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Super Smash Bros. series
"Heavy" redirects here. For the Special Smash gravity condition, see Special gravity.
Weight Comparison 1 Brawl.gifWeight Comparison 2 Brawl.gif
Mario's back throw speed differs depending on the weight of the character being thrown.

Weight is a measurement of how much a character can resist knockback. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.


A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU

Weight is, in practice, understood as how difficult it is to send a character flying away. In this sense, it is generally considered an advantage for a character to be heavy, as less knockback makes it harder to KO a character. Additionally, many throws take longer to execute on heavier characters, giving the opponent being thrown more time to properly react to throws and to DI effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is released, the viability of throw combos may be affected; for example, Mr. Game & Watch's down-throw-to-down-smash combo isn't guaranteed on heavier characters who don't tech the throw; the Ice Climbers' infinite chain grabs in Brawl are more difficult to perform on heavyweights; and in Melee, Captain Falcon is not vulnerable to many of the up throw chain throws (such as from Marth) that the space animals are vulnerable to, since although equivalent falling speed to them, his heavier weight reduces knockback.

Lighter characters do have a few advantages. Weight-sensitive platforms such as those in Mushroom Kingdom and Rainbow Cruise fall slower while holding less weight, making them safer to use for lighter characters. Many combos are less effective on lighter characters because their higher received knockback makes it easier to escape — these combos include some of Fox's waveshine combos in Melee and King Dedede's chaingrab in Brawl, where characters below a certain weight usually receive enough knockback to escape. Finally, certain weight-based throws have hitboxes that appear for very short lengths of time, and if the target is very light, the animation may progress so quickly that the hitbox appears and vanishes in less than a frame without hitting — this causes the lightest characters to take less damage, notably with Bowser's down throw in NTSC Melee and Link's down throw in Brawl, both of which miss their pre-throw hit on Jigglypuff. As of Ultimate, weight dependent throws are no longer present. In addition, weight is now a factor in determining how much a character can be pushed by an opponent running into them, and how far they will push other opponents.

Heavier characters tend to have stronger attacks, longer range, worse recovery (that is; recoveries that are slower or cover less distance), bigger hurtboxes, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a a loose trend that many characters defy in some way — Captain Falcon is heavy but dashes incredibly fast, Yoshi is heavy but has a good jump and weaker attacks, Wario is heavy but short and highly maneuverable, Zelda is light-medium with slow and strong attacks, Falco is light with a very high falling speed and lackluster vertical recovery, and Little Mac is light but is considered among the worst at recovering in his games.

In single player modes, sometimes unnaturally high weight is introduced to challenge the player, such as when fighting Metal Mario; this is often paired with additional knockback resistance, since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0.

On an additional note, some attacks are weight-independent, and will always act as if the target fighter's weight is set to 100; the amount of knockback dealt will remain consistent, no matter how light or heavy the target is. This is especially notable for attacks that have the bury, paralyze, or stun effects. However, other factors, such as knockback taken multipliers, and knockback resistance, would still affect the amount of knockback dealt.

Super Smash Bros. weight values[edit]

These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed.[1]

Super Smash Bros. Melee weight values[edit]

Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. The Metal Box multiplies a character's base weight by 3, the Super Mushroom by 1.6, and the Poison Mushroom by 0.625.

Super Smash Bros. Brawl weight values[edit]

This is a list of characters' weights in Super Smash Bros. Brawl.

Rank Character Weight
1 BowserHeadSSBB.png Bowser 120
2 DonkeyKongHeadSSBB.png Donkey Kong 116
3 SnakeHeadSSBB.png Snake 113
4 KingDededeHeadSSBB.png King Dedede 112
5 CharizardHeadSSBB.png Charizard 110
6 GanondorfHeadSSBB.png Ganondorf 109
7 SamusHeadSSBB.png Samus 108
8-9 WarioHeadSSBB.png Wario 107
8-9 YoshiHeadSSBB.png Yoshi 107
10 ROBHeadSSBB.png R.O.B. 106
11 IkeHeadSSBB.png Ike 105
12-13 CaptainFalconHeadSSBB.png Captain Falcon 104
12-13 LinkHeadSSBB.png Link 104
14 WolfHeadSSBB.png Wolf 102
15-16 IvysaurHeadSSBB.png Ivysaur 100
15-16 LucarioHeadSSBB.png Lucario 100
17 MarioHeadSSBB.png Mario 98
18 LuigiHeadSSBB.png Luigi 97
19 SonicHeadSSBB.png Sonic 95
20-22 LucasHeadSSBB.png Lucas 94
20-22 NessHeadSSBB.png Ness 94
20-22 PitHeadSSBB.png Pit 94
23 DiddyKongHeadSSBB.png Diddy Kong 93
24-25 IceClimbersHeadSSBB.png Ice Climbers 92
24-25 ToonLinkHeadSSBB.png Toon Link 92
26 PeachHeadSSBB.png Peach 89
27 MarthHeadSSBB.png Marth 87
28-29 SheikHeadSSBB.png Sheik 85
28-29 ZeldaHeadSSBB.png Zelda 85
30-31 FalcoHeadSSBB.png Falco 82
30-31 OlimarHeadSSBB.png Olimar 82
32 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 81
33 FoxHeadSSBB.png Fox 80
34-35 MetaKnightHeadSSBB.png Meta Knight 79
34-35 PikachuHeadSSBB.png Pikachu 79
36 KirbyHeadSSBB.png Kirby 78
37-38 MrGame&WatchHeadSSBB.png Mr. Game & Watch 75
37-38 SquirtleHeadSSBB.png Squirtle 75
39 JigglypuffHeadSSBB.png Jigglypuff 68

Super Smash Bros. 4 weight values[edit]

This is a list of characters' weights in Super Smash Bros. 4.

According to the game, weight is the base factor in determining how many powers can be equipped in Smash Run. There are other factors — namely a character's speed — so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25.

Certain updates have made slight alterations to the weights of characters, affecting both survivability and resistance to combos. These changes have not had a major effect on most characters in the metagame, with the exceptions of Sheik and Bowser, who are considered to be worse and better after their weight alterations, respectively.

Rank Character Weight Power Limit
+2 Giga Bowser 400
+1 Giga Mac 140
1 BowserHeadSSB4-U.png Bowser 130 29
2 DonkeyKongHeadSSB4-U.png Donkey Kong 122 27
3 KingDededeHeadSSB4-U.png King Dedede 119 28
4 CharizardHeadSSB4-U.png Charizard 116 27
5 GanondorfHeadSSB4-U.png Ganondorf 113 29
6-7 BowserJrHeadSSB4-U.png Bowser Jr. 108 27
6-7 SamusHeadSSB4-U.png Samus 108 27
8-9 IkeHeadSSB4-U.png Ike 107 26
8-9 WarioHeadSSB4-U.png Wario 107 27
n/a Wario-Man 107
10 ROBHeadSSB4-U.png R.O.B. 106 26
11-13 CaptainFalconHeadSSB4-U.png Captain Falcon 104 25
11-13 LinkHeadSSB4-U.png Link 104 26
11-13 YoshiHeadSSB4-U.png Yoshi 104 26
14 RyuHeadSSB4-U.png Ryu 103 25
15-16 MegaManHeadSSB4-U.png Mega Man 102 25
15-16 ShulkHeadSSB4-U.png Shulk 102 25
n/a MiiBrawlerHeadSSB4-U.png MiiSwordfighterHeadSSB4-U.png MiiGunnerHeadSSB4-U.png Mii Fighter (heaviest) 102 25
n/a MiiBrawlerHeadSSB4-U.png MiiSwordfighterHeadSSB4-U.png MiiGunnerHeadSSB4-U.png Mii Fighter (default) 100 25
17 CloudHeadSSB4-U.png Cloud 100 25
18 LucarioHeadSSB4-U.png Lucario 99 25
n/a Mega Lucario 99
19-21 CorrinHeadSSB4-U.png Corrin 98 25
19-21 DrMarioHeadSSB4-U.png Dr. Mario 98 25
19-21 MarioHeadSSB4-U.png Mario 98 25
22-23 LuigiHeadSSB4-U.png Luigi 97 24
22-23 VillagerHeadSSB4-U.png Villager 97 24
n/a MiiBrawlerHeadSSB4-U.png MiiSwordfighterHeadSSB4-U.png MiiGunnerHeadSSB4-U.png Mii Fighter (lightest) 97 25
24-26 DarkPitHeadSSB4-U.png Dark Pit 96 24
24-26 PitHeadSSB4-U.png Pit 96 24
24-26 WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer 96 24
27-29 Pac-ManHeadSSB4-U.png Pac-Man 95 25
27-29 RobinHeadSSB4-U.png Robin 95 24
27-29 RoyHeadSSB4-U.png Roy 95 25
30-33 GreninjaHeadSSB4-U.png Greninja 94 24
30-33 LucasHeadSSB4-U.png Lucas 94 25
30-33 NessHeadSSB4-U.png Ness 94 25
30-33 SonicHeadSSB4-U.png Sonic 94 23
34-35 DiddyKongHeadSSB4-U.png Diddy Kong 93 24
34-35 ToonLinkHeadSSB4-U.png Toon Link 93 24
36-37 DuckHuntHeadSSB4-U.png Duck Hunt 91 23
36-37 PalutenaHeadSSB4-U.png Palutena 91 23
38-39 LucinaHeadSSB4-U.png Lucina 90 23
38-39 MarthHeadSSB4-U.png Marth 90 23
40 PeachHeadSSB4-U.png Peach 89 23
41 ZeldaHeadSSB4-U.png Zelda 85 22
42 BayonettaHeadSSB4-U.png Bayonetta 84 25
43-44 FalcoHeadSSB4-U.png Falco 82 22
43-44 LittleMacHeadSSB4-U.png Little Mac 82 23
45 SheikHeadSSB4-U.png Sheik 81 24
46 ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus 80 23
47 MetaKnightHeadSSB4-U.png Meta Knight 80 22
48-51 FoxHeadSSB4-U.png Fox 79 24
48-51 KirbyHeadSSB4-U.png Kirby 79 21
48-51 OlimarHeadSSB4-U.png Olimar 79 23
48-51 PikachuHeadSSB4-U.png Pikachu 79 23
52 Rosalina&LumaHeadSSB4-U.png Rosalina 77 22
53 MrGame&WatchHeadSSB4-U.png Mr. Game & Watch 75 23
54 MewtwoHeadSSB4-U.png Mewtwo 74 25
55 JigglypuffHeadSSB4-U.png Jigglypuff 68 21

Update history[edit]


  • Change Ganondorf's weight: 112 → 113
  • Change Kirby's weight: 77 → 79
  • Change Sonic's weight: 95 → 94


  • Change Rosalina's weight: 78 → 77
  • Change Sheik's weight: 85 → 84
  • Change Zero Suit Samus's weight: 81 → 80


  • Change Bowser's weight: 128 → 130
  • Change Charizard's weight: 115 → 116
  • Change Mewtwo's weight: 72 → 74
  • Change Sheik's weight: 84 → 81

Super Smash Bros. Ultimate weight values[edit]

This is a list of characters' weights in Super Smash Bros. Ultimate.

Mii Fighters now have their weight determined by their class rather than their size modifiers from their creation.

The average weight value for all fighters is rounded down to 96.01, meaning that Pit, Dark Pit, Ivysaur, and Wii Fit Trainer are the characters whose weights are closest to the average.

Rank Character Weight
1 BowserHeadSSBU.png Bowser 135
2 KingKRoolHeadSSBU.png King K. Rool 133
3-4 DonkeyKongHeadSSBU.png Donkey Kong 127
3-4 KingDededeHeadSSBU.png King Dedede 127
5 GanondorfHeadSSBU.png Ganondorf 118
6-7 CharizardHeadSSBU.png Charizard 116
6-7 IncineroarHeadSSBU.png Incineroar 116
8 PiranhaPlantHeadSSBU.png Piranha Plant 112
9-12 SamusHeadSSBU.png Samus 108
9-12 DarkSamusHeadSSBU.png Dark Samus 108
9-12 BowserJrHeadSSBU.png Bowser Jr. 108
9-12 TerryHeadSSBU.png Terry 108
13-17 WarioHeadSSBU.png Wario 107
13-17 IkeHeadSSBU.png Ike 107
13-17 RidleyHeadSSBU.png Ridley 107
13-17 SimonHeadSSBU.png Simon 107
13-17 RichterHeadSSBU.png Richter 107
18-20 SnakeHeadSSBU.png Snake 106
18-20 ROBHeadSSBU.png R.O.B. 106
18-20 Banjo&KazooieHeadSSBU.png Banjo & Kazooie 106
21-24 LinkHeadSSBU.png Link 104
21-24 YoshiHeadSSBU.png Yoshi 104
21-24 CaptainFalconHeadSSBU.png Captain Falcon 104
21-24 MiiGunnerHeadSSBU.png Mii Gunner 104
25-26 RyuHeadSSBU.png Ryu 103
25-26 KenHeadSSBU.png Ken 103
27 MegaManHeadSSBU.png Mega Man 102
28 HeroHeadSSBU.png Hero 101
29-30 MiiSwordfighterHeadSSBU.png Mii Swordfighter 100
29-30 CloudHeadSSBU.png Cloud 100
31-33 MarioHeadSSBU.png Mario 98
31-33 DrMarioHeadSSBU.png Dr. Mario 98
31-33 CorrinHeadSSBU.png Corrin 98
34-35 LuigiHeadSSBU.png Luigi 97
34-35 ShulkHeadSSBU.png Shulk 97
36-39 PitHeadSSBU.png Pit 96
36-39 DarkPitHeadSSBU.png Dark Pit 96
36-39 IvysaurHeadSSBU.png Ivysaur 96
36-39 WiiFitTrainerHeadSSBU.png Wii Fit Trainer 96
40-43 RoyHeadSSBU.png Roy 95
40-43 ChromHeadSSBU.png Chrom 95
40-43 RobinHeadSSBU.png Robin 95
40-43 Pac-ManHeadSSBU.png Pac-Man 95
44-47 NessHeadSSBU.png Ness 94
44-47 LucasHeadSSBU.png Lucas 94
44-47 MiiBrawlerHeadSSBU.png Mii Brawler 94
44-47 InklingHeadSSBU.png Inkling 94
48 JokerHeadSSBU.png Joker 93
49-52 IceClimbersHeadSSBU.png Ice Climbers 92
49-52 LucarioHeadSSBU.png Lucario 92
49-52 WolfHeadSSBU.png Wolf 92
49-52 VillagerHeadSSBU.png Villager 92
53-54 ToonLinkHeadSSBU.png Toon Link 91
53-54 PalutenaHeadSSBU.png Palutena 91
55-57 MarthHeadSSBU.png Marth 90
55-57 DiddyKongHeadSSBU.png Diddy Kong 90
55-57 LucinaHeadSSBU.png Lucina 90
58-59 PeachHeadSSBU.png Peach 89
58-59 DaisyHeadSSBU.png Daisy 89
60-62 YoungLinkHeadSSBU.png Young Link 88
60-62 GreninjaHeadSSBU.png Greninja 88
60-62 IsabelleHeadSSBU.png Isabelle 88
63 LittleMacHeadSSBU.png Little Mac 87
64-65 SonicHeadSSBU.png Sonic 86
64-65 DuckHuntHeadSSBU.png Duck Hunt 86
66 ZeldaHeadSSBU.png Zelda 85
67-68 FalcoHeadSSBU.png Falco 82
67-68 RosalinaHeadSSBU.png Rosalina 82
69 BayonettaHeadSSBU.png Bayonetta 81
70-71 MetaKnightHeadSSBU.png Meta Knight 80
70-71 ZeroSuitSamusHeadSSBU.png Zero Suit Samus 80
72-75 KirbyHeadSSBU.png Kirby 79
72-75 PikachuHeadSSBU.png Pikachu 79
72-75 OlimarHeadSSBU.png Olimar 79
72-75 MewtwoHeadSSBU.png Mewtwo 79
76 SheikHeadSSBU.png Sheik 78
77 FoxHeadSSBU.png Fox 77
78-79 MrGame&WatchHeadSSBU.png Mr. Game & Watch 75
78-79 SquirtleHeadSSBU.png Squirtle 75
80 JigglypuffHeadSSBU.png Jigglypuff 68
81 PichuHeadSSBU.png Pichu 62

Update history[edit]


  • Change Mewtwo's weight: 77 → 79


  • According to Super Smash Bros. Melee's Blue Smash Trophy of Mario, his mass is the standard upon which other Smash fighters are measured. While this is true in NTSC Melee (having a weight of 100), the PAL version dropped Mario's weight to 98, which was slightly below-average. This was carried over for future installments.
    • The only character other than Mii Fighters to have a weight value of 100 since this change is Cloud.
  • In each game, the enemy team all have the same weight as Mario, despite each being based on characters of different weights.
    • However, one exception applies to the Female Wire Frame in Melee, who has a weight of 90. This is due to the development team copying Zelda's moveset over to the Female Wire Frame.
  • In Brawl, Giga Bowser and Wario-Man are programmed to have weights of 400 and 130, respectively; however, they cannot be knocked back, so their weight only has an effect on certain stage elements, such as Rainbow Cruise's see-saw platforms.
    • In Smash 4, Giga Bowser retains his weight of 400, and Giga Mac possesses a weight of 140, however Wario-Man no longer has a higher weight than Wario. Additionally, unlike Giga Bowser, Giga Mac can be affected by windboxes (but is still unaffected by regular knockback), making him the only transforming character who has a weight change that can affect gameplay outside of stage elements.
  • Pichu is the lightest character in every Smash game it appears in, those being Melee and Ultimate. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable.
    • Likewise, Bowser is the heaviest playable character in every game since his debut in Melee, with Donkey Kong being the heaviest in the original Super Smash Bros. and the second heaviest in every game afterwards until Ultimate where King K. Rool replaces him.
  • A tip in Smash 4 states that Kirby is the third lightest character in the game, and Mr. Game and Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect (he is now the fifth lightest, tied with Fox, Olimar, and Pikachu, while Mr. Game & Watch is now the third lightest).
  • Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is Finishing Touch.
  • Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
  • The PAL version of the original Super Smash Bros. is the only version of any Smash game where Link and Captain Falcon do not weigh the same.
  • For some characters, weights in the Smash series are sometimes inconsistent with those for said characters in other games. Yoshi, for example, is a heavyweight in every Smash title, but is in the medium and light classes in the Mario Kart series. The inverse is true for Rosalina, although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight). Another character, Mewtwo, weighs 269 pounds according to the Pokédex, but is one of the lightest characters in every Smash game in which it is a playable character. However, it is explained in Melee that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float.