Zero Suit Samus (SSBU)

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SSBU Icon.png
This article is about Zero Suit Samus's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Zero Suit Samus.
Zero Suit Samus
in Super Smash Bros. Ultimate
Zero Suit Samus SSBU.png
MetroidSymbol.svg
Universe Metroid
Other Smash Bros. appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Zero Laser
ZeroSuitSamusHeadSSBU.png
Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Once again, Zero Suit Samus is unconnected to the standard playable Samus, although she temporarily transforms into the latter during her Final Smash. Zero Suit Samus is classified as fighter #29.

As in Smash 4, Alésia Glidewell's portrayal of Zero Suit Samus from Brawl was repurposed for Ultimate.

How to unlock[edit]

  • Zero Suit Samus is the 19th character to be unlocked via Smash battles.
  • Zero Suit Samus is the second character in Fox's character unlock tree, after Captain Falcon.

Changes from Super Smash Bros. 4[edit]

Aesthetics[edit]

  • Change As with all veterans returning from SSB4, Zero Suit Samus's model mostly features a more subdued color scheme, though her eyes are a more vibrant green and less blue. Most of her suit is now a lighter shade of blue with a matte texture, which matches her in-game design in Metroid: Samus Returns.
  • Change While Zero Suit Samus retains some design elements from SSB4, the material of her Zero Suit no longer looks homogeneous. Her physique has been altered as well, with her figure now being leaner and more muscular, as in Samus Returns concept art.
  • Change Zero Suit Samus has a new idle animation. She now holds the Paralyzer up to her head similar to one of her idle poses and victory animation.
  • Change Zero Suit Samus's Grab aerial now droops and lays on the ground during landing lag.

Attributes[edit]

  • Buff Like all characters, Zero Suit Samus's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Zero Suit Samus dashes significantly faster.

Ground attacks[edit]

  • Buff First hit of her neutral attack can now jab reset, at least on an incline.
  • Nerf Up smash has less vertical range.
  • Buff Up smash is a more potent KO move.
  • Change Down smash no longer treated as a projectile, meaning both characters experience freeze frame (or hitlag), instead of just the opponent.
  • Nerf Down smash has significantly less knockback.
  • Nerf Down smash's paralysis duration is affected more significantly by the opponent's percentage. It now stuns less at low percents.

Aerial Attacks[edit]

  • Buff All aerials have less landing lag except grab aerial, which remains the same.
  • Buff Back aerial now has a second, new sourspot hitbox that deals 8% damage and covers her thigh.
  • Nerf Up aerial has more start up and less range, hindering its combo potential.
  • Nerf Grab aerial now bounces off of the first thing it hits. Therefore it can only hit one thing before ZSS uses the move again.

Throws/other attacks[edit]

  • Buff Standing Grab has a new hitbox on the hand that appears earlier.
  • Buff The new mechanic that usually prevents passing through other fighters also usually prevents Dash Grab from whiffing due to being too close.
  • Buff All Grabs have less endlag.
  • Change Zero Suit Samus has a new forward throw: she kicks the opponent on the chest.
  • Buff Forward throw deals slightly more damage.
  • Nerf Back throw has more base knockback, greatly reducing combo potential.
  • Nerf Down throw has more endlag, greatly reducing its combo potential.
  • Buff Down throw now deals more damage.

Special Moves[edit]

  • Nerf Paralyzer can no longer lock.
  • Buff Plasma Whip's sweetspot does more damage and significantly more knockback.
  • Buff Plasma Whip sends the opponent up and towards her, giving an opportunity for followups, similar to one of her custom moves from Smash 4.
  • Nerf Plasma Whip takes longer to tether to the ledge.
  • Nerf Plasma Whip's tether range was reduced.
  • Nerf Boost Kick has more landing lag.
  • Nerf The size of Boost Kick's first hitbox was reduced.
  • Buff Flip Jump travels slightly faster.
  • Buff The bounce from Flip Jump's footstool stomp is significantly shorter.
  • Buff Flip Jump's footstool stomp has less endlag.
  • Nerf Flip Jump's kick has a smaller hitbox and can no longer be edge-cancelled. [1]
  • Change Zero Suit Samus has a new Final Smash, Zero Laser, where she summons her gunship as before, but temporarily dons her Varia Suit (using the same model as the playable version) and fires a single, long-lasting laser from the top of the ship, similarly to Aura Storm. The players chooses where to aim the laser with a targeting reticle.

Role in World of Light[edit]

Although Zero Suit Samus does not appear in the World of Light opening cutscene (as Samus herself appears instead), she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes[edit]

Zero Suit Samus Palette (SSBU).png

Gallery[edit]

Character Showcase Video[edit]

Trivia[edit]

  • Ridley's reveal trailer marks Zero Suit Samus' first appearance in a cinematic CGI Smash trailer since Super Smash Bros. Brawl.
  • Despite no longer being linked by in-battle transformation, Zero Suit Samus temporarily dons the Varia Suit during her Final Smash.
    • This makes Zero Suit Samus the only playable alter-ego of a different character to make a limited appearance as said character during her Final Smash only.
  • Zero Suit Samus is one of the few characters to have completely different Final Smashes in every game since the concept's introduction in Brawl, along with Pit, King Dedede and R.O.B..
  • Zero Suit Samus is one of two characters that shares the name of a Final Smash with two other characters, but it functions differently from theirs, the other being Roy.


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