy.
BowserPichuWeightUltimate.gifWeight Balanced Ultimate.gif
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A weight demonstration from the Mushroom Kingdom stage.
Pichu and Bowser have very different weight values, while Lucario and Mythra have the same weight values.

Weight is a measurement of how much a character can resist knockback. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.

Overview[edit]

A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU
Weight Comparison 1 Brawl.gifLOL
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From Melee to Smash 4, some throws had different speeds depending on the weight of the character being thrown.

Weight is, in practice, understood as how difficult it is to send a character flying away. Because of this, it is generally considered an advantage for a character to be heavy, as less knockback makes it harder to KO a character. Additionally, in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4, many throws take longer to execute on heavier characters, giving the opponent being thrown more time to properly react to throws and to DI effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is released, the ending lag of the throw is increased and thus the viability of throw combos may be affected; for example, in Melee, Captain Falcon is not vulnerable to many of the up throw chain grabs (such as from Marth) that the space animals are vulnerable to despite his equivalently fast falling speed; in Brawl, the Ice Climbers' infinite chain grabs are more difficult to perform on heavyweights as the increased ending lag gives the player a smaller window in which to execute regrabs; and in Smash 4, Robin's down throw to up aerial "Checkmate" KO setup doesn't true combo for a KO on Bowser and Charizard at any percent, due to the combination of their weight extending the throw's ending lag enough and their slow falling speed allowing them to stay out of the up aerial's range at KO percents. In Super Smash Bros. Ultimate, weight is a factor in determining how much a character can be pushed by an opponent running into them, and how far they will push other opponents.

Super Smash Bros. characters are often divided into separate "weight classes", with the most common method being a separation of the roster into three roughly equal groups: lightweight, middleweight, and heavyweight. Weight class divisions are often arbitrary and not universally agreed upon. "Middleweights" are usually described as characters with a close to average weight, or a similar weight to Mario, who is often seen as the "default" character in Super Smash Bros. In Melee, "lightweight" usually encompasses characters who are knocked down by Fox's shine (with a weight of 85 or below); thus Marth is often considered a middleweight in NTSC but a lightweight in PAL, due to his decreased weight in that version of the game. In Brawl "lightweight" often encompasses characters who are knocked down by King Dedede's down throw, with a weight of 85 or below (Zelda, Sheik, and all lighter characters).

Another commonly used weight class is the "super heavyweights", which describes the heaviest characters in the series, who also usually have the largest sizes and hurtboxes and often shake the screen upon landing on the ground. These characters commonly include Donkey Kong, Bowser, King Dedede, Charizard, King K. Rool, Incineroar, Snake (Brawl only), and Ganondorf (Ultimate only).

Lighter characters do have their own advantages. Because of the higher knockback they receive, they can usually escape combos earlier. However, since weight affects high knockback values more than low ones, this advantage is less significant compared to the disadvantage of being easier to KO; the size of a character's hurtboxes, as well as their falling speed and gravity prior to Ultimate (and especially in Melee), have a larger impact than weight on how vulnerable a character is to combos. As previously mentioned, a few specific combos are less effective on lightweights to a much greater degree, such as Fox's waveshine combos in Melee and King Dedede's down throw chain grab in Brawl; in both cases, characters with a weight value below 86 receive enough knockback to the point where they are put into tumble, allowing them to tech or execute a floor recovery and escape subsequent uses of such moves, whereas heavier characters are stuck in their non tumble animation, making them very vulnerable. Other advantages to light weight include weight-sensitive platforms, such as those in Mushroom Kingdom and Rainbow Cruise, which fall slower while holding less weight, making them safer to use for lighter characters. Finally, certain weight-based throws have hitboxes that appear for very short lengths of time, and if the target is very light, the animation may progress so quickly that the hitbox appears and vanishes in less than a frame without hitting — this causes the lightest characters to take less damage, notably with Bowser's down throw in NTSC Melee and Link's down throw in Brawl, both of which miss their pre-throw hit on Jigglypuff (and Mr. Game & Watch in Bowser's case). Because of this, most throws with hitboxes from Brawl onwards are not weight dependent, although there are a few exceptions, such as Link's aforementioned down throw.

Heavier characters tend to have stronger attacks, longer range, worse recovery (that is; recoveries that are slower or cover less distance), bigger hurtboxes, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a loose trend that many characters defy in multiple ways — Captain Falcon is heavy but dashes incredibly quickly, Yoshi is heavy but has a high jump and weaker attacks, Wario is heavy but short and highly maneuverable especially in the air, Zelda is light but loaded with powerful attacks, Falco is light but has a very high falling speed, and Little Mac is light and speedy with excellent frame data but has among the worst recoveries in the games he appears in, which is the exact opposite of King K. Rool, who is heavy and slow with poor frame data but has a great recovery.

In single-player modes, sometimes unnaturally high weight is introduced to challenge the player, such as when fighting Metal Mario; this is often paired with additional knockback resistance, since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0.

On an additional note, some attacks are weight-independent, and will always act as if the target fighter's weight is set to 100; the amount of knockback dealt will remain consistent, no matter how light or heavy the target is. This is especially notable for attacks that have the bury, paralyze, or stun effects. However, other factors, such as knockback-taken multipliers, and knockback resistance, still affect the amount of knockback dealt.

Super Smash Bros. weight values[edit]

These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed. The conversion rate from the old system to the newer system is (200/weight) - 100.[1]

JPN
Rank Character Weight (coded) Weight (comparison)
1 DK's head icon from SSB. Donkey Kong 0.84 138.095
2 Samus's head icon from SSB. Samus 0.92 117.391
3 Yoshi's head icon from SSB. Yoshi 0.93 115.054
N/A GiantDonkeyKongHeadSSB.png Giant Donkey Kong 0.93 115.054
4-5 C. Falcon's head icon from SSB. Captain Falcon 0.96 108.333
Link's head icon from SSB. Link
6-8 Fox's head icon from SSB. Fox 1 100.000
Luigi's head icon from SSB. Luigi
Mario's head icon from SSB. Mario
N/A Metal Mario's head icon from SSB. Metal Mario 1 100.000
9 Ness's head icon from SSB. Ness 1.1 81.818
10 Pikachu's head icon from SSB. Pikachu 1.16 72.414
11 Kirby's head icon from SSB. Kirby 1.19 68.067
12 Jigglypuff's head icon from SSB. Jigglypuff 1.3 53.846
NA/AUS
Rank Character Weight (coded) Weight (comparison)
1 DK's head icon from SSB. Donkey Kong 0.83 140.964
2 Samus's head icon from SSB. Samus 0.92 117.391
3 Yoshi's head icon from SSB. Yoshi 0.93 115.054
N/A GiantDonkeyKongHeadSSB.png Giant Donkey Kong 0.93 115.054
4-5 C. Falcon's head icon from SSB. Captain Falcon 0.96 108.333
Link's head icon from SSB. Link
6-8 Fox's head icon from SSB. Fox 1 100.000
Luigi's head icon from SSB. Luigi
Mario's head icon from SSB. Mario
N/A Metal Mario's head icon from SSB. Metal Mario 1 100.000
9 Ness's head icon from SSB. Ness 1.1 81.818
10 Pikachu's head icon from SSB. Pikachu 1.16 72.414
11 Kirby's head icon from SSB. Kirby 1.19 68.067
12 Jigglypuff's head icon from SSB. Jigglypuff 1.3 53.846
EUR
Rank Character Weight (coded) Weight (comparison)
1 DK's head icon from SSB. Donkey Kong 0.83 140.964
2 Link's head icon from SSB. Link 0.9 122.222
3 Samus's head icon from SSB. Samus 0.92 117.391
4 Yoshi's head icon from SSB. Yoshi 0.93 115.054
N/A GiantDonkeyKongHeadSSB.png Giant Donkey Kong 0.93 115.054
5 C. Falcon's head icon from SSB. Captain Falcon 0.96 108.333
6-8 Fox's head icon from SSB. Fox 1 100.000
Luigi's head icon from SSB. Luigi
Mario's head icon from SSB. Mario
N/A Metal Mario's head icon from SSB. Metal Mario 1 100.000
9 Ness's head icon from SSB. Ness 1.1 81.818
10 Pikachu's head icon from SSB. Pikachu 1.16 72.414
11 Kirby's head icon from SSB. Kirby 1.19 68.067
12 Jigglypuff's head icon from SSB. Jigglypuff 1.3 53.846
  • All the Fighting Polygon Team members share their weight with their NTSC-J base counterpart in all versions.

Version differences[edit]

NTSC-U[edit]

  • Buff Donkey Kong's weight: 0.840.83

PAL (EUR)[edit]

  • Buff Link's weight: 0.960.9

Super Smash Bros. Melee weight values[edit]

Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. The Metal Box multiplies a character's base weight by 3, the Super Mushroom by 1.6, and the Poison Mushroom by 0.625.

The average weight value in NTSC version for all fighters is 90, while in the PAL version it still rounds down to 90, meaning that Peach, Sheik, and Zelda are the characters whose weights are the average.

NTSC
Rank Character Weight
N/A GigaBowserHeadSSBM.png Giga Bowser 140
1 BowserHeadSSBM.png Bowser 117
2 DonkeyKongHeadSSBM.png Donkey Kong 114
3 SamusHeadSSBM.png Samus 110
4 GanondorfHeadSSBM.png Ganondorf 109
5 YoshiHeadSSBM.png Yoshi 108
6-7 CaptainFalconHeadSSBM.png Captain Falcon 104
LinkHeadSSBM.png Link
8-10 DrMarioHeadSSBM.png Dr. Mario 100
LuigiHeadSSBM.png Luigi
MarioHeadSSBM.png Mario
N/A FightingWireFramesHeadSSBM.png Male Wireframe 100
N/A SandbagHeadSSBM.png Sandbag
11 NessHeadSSBM.png Ness 94
12-14 PeachHeadSSBM.png Peach 90
SheikHeadSSBM.png Sheik
ZeldaHeadSSBM.png Zelda
N/A FightingWireFramesHeadSSBM.png Female Wireframe 90
15 IceClimbersHeadSSBM.png Ice Climbers 88
16 MarthHeadSSBM.png Marth 87
17-19 MewtwoHeadSSBM.png Mewtwo 85
RoyHeadSSBM.png Roy
YoungLinkHeadSSBM.png Young Link
20-21 FalcoHeadSSBM.png Falco 80
PikachuHeadSSBM.png Pikachu
22 FoxHeadSSBM.png Fox 75
23 KirbyHeadSSBM.png Kirby 70
24-25 JigglypuffHeadSSBM.png Jigglypuff 60
MrGame&WatchHeadSSBM.png Mr. Game & Watch
26 PichuHeadSSBM.png Pichu 55
PAL
Rank Character Weight
N/A GigaBowserHeadSSBM.png Giga Bowser 140
1 BowserHeadSSBM.png Bowser 118
2 DonkeyKongHeadSSBM.png Donkey Kong 114
3 YoshiHeadSSBM.png Yoshi 111
4 SamusHeadSSBM.png Samus 110
5 GanondorfHeadSSBM.png Ganondorf 109
6-7 CaptainFalconHeadSSBM.png Captain Falcon 104
LinkHeadSSBM.png Link
8-9 DrMarioHeadSSBM.png Dr. Mario 100
LuigiHeadSSBM.png Luigi
N/A FightingWireFramesHeadSSBM.png Male Wireframe 100
N/A SandbagHeadSSBM.png Sandbag
10 MarioHeadSSBM.png Mario 98
11 NessHeadSSBM.png Ness 94
12-14 PeachHeadSSBM.png Peach 90
SheikHeadSSBM.png Sheik
ZeldaHeadSSBM.png Zelda
N/A FightingWireFramesHeadSSBM.png Female Wireframe 90
15 IceClimbersHeadSSBM.png Ice Climbers 88
16-19 MarthHeadSSBM.png Marth 85
MewtwoHeadSSBM.png Mewtwo
RoyHeadSSBM.png Roy
YoungLinkHeadSSBM.png Young Link
20-21 FalcoHeadSSBM.png Falco 80
PikachuHeadSSBM.png Pikachu
22 KirbyHeadSSBM.png Kirby 74
23 FoxHeadSSBM.png Fox 73
24-25 JigglypuffHeadSSBM.png Jigglypuff 60
MrGame&WatchHeadSSBM.png Mr. Game & Watch
26 PichuHeadSSBM.png Pichu 55

Version differences[edit]

PAL[edit]

  • Buff Kirby's weight: 70 → 74
  • Nerf Fox's weight: 75 → 73
  • Nerf Marth's weight: 87 → 85
  • Nerf Mario's weight: 100 → 98
  • Buff Yoshi's weight: 108 → 111
  • Buff Bowser's weight: 117 → 118

Super Smash Bros. Brawl weight values[edit]

This is a list of characters' weights in Super Smash Bros. Brawl.

The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average.

An icon for denoting incomplete things.
Rank Character Weight
N/A Giga Bowser 400
N/A Wario-Man 130
1 BowserHeadSSBB.png Bowser 120
2 DonkeyKongHeadSSBB.png Donkey Kong 116
3 SnakeHeadSSBB.png Snake 113
4 KingDededeHeadSSBB.png King Dedede 112
5 CharizardHeadSSBB.png Charizard 110
6 GanondorfHeadSSBB.png Ganondorf 109
7 SamusHeadSSBB.png Samus 108
8-9 WarioHeadSSBB.png Wario 107
YoshiHeadSSBB.png Yoshi
10 ROBHeadSSBB.png R.O.B. 106
11 IkeHeadSSBB.png Ike 105
12-13 CaptainFalconHeadSSBB.png Captain Falcon 104
LinkHeadSSBB.png Link
14 WolfHeadSSBB.png Wolf 102
15-16 IvysaurHeadSSBB.png Ivysaur 100
LucarioHeadSSBB.png Lucario
17 MarioHeadSSBB.png Mario 98
N/A Fighting Alloy Team 98
18 LuigiHeadSSBB.png Luigi 97
19 SonicHeadSSBB.png Sonic 95
20-22 LucasHeadSSBB.png Lucas 94
NessHeadSSBB.png Ness
PitHeadSSBB.png Pit
23 DiddyKongHeadSSBB.png Diddy Kong 93
24-25 IceClimbersHeadSSBB.png Ice Climbers 92
ToonLinkHeadSSBB.png Toon Link
26 PeachHeadSSBB.png Peach 90
27 MarthHeadSSBB.png Marth 87
28-29 SheikHeadSSBB.png Sheik 85
ZeldaHeadSSBB.png Zelda
30-31 FalcoHeadSSBB.png Falco 82
OlimarHeadSSBB.png Olimar
32 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 81
33 FoxHeadSSBB.png Fox 80
34-35 MetaKnightHeadSSBB.png Meta Knight 79
PikachuHeadSSBB.png Pikachu
36 KirbyHeadSSBB.png Kirby 78
37-38 MrGame&WatchHeadSSBB.png Mr. Game & Watch 75
SquirtleHeadSSBB.png Squirtle
39 JigglypuffHeadSSBB.png Jigglypuff 68

Super Smash Bros. 4 weight values[edit]

This is a list of characters' weights in Super Smash Bros. 4.

According to the game, weight is the base factor in determining how many powers can be equipped in Smash Run. There are other factors — namely a character's speed — so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25.

Certain updates have made slight alterations to the weights of characters, affecting both survivability and resistance to combos. These changes have not had a major effect on most characters in the metagame, with the exceptions of Sheik and Bowser, who are considered to be worse and better after their weight alterations, respectively.

The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average.

An icon for denoting incomplete things.
Rank Character Weight Power Limit
N/A Giga Bowser 400
N/A Giga Mac 140
1 Bowser's stock icon in Super Smash Bros. for Wii U. Bowser 130 29
2 Donkey Kong's stock icon in Super Smash Bros. for Wii U. Donkey Kong 122 27
3 King Dedede's stock icon in Super Smash Bros. for Wii U. King Dedede 119 28
4 Charizard's stock icon in Super Smash Bros. for Wii U. Charizard 116 27
5 Ganondorf's stock icon in Super Smash Bros. for Wii U. Ganondorf 113 29
6-7 Bowser Jr.'s stock icon in Super Smash Bros. for Wii U. Bowser Jr. 108 27
SamusHeadSSB4-U.png Samus
8-9 Ike's stock icon in Super Smash Bros. for Wii U. Ike 107 26
Wario's stock icon in Super Smash Bros. for Wii U. Wario 27
N/A Wario-Man
10 ROBHeadGreySSB4-U.png R.O.B. 106 26
11-13 Link's stock icon in Super Smash Bros. for Wii U. Link 104
Yoshi's stock icon in Super Smash Bros. for Wii U. Yoshi
Captain Falcon's stock icon in Super Smash Bros. for Wii U. Captain Falcon 25
14 RyuHeadSSB4-U.png Ryu 103
15-16 Mega Man's stock icon in Super Smash Bros. for Wii U. Mega Man 102
Shulk's stock icon in Super Smash Bros. for Wii U. Shulk
N/A Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Fighter (heaviest)
17-21 CloudHeadSSB4-U.png Cloud 100
Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Fighter (default)
21 Lucario's stock icon in Super Smash Bros. for Wii U. Lucario 99
N/A Mega Lucario
22-24 CorrinHeadSSB4-U.png Corrin 98 25
Dr. Mario's stock icon in Super Smash Bros. for Wii U. Dr. Mario
Mario's stock icon in Super Smash Bros. for Wii U. Mario
N/A Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Mii Gunner's stock icon in Super Smash Bros. for Wii U. Mii Fighter (lightest) 97
25-26 Luigi's stock icon in Super Smash Bros. for Wii U. Luigi 24
Villager's stock icon in Super Smash Bros. for Wii U. Villager
27-29 Dark Pit's stock icon in Super Smash Bros. for Wii U. Dark Pit 96
Pit's stock icon in Super Smash Bros. for Wii U. Pit
Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U. Wii Fit Trainer
30-32 Robin's stock icon in Super Smash Bros. for Wii U. Robin 95
RoyHeadSSB4-U.png Roy 25
Pac-Man's stock icon in Super Smash Bros. for Wii U. Pac-Man
33-36 Ness's stock icon in Super Smash Bros. for Wii U. Ness 94
LucasHeadSSB4-U.png Lucas
Sonic's stock icon in Super Smash Bros. for Wii U. Sonic 23
Greninja's stock icon in Super Smash Bros. for Wii U. Greninja 24
37-38 Diddy Kong's stock icon in Super Smash Bros. for Wii U. Diddy Kong 93
Toon Link's stock icon in Super Smash Bros. for Wii U. Toon Link
39-40 Duck Hunt's stock icon in Super Smash Bros. for Wii U. Duck Hunt 91 23
Palutena's stock icon in Super Smash Bros. for Wii U. Palutena
41-42 Lucina's stock icon in Super Smash Bros. for Wii U. Lucina 90
Marth's stock icon in Super Smash Bros. for Wii U. Marth
43 Peach's stock icon in Super Smash Bros. for Wii U. Peach 89
44 Zelda's stock icon in Super Smash Bros. for Wii U. Zelda 85 22
45 BayonettaHeadSSB4-U.png Bayonetta 84 25
46-47 Falco's stock icon in Super Smash Bros. for Wii U. Falco 82 22
Little Mac's stock icon in Super Smash Bros. for Wii U. Little Mac 23
48 Sheik's stock icon in Super Smash Bros. for Wii U. Sheik 81 24
49-50 Zero Suit Samus's stock icon in Super Smash Bros. for Wii U. Zero Suit Samus 80 23
Meta Knight's stock icon in Super Smash Bros. for Wii U. Meta Knight 22
51-54 Fox's stock icon in Super Smash Bros. for Wii U. Fox 79 24
Olimar's stock icon in Super Smash Bros. for Wii U. Olimar 23
Pikachu's stock icon in Super Smash Bros. for Wii U. Pikachu
Kirby's stock icon in Super Smash Bros. for Wii U. Kirby 21
55 Rosalina and Luma's stock icon in Super Smash Bros. for Wii U. Rosalina & Luma 77 22
56 Mr. Game & Watch's stock icon in Super Smash Bros. for Wii U. Mr. Game & Watch 75 23
57 Mewtwo's stock icon in Super Smash Bros. for Wii U. Mewtwo 74 25
58 Jigglypuff's stock icon in Super Smash Bros. for Wii U. Jigglypuff 68 21

Update history[edit]

1.1.3[edit]

  • Buff Ganondorf's weight: 112 → 113
  • Buff Kirby's weight: 77 → 79
  • Nerf Sonic's weight: 95 → 94

1.1.4[edit]

  • Nerf Rosalina's weight: 78 → 77
  • Nerf Sheik's weight: 85 → 84
  • Nerf Zero Suit Samus's weight: 81 → 80

1.1.5[edit]

  • Buff Bowser's weight: 128 → 130
  • Buff Charizard's weight: 115 → 116
  • Buff Mewtwo's weight: 72 → 74
  • Nerf Sheik's weight: 84 → 81

Super Smash Bros. Ultimate weight values[edit]

This is a list of characters' weights in Super Smash Bros. Ultimate.

Mii Fighters now have their weight determined by their class rather than their size modifiers from their creation.

The average weight value for all fighters is rounded down to 95.92, meaning that Pit, Dark Pit, Ivysaur, and Wii Fit Trainer are the characters whose weights are closest to the average.

Rank Character Weight
N/A Giga Bowser 150
1 BowserHeadSSBU.png Bowser 135
2 KingKRoolHeadSSBU.png King K. Rool 133
3-4 DonkeyKongHeadSSBU.png Donkey Kong 127
KingDededeHeadSSBU.png King Dedede
5 GanondorfHeadSSBU.png Ganondorf 118
6-7 CharizardHeadSSBU.png Charizard 116
IncineroarHeadSSBU.png Incineroar
N/A Sandbag 115
8 KazuyaHeadSSBU.png Kazuya 113
9 PiranhaPlantHeadSSBU.png Piranha Plant 112
10-13 SamusHeadSSBU.png Samus 108
DarkSamusHeadSSBU.png Dark Samus
BowserJrHeadSSBU.png Bowser Jr.
TerryHeadSSBU.png Terry
14-18 WarioHeadSSBU.png Wario 107
IkeHeadSSBU.png Ike
RidleyHeadSSBU.png Ridley
SimonHeadSSBU.png Simon
RichterHeadSSBU.png Richter
19-21 SnakeHeadSSBU.png Snake 106
ROBHeadGreySSBU.png R.O.B.
Banjo&KazooieHeadSSBU.png Banjo & Kazooie
22-26 LinkHeadSSBU.png Link 104
YoshiHeadSSBU.png Yoshi
CaptainFalconHeadSSBU.png Captain Falcon
MiiGunnerHeadSSBU.png Mii Gunner
MinMinHeadSSBU.png Min Min
27-28 RyuHeadSSBU.png Ryu 103
KenHeadSSBU.png Ken
29 MegaManHeadSSBU.png Mega Man 102
30 HeroHeadSSBU.png Hero 101
31-32 MiiSwordfighterHeadSSBU.png Mii Swordfighter 100
CloudHeadSSBU.png Cloud
33-36 MarioHeadSSBU.png Mario 98
DrMarioHeadSSBU.png Dr. Mario
CorrinHeadSSBU.png Corrin
PyraHeadSSBU.png Pyra
37-39 LuigiHeadSSBU.png Luigi 97
ShulkHeadSSBU.png Shulk
BylethHeadSSBU.png Byleth
40-43 PitHeadSSBU.png Pit 96
DarkPitHeadSSBU.png Dark Pit
IvysaurHeadSSBU.png Ivysaur
WiiFitTrainerHeadSSBU.png Wii Fit Trainer
44-47 RoyHeadSSBU.png Roy 95
ChromHeadSSBU.png Chrom
Pac-ManHeadSSBU.png Pac-Man
RobinHeadSSBU.png Robin
48-51 NessHeadSSBU.png Ness 94
LucasHeadSSBU.png Lucas
MiiBrawlerHeadSSBU.png Mii Brawler
InklingHeadSSBU.png Inkling
52 JokerHeadSSBU.png Joker 93
53-58 IceClimbersHeadSSBU.png Ice Climbers 92
LucarioHeadSSBU.png Lucario
WolfHeadSSBU.png Wolf
VillagerHeadSSBU.png Villager
Steve's stock icon. Steve
MythraHeadSSBU.png Mythra
59-60 ToonLinkHeadSSBU.png Toon Link 91
PalutenaHeadSSBU.png Palutena
61-63 MarthHeadSSBU.png Marth 90
LucinaHeadSSBU.png Lucina
DiddyKongHeadSSBU.png Diddy Kong
64-65 PeachHeadSSBU.png Peach 89
DaisyHeadSSBU.png Daisy
66-68 YoungLinkHeadSSBU.png Young Link 88
GreninjaHeadSSBU.png Greninja
IsabelleHeadSSBU.png Isabelle
69 LittleMacHeadSSBU.png Little Mac 87
70-71 SonicHeadSSBU.png Sonic 86
DuckHuntHeadSSBU.png Duck Hunt
72-73 ZeldaHeadSSBU.png Zelda 85
SoraHeadSSBU.png Sora
74-75 FalcoHeadSSBU.png Falco 82
Rosalina&LumaHeadSSBU.png Rosalina & Luma
76 BayonettaHeadSSBU.png Bayonetta 81
77-78 MetaKnightHeadSSBU.png Meta Knight 80
ZeroSuitSamusHeadSSBU.png Zero Suit Samus
79-83 KirbyHeadSSBU.png Kirby 79
PikachuHeadSSBU.png Pikachu
MewtwoHeadSSBU.png Mewtwo
OlimarHeadSSBU.png Olimar
Sephiroth's stock icon. Sephiroth
84 SheikHeadSSBU.png Sheik 78
85 FoxHeadSSBU.png Fox 77
86-87 MrGame&WatchHeadSSBU.png Mr. Game & Watch 75
SquirtleHeadSSBU.png Squirtle
88 JigglypuffHeadSSBU.png Jigglypuff 68
89 PichuHeadSSBU.png Pichu 62

Update history[edit]

3.0.0[edit]

  • Buff Mewtwo's weight: 77 → 79

Trivia[edit]

  • According to Super Smash Bros. Melee's Blue Smash Trophy of Mario, his mass is the standard upon which other fighters are measured. While this is technically true, as he is coded with a "default" weight of 100, he has slightly above-average weight in every game since Melee; the average tends to be around 90 to 95. Furthermore, starting in the PAL version of Melee and continuing through Ultimate, Mario is coded with a weight of 98, slightly less than the "default" of 100.
  • In each game, the enemy team (not counting the Fighting Mii Team) all have the same weight as Mario, despite each being based on characters of different weights.
    • However, one exception applies to the Female Wire Frame in Melee, who has a weight of 90. This is due to the development team copying Zelda's moveset over to the Female Wire Frame.
  • In Brawl, Giga Bowser and Wario-Man are programmed to have weights of 400 and 130, respectively; however, they cannot be knocked back, so their weight only has an effect on certain stage elements, such as Rainbow Cruise's seesaw platforms.
    • In Smash 4, Giga Bowser retains his weight of 400, and Giga Mac possesses a weight of 140; however, Wario-Man no longer has a higher weight than Wario. Additionally, unlike Giga Bowser, Giga Mac can be affected by windboxes (but is still unaffected by regular knockback), making him the only transforming character who has a weight change that can affect gameplay outside of stage elements.
  • Pichu is the lightest character in every Smash game it appears in, those being Melee and Ultimate. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable.
    • Likewise, Bowser is the heaviest playable character in every game since his debut in Melee, with Donkey Kong being the heaviest in the original Super Smash Bros. and the second heaviest in every game afterwards until Ultimate, where King K. Rool takes the runner-up spot instead.
  • A tip in Smash 4 states that Kirby is the third-lightest character in the game, and Mr. Game & Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect (he is now the fifth-lightest, tied with Fox, Olimar, and Pikachu, while Mr. Game & Watch is now the third-lightest).
  • Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is Finishing Touch in Smash 4.
  • Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
  • The European PAL version of the original Super Smash Bros. is the only version of any Smash game where Link and Captain Falcon do not weigh the same.
  • For some characters, weights in the Smash series are sometimes inconsistent with those for said characters in other games, possibly due to balancing purposes rather than accuracy to source material. Yoshi, for example, is a heavyweight in every Smash title, but is in the medium and light classes in the Mario Kart series. The inverse is true for Rosalina, although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight). Another character, Mewtwo, weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in every Smash game in which it is a playable character. However, it is explained in Melee that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float. Sephiroth is, similarly, one of the lightest humanoid characters, despite having a canon given weight of 191 pounds; whether this is due to using telekinetic movement or simply to suit his Ultimate playstyle is not currently explained.
  • Losing 27 units from his debut in the original game to Melee, Donkey Kong has the largest weight reduction of any character in the series from one game to the next.
    • Fox’s weight reduction from the first installment to Melee is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
    • Likewise, Mr. Game & Watch has had the greatest increase in weight, with 15 units being added in the transition to Brawl from Melee.

References[edit]

  1. ^ [1]