Zero Suit Samus (SSBU)
Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Once again, Zero Suit Samus is unconnected to the standard playable Samus, although she temporarily transforms into the latter during her Final Smash. Zero Suit Samus is classified as fighter #29.
How to unlock
Complete one of the following:
With the exception of the third method, Zero Suit Samus must then be defeated on Brinstar.
Changes from Super Smash Bros. 4
Although being considered a dominating top tier character throughout the lifetime of SSB4 (6th out of 55 characters), Zero Suit Samus has received a mix of buffs and nerfs in the transition to Ultimate, but making her one of the few SSB4 top-tier character to be only slightly nerfed overall thanks to the new mechanics. She has received some big direct and indirect nerfs, and the most notable was to her outstanding combo and punish game, which while still potent, have been toned down overall. Her down throw can no longer combo as reliably as in the previous game past very low percentages, her up aerial has more ending lag and her down smash has less hitstun and knockback, worsening several of her setup moves and making it more difficult to capitalize on them. Furthermore, the changes to the knockback physics make it more difficult for her to string her moves into the other. Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as Plasma Whip takes much longer to grab an edge and has reduced tether range. Lastly, nerfs to her forward smash's new sourspot, forward aerial's power, and back aerials and Boost Kick's hitboxes and reduced knockback, make it harder for her to score KOs, reducing her poor KO ability even further.
However, Zero Suit Samus does significantly benefit overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility (now possessing the fastest initial dash in the game and a usable dash-dance), improving her approach and as such, her "hit and run" playstyle. The reintroduction of directional air dodging improves her juggling capabilities, and the universally reduced landing lag allows her to retain some of her combo game while improving on her mediocre neutral game - one of her most notable weaknesses in Smash 4. She has also directly received some useful buffs: her down tilt, arguably her worst move in SSB4, has reduced lag that gives it newfound combo potential. Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move, and forward throw can be used to set up tech-chasing. Finally, her special moveset has seen many improvements, as Paralyzer charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and has restored some of its lost KO power from Brawl and SSB4'.
In the end, Zero Suit Samus remains a high-risk, high-reward character whose learning curve is even higher than in SSB4, with a wider and more intricate array of neutral, combo and punish options, as opposed to her more polarized kit in SSB4 that necessitated a more linear gameplan. Much like Mario and Fox, and in contrast to how other former SSB4 top tier characters were nerfed much more dramatically, Zero Suit Samus continues to be an effective character; while Juice and even moreso Marss have been highly successful with ZSS in the Western tournament scene, her perception is even more favorable in Japan, with multiple players including Choco finding notable tournament success with her. Due to Marss' dominance with the character, Zero Suit Samus is widely regarded as a top-tier or upper high-tier character once again, and has been one of the most successful fighters in Ultimate relative to her low representation. This is taken even further in Japan, where she is frequently regarded as the best character in the game, if not one of the best.
Zero Suit Samus has received a mix of buffs and nerfs via game updates, but has been slightly buffed overall.
Patch 2.0.0 nerfed her forward smash by adding a sourspot at close range while her Flip Jump has reduced base knockback, hindering her ability to KO aerial opponents at an early percentage from a back throw. Patch 3.0.0 nerfed her Flip Jump further as it travels a less horizontal distance, hindering her recovery.
However, her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.1.0 allows her Plasma Whip to connect more reliably. Her Flip Jump has been reverted to how it was before patch 3.0.0 improving her recovery.
For a gallery of Zero Suit Samus' hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
When Ultimate released, Zero Suit Samus was considered to be moderately nerfed from her last appearance, where she was a top tier character. Many players noted how many of her tools were watered down, most notably her combo potential. This resulted in her being viewed as a mid tier character at best while having low tournament representation in the West, although her representation and reputation in Japan were much higher to begin with.
As the meta advanced, many dedicated players such as Marss and Choco have played well in tournaments and dominated with the character, which was helped by nerfs to her most difficult matchups such as Pichu. As a result, Zero Suit Samus was given a considerably better reception, being an upper-high tier character as the general consensus, while other professionals such as ZeRo and Mew2King call her a top-tier character, noting the character’s success. Many top Japanese players have Zero Suit at the top of their tier lists as well. Regardless, she is still considered to be slightly worse than her Smash 4 iteration.
Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.
Classic Mode: Grapplers! Whips! Claws!
Zero Suit Samus's opponents are largely characters who use tether grabs or recoveries. The only exception is Little Mac, who represents the theme of "wires" by using his wireframe outfit.
Role in World of Light
Although Zero Suit Samus does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Zero Suit Samus' awakening battle is separate from that of Samus, who is vaporized in the opening cutscene.
Zero Suit Samus can be found and awakened in the upper-right volcanic area in the World of Light after defeating the Metroid spirit.
Zero Suit Samus's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Zero Suit Samus in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate. While Samus herself appears in a number of Spirits, including an unarmored "Young Samus" spirit portrayed by a Zero Suit Samus puppet fighter, the Zero Suit itself only appears in Zero Suit Samus' Fighter Spirit.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video