Zero Suit Samus (SSBU)
Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Once again, Zero Suit Samus is unconnected to the standard playable Samus, although she temporarily transforms into the latter during her Final Smash. Zero Suit Samus is classified as fighter #29.
How to unlock
Complete one of the following:
With the exception of the third method, Zero Suit Samus must then be defeated on Brinstar.
Changes from Super Smash Bros. 4
Possibly as a result of being considered a dominating top tier character throughout the lifetime of SSB4, Zero Suit Samus has received a mix of buffs and nerfs in the transition to Ultimate, but was generally nerfed overall as a character. Her most notable nerf was to her outstanding punish game, as her combo potential, while still usable, has been toned down noticeably. Her down throw can no longer combo as reliably as in the previous game past very low percentages, her up aerial's hitbox has been worsened and her down smash paralyzes opponents for much less time, worsening several of her setup moves and making it more difficult to capitalize on them. Furthermore, the changes to the knockback physics make it more difficult for her to string her moves into the other. Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as Plasma Whip takes much longer to grab an edge and has reduced tether range. Lastly, nerfs to her forward smash's new sourspot, forward aerial's power, and back aerials and Boost Kick's hitboxes, make it harder for her to score KOs.
However, Zero Suit Samus does benefit overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility (now possessing the fastest initial dash in the game and a usable dash-dance), improving her approach and as such, her "hit and run" playstyle. The reintroduction of directional air dodging improves her juggling capabilities, and the universally reduced landing lag allows her to retain some of her combo game. She has also directly received some useful buffs: her down tilt, arguably her worst move in SSB4, has reduced lag that gives it newfound combo potential. Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move. Finally, her entire special moveset has seen many improvements, as Paralyzer charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and both Plasma Whip and Boost Kick have restored some of their lost KO power from Brawl and SSB4's initial release, respectively.
In the end, Zero Suit Samus remains a high-risk, high-reward character whose learning curve is higher than in SSB4, with her combos and punishes being largely more different than in SSB4, and her reward being less fundamentally overpowering. However, her few buffs and the different engine of Ultimate benefit her in ways that make it difficult to determine how viable she is in comparison to SSB4, though general consensus is that she remains a viable character. Much like Mario and Fox, and in contrast to how other former SSB4 top tier characters were nerfed much more heavily, Zero Suit Samus continues to be an effective character, with players such as Marss, Choco and Juice finding notable tournament success with her.
Zero Suit Samus has received a mix of buffs and nerfs but has been buffed overall via game updates.
Patch 2.0.0 nerfed her forward smash by adding a sourspot at close range while her flip jump has reduced base knockback, hindering her ability to KO aerial opponents at an early percentage from a back throw. Patch 3.0.0 nerfed her flip jump further as it travels a less horizontal distance, hindering her recovery.
However, her buffs in patch 2.0.0 allow her to grab ledges earlier when using forward aerial and up aerial while patch 3.0.1 allows her plasma whip to connect more reliably. Her flip jump has been reverted to how it was before patch 3.0.0 improving her recovery.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
In competitive play
Classic Mode: Grapplers! Whips! Claws!
Zero Suit Samus's opponents are characters who use tether grabs or recoveries.
Role in World of Light
Although Zero Suit Samus does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Zero Suit Samus' awakening battle is separate from that of Samus, who is vaporized in the opening cutscene.
Zero Suit Samus can be found and awakened in the upper-right volcanic area in the World of Light after defeating the Metroid spirit.
Zero Suit Samus's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Zero Suit Samus in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.
In Spirit battles
As the main opponent
As a minion
Character Showcase Video
Ads keep SmashWiki independent and free :)