Super Smash Bros. 4

List of SSB4 trophies (Metroid series)

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The following is a list of the 34 trophies from the Metroid series that appear in Super Smash Bros. 4. There are 8 trophies shared between both versions of Smash 4, 5 that are exclusive to Super Smash Bros. for Nintendo 3DS, and 21 that are exclusive to Super Smash Bros. for Wii U.

Both versions[edit]

Name Category Picture Super Smash Bros. for Nintendo 3DS Picture Super Smash Bros. for Wii U Price Description Trophy Box Super Smash Bros. for Wii U Acquisition
Samus Fighter SamusTrophy3DS.png SamusTrophyWiiU.png Super Smash Bros. for Nintendo 3DS N/A

Super Smash Bros. for Wii U N/A

NTSCSuper Smash Bros. for Nintendo 3DS Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!

NTSCSuper Smash Bros. for Wii U Samus Aran is known for her numerous battles across alien planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in with kicks and punches, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!

NES: Metroid (08/1987)
SNES: Super Metroid (04/1994)

PAL The heroine of the Metroid series, Samus Aran. Her missions take her across the reaches of space, and her Power Suit gives her immeasurable fighting prowess. In this game, she uses a variety of ranged attacks based around beams and missiles. When her Charge Shot is fully charged, it can launch foes with devastating force.

NES: Metroid (01/1988)
SNES: Super Metroid (07/1994)
26. The Beginning of Metroid NTSC
Metroid PAL
Clear Classic Mode as Samus
Samus (Alt.) Fighter SamusAltTrophy3DS.png SamusAltTrophyWiiU.png Super Smash Bros. for Nintendo 3DS N/A

Super Smash Bros. for Wii U 1000 G

NTSCSuper Smash Bros. for Nintendo 3DS Samus protects herself from overhead enemies with her up smash, Cover Fire, which can land multiple hits on anyone it connects with. Samus also fires a homing missile by holding sideways and pressing the special-attack button or launches a Super Missile by quickly tapping sideways instead.

NTSCSuper Smash Bros. for Wii U Samus protects herself from overhead enemies with her up smash, Cover Fire, which can land multiple hits on anyone it connects with. Samus also fires a homing missile by holding sideways and pressing the special-move button or launches a Super Missile by quickly tapping sideways instead.

NES: Metroid (08/1987)
SNES: Super Metroid (04/1994)

PAL Samus's up smash attack, Cover Fire, fires five small blasts overhead, making it great for countering incoming aerial attacks. Her Missile attack fires a homing missile if you hold sideways and then press the special button, but if you do those things at the same time, you'll fire a Super Missile.

NES: Metroid (01/1988)
SNES: Super Metroid (07/1994)
27. Other M Super Smash Bros. for Nintendo 3DS Clear All-Star Mode as Samus
Super Smash Bros. for Wii U Purchase from the Trophy Shop (after clearing Classic or All-Star as Samus)
Zero Suit Samus Fighter ZeroSuitSamusTrophy3DS.png ZeroSuitSamusTrophyWiiU.png Super Smash Bros. for Nintendo 3DS N/A

Super Smash Bros. for Wii U N/A

NTSC Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies.

GB Advance: Metroid: Zero Mission (02/2004)
Wii: Metroid: Other M (08/2010)

PAL Without her Power Suit, Samus Aran may not have her usual strength, special moves or over-powered arm cannon, but her Jet Boots definitely kick things up a notch in their own way. The Paralyzer, her gun, does just what you'd expect it to, but it can also turn into a whip for attacking and grabbing onto edges while falling.

GB Advance: Metroid: Zero Mission (04/2004)
Wii: Metroid: Other M (09/2010)
27. Other M Clear Classic Mode as Zero Suit Samus
Zero Suit Samus (Alt.) Fighter ZeroSuitSamusAltTrophy3DS.png ZeroSuitSamusAltTrophyWiiU.png Super Smash Bros. for Nintendo 3DS N/A

Super Smash Bros. for Wii U 1000 G

NTSCSuper Smash Bros. for Nintendo 3DS Zero Suit Samus's up special Boost Kick involves a series of fast kicks that end with a swift, sideways-launching one. A perfectly executed attack will hit eight times! Her down special Flip Jump can bury a grounded fighter in the dirt. She can kick midflip by pressing the special button.

NTSCSuper Smash Bros. for Wii U Zero Suit Samus's up special Boost Kick involves a series of fast kicks that ends with a swift, sideways-launching one. A perfectly executed attack will hit eight times! Her down special Flip Jump can bury a grounded fighter in the dirt. She can kick midflip by pressing the special button.

GB Advance: Metroid: Zero Mission (02/2004)
Wii: Metroid: Other M (08/2010)

PAL Zero Suit Samus's Boost Kick up special finishes with a swift sideways kick. If you start the move close to an opponent, you can hit them up to eight times and launch them sideways! Her main down special, Flip Jump, buries opponents if you land on them at the end of it. Alternatively, press the button again mid-flip for a drop kick.

GB Advance: Metroid: Zero Mission (04/2004)
Wii: Metroid: Other M (09/2010)
76. Female Fighters Super Smash Bros. for Nintendo 3DS Clear All-Star Mode as Zero Suit Samus
Super Smash Bros. for Wii U Purchase from the Trophy Shop (after clearing Classic or All-Star as Zero Suit Samus)
Screw Attack Item ScrewAttackTrophy3DS.png ScrewAttackTrophyWiiU.png Super Smash Bros. for Nintendo 3DS ? G; Play Coin —

Super Smash Bros. for Wii U ? G

NTSC This handy item grants you the same power as Samus's Screw Attack when you pick it up. With the right timing, you can execute a devastating combo of midair attacks. Be careful, though—some fighters sacrifice the height of their jumps when they're wearing this.

NES: Metroid (08/1987)
SNES: Super Metroid (04/1994)

PAL A badge-type item that lets you use Samus's powerful Screw Attack technique when you jump. If you use it at the right moment, you might even be able to pull off deadly combos with other mid-air strikes. But watch out – some characters' jumps might not be as high while using this.

NES: Metroid (01/1988)
SNES: Super Metroid (07/1994)
26. The Beginning of Metroid NTSC
Metroid PAL
Random
Metroid Assist Trophy MetroidTrophy3DS.png MetroidTrophyWiiU.png Super Smash Bros. for Nintendo 3DS 800 G; Play Coin 20

Super Smash Bros. for Wii U 300 G

NTSC First discovered on planet SR388, this floating life-form grows by absorbing the energy around it. It is incredibly durable but extremely weak to cold. In Smash Bros., a Metroid will grab a rival by the head and drain energy. If you get grabbed, shake it off by pressing left and right!

NES: Metroid (08/1987)
Game Boy: Metroid II: Return of Samus (11/1991)

PAL Mysterious floating life-forms, discovered on the planet SR388, that absorb energy from other living beings. They're tough, except when they're cold. In this game, they'll try to attach themselves to fighters' heads and drain their energy. Press all the buttons you can to shake them off!

NES: Metroid (01/1988)
Game Boy: Metroid II: Return of Samus (05/1992)
26. The Beginning of Metroid NTSC
Metroid PAL
Random
Mother Brain Assist Trophy MotherBrainTrophy3DS.png MotherBrainTrophyWiiU.png Super Smash Bros. for Nintendo 3DS 300 G; Play Coin 5

Super Smash Bros. for Wii U 300 G

NTSC Hailing from the Metroid series, this evil boss resides on the planet Zebes. When she appears in Smash Bros., she attacks with energy projectiles and a beam from her eye. It's actually possible to defeat her, and for once doing so won't start a self-destruct sequence.

NES: Metroid (08/1987)
SNES: Super Metroid (04/1994)

PAL A mainstay of the Metroid series and the final boss Samus faces on Planet Zebes. In this game, she grows to a gargantuan size and fires all sorts of energy blasts at you. Good news: you can beat her! Better news: doing so won't trigger a self-destruct sequence forcing you to make your escape!

NES: Metroid (01/1988)
SNES: Super Metroid (07/1994)
26. The Beginning of Metroid NTSC
Metroid PAL
Random
Dark Samus Assist Trophy DarkSamusTrophy3DS.png DarkSamusTrophyWiiU.png Super Smash Bros. for Nintendo 3DS 1500 G; Play Coin 50

Super Smash Bros. for Wii U 1500 G

NTSC This terrifying creature is made of Phazon. Along with regenerative abilities, she can also brainwash her victims and clone herself. Summoned into Smash Bros., she resembles Samus Aran and mimics some of her moves, firing Arm Cannon blasts, launching homing energy blasts, or even unleashing Phazon.

GameCube: Metroid Prime 2: Echoes (11/2004)
Wii: Metroid Prime 3: Corruption (08/2007)

PAL An exceptionally strong and terrifying being made of Phazon. She's able to regenerate, brainwash her victims and even clone herself. When summoned in this game, she'll either fire rapid shots from her Arm Cannon, launch homing energy blasts, or unleash Phazon across the surrounding area, depending on where her target is.

GameCube: Metroid Prime 2: Echoes (11/2004)
Wii: Metroid Prime 3: Corruption (10/2007)
28. The Metroid Threat NTSC
Metroid Enemies PAL
Random

3DS version[edit]

Name Category Picture Price Description Acquisition
Geemer Enemy GeemerTrophy3DS.png Super Smash Bros. for Nintendo 3DS 800 G; Play Coin 20

NTSC These creepy crawlers from the Metroid series cling to any surface, even the ceiling. The spikes on their backs are painful to the touch, so be careful around them. In Smash Run they'll travel on the floors or ceilings, so borrow a page from Samus's book and take them out from afar.

PAL If you spot one of these creatures from the Metroid series crawling along, do your best to avoid those spikes on its back. In Smash Run, they could be on the floor, or they could be on the ceiling. Either way, you'll get hurt if you touch them, so keep a safe distance and take them out with ranged attacks.

Random
Reo Enemy ReoTrophy3DS.png Super Smash Bros. for Nintendo 3DS 800 G; Play Coin 20

NTSC These clawed, fly-like enemies from Metroid show up in Smash Run, too. They float in midair, then fly in a U shape when you get close. They're predictable, which makes them easy to outsmart, but stay on your toes anyway—their attacks can send you flying. One way to beat them is to grab and throw them when they buzz near you.

PAL These clawed, fly-like enemies from Metroid show up in Smash Run, too. They float in mid-air, then fly in a U-shape when you get close. They're predictable, which makes them easy to outsmart, but stay on your toes anyway – their attacks can send you flying. One way to beat them is to grab and throw them when they buzz over to you.

Random
Kihunter Enemy KihunterTrophy3DS.png Super Smash Bros. for Nintendo 3DS 500 G; Play Coin 10

NTSC Creatures hailing from the Metroid series. They start off life as a Zero, growing into this bee-like form. Kihunters prefer to attack with quick dashes and by spitting gobs of acid. Definitely dodge the acid—it stuns you and goes through shields. Defeated Kihunters drop Jump stat boosts.

PAL These insectoids from the Metroid series emerge from their larval form known as a Zero. Kihunters attack by either charging at you from above or spitting acid. That acid can paralyse you, and it'll even cut through your shield, so dodge to avoid getting hit. If you defeat a Kihunter, you'll get Jump stat boosts for your troubles.

Random
Samus (Varia Suit) Series Related SamusVariaSuitTrophy3DS.png Super Smash Bros. for Nintendo 3DS 800 G; Play Coin 20

NTSC When most people think of Samus, they think of her wearing the Varia Suit. It not only grants her power far beyond her own physical strength but also can unleash a deadly array of beams from the Arm Cannon. And, in a feature quite unique to the Metroid series, it lets her morph into a ball instead of having to crawl!

PAL The Varia Suit is the armour Samus is most commonly seen in. It not only grants her power far beyond her own physical strength – it can also unleash a deadly array of beams from the Arm Cannon. And, in a feature quite unique to the Metroid series, it lets her morph into a ball. Do you reckon it's comfy in there?

Random
Samus (Gravity Suit) Series Related SamusGravitySuitTrophy3DS.png Super Smash Bros. for Nintendo 3DS 300 G; Play Coin 5

NTSC Power Suits aren't known for being good in water, so if you're the aquatic type, what you need is a Gravity Suit. This stylish, glowing suit upgrade not only completely nullifies fluid resistance—making moving underwater a breeze—but also reduces damage and improves your underwater vision. What more could you ask for?

PAL Power Suits aren't known for being good in water, so if you're the aquatic type, what you need is a Gravity Suit. This stylish purple suit upgrade not only completely nullifies fluid resistance, making moving underwater a breeze, but also lets you see better underwater and even reduces damage! What more could you ask for?!

Random

Wii U version[edit]

Name Category Picture Price Description Trophy Box Acquisition
Zero Laser Final Smash ZeroLaserTrophyWiiU.png

Super Smash Bros. for Wii U N/A

NTSC Samus unleashes a massive, long-range beam from her Arm Cannon as her Final Smash. Fighters on the edges of the beam will be drawn in, taking more and more damage. The sheer power of this weapon makes it tough to aim once it's firing, but it's possible to adjust the beam up and down.

PAL In Samus's Final Smash, she unleashes a huge laser beam from her Arm Cannon that draws opponents to the centre of the beam. Quite handy, since the closer they are to the centre, the more damage they'll take! You can also angle it up and down (albeit slowly), letting you catch more of your enemies and create more havoc.

92. Final Smashes 3 NTSC
Final Smashes (3) PAL
Clear All-Star Mode as Samus
Gunship (Zero Suit Samus) Final Smash GunshipFinalSmashTrophyWiiU.png

Super Smash Bros. for Wii U N/A

NTSC Samus's spaceship carries her through space and serves as her base of operations during her missions. Zero Suit Samus will call down and board her Gunship with her Final Smash. Once she's in the pilot's seat, she has a short time to unleash up to five powerful shots from the ship's weapons. Foes aren't safe even hiding off-screen!

PAL Samus's Gunship is her way of travelling through space and her base of operations when exploring hostile planets. In Zero Suit Samus's Final Smash, she can use her Gunship to fire powerful beams at other fighters, hitting them multiple times, even if they're hiding off-screen! At least they can be thankful it doesn't go on forever.

92. Final Smashes 3 NTSC
Final Smashes (3) PAL
Clear All-Star Mode as Zero Suit Samus
Morph Ball Fighter Related MorphBallTrophyWiiU.png

Super Smash Bros. for Wii U ? G

NTSC One of the numerous modules integrated into Samus's Power Suit. This one allows her to transform into a compact mobile sphere and explore tight spaces. In the very first Metroid game, it was known as the Maru Mari, which is just Japanese for "roll up," but it was later changed to the much-cooler-sounding Morph Ball.

NES: Metroid (08/1987)
SNES: Super Metroid (04/1994)

PAL One of the numerous modules integrated into Samus's Power Suit. This one allows her to transform into a compact mobile sphere and explore tight spaces. In the very first Metroid game, it was known as the Maru Mari, which is just Japanese for "roll up", but they later changed it to the much cooler-sounding Morph Ball.

NES: Metroid (01/1988)
SNES: Super Metroid (07/1994)
26. The Beginning of Metroid NTSC
Metroid PAL
Random
Gunship Fighter Related GunshipTrophyWiiU.png

Super Smash Bros. for Wii U N/A

NTSC The one partner Samus can rely on in almost all of her missions. In the wide unknown of outer space, she can always return to the Gunship for a safe haven. It allows her to replenish all of her energy and ammunition and even serves as a resting spot for the player. It sounds just like a save point, doesn't it?

SNES: Super Metroid (04/1994)
Wii: Metroid: Other M (08/2010)

PAL The one partner Samus can rely on in almost all of her missions. In the wide unknown of outer space, she can always return to the Gunship for safe haven. It allows her to replenish all of her energy and ammunition, and even serves as a resting spot for the player. In other words...it's a save point.

SNES: Super Metroid (07/1994)
Wii: Metroid: Other M (09/2010)
27. Other M Clear the true Solo All-Star Mode without recovering health between rounds while playing as Zero Suit Samus
Ridley Enemy RidleyTrophyWiiU.png

Super Smash Bros. for Wii U N/A

NTSC Samus's long-standing rival in battle. In this game, he's a common foe to all the fighters in the Pyrosphere stage. However, if you manage to launch him or knock him over, he'll become an ally to whoever dealt the last blow. Defeating him in a timed battle nets you +1 KO.

NES: Metroid (08/1987)
SNES: Super Metroid (04/1994)

PAL Samus's long-standing rival in battle. In this game, he's a common foe to all the fighters in the Pyrosphere stage. However, if you manage to launch him or knock him over, he'll become an ally to whoever dealt the last blow. If you can defeat him during a timed battle, you'll get +1 KO out of it!

NES: Metroid (01/1988)
SNES: Super Metroid (07/1994)
26. The Beginning of Metroid NTSC
Metroid PAL
Deal the final blow to a boss in Smash Tour
Zero NTSC
Zero (Metroid) PAL
Stage ZeroTrophyWiiU.png

Super Smash Bros. for Wii U ? G

NTSC These arthropods with hard exoskeletons are the larval form of Kihunters, a type of enemy from the Metroid series. In this game, they appear on the Pyrosphere stage, where they fall from above and then move about slowly. Throw them to attack your opponents or Ridley, or keep hold of one to make yourself harder to launch.

SNES: Super Metroid (04/1994)
Wii: Metroid: Other M (08/2010)

PAL These arthropods with hard exoskeletons are the larval form of Kihunters, a type of enemy from the Metroid series. In this game, they appear in the Pyrosphere stage, where they fall from above, then just move around slowly. Throw them to attack your opponents or Ridley, or keep hold of one to make yourself harder to launch.

SNES: Super Metroid (07/1994)
Wii: Metroid: Other M (09/2010)
28. The Metroid Threat NTSC
Metroid Enemies PAL
Random
Joulion Stage JoulionTrophyWiiU.png

Super Smash Bros. for Wii U 1500 G

NTSC These enemies from Metroid: Other M look a bit like electrified water fleas. They inflate as they take damage, eventually exploding. In Smash Bros., they show up in the Pyrosphere stage, and you can make them blow up by attacking them. Hit them with combos for an even deadlier blast!

Wii: Metroid: Other M (08/2010)

PAL These enemies from Metroid: Other M look a bit like electrified water fleas. They inflate as they take damage, and eventually blow up. They also appear in the Pyrosphere stage in this game. There, they explode even when they don't take damage, but you can make the blast even deadlier by hitting them with combos, so attack them anyway!

Wii: Metroid: Other M (09/2010)
29. The Other M Threat NTSC
Other M Enemies PAL
Random
FG II-Graham NTSC
FG II - Graham PAL
Stage FGIIGrahamTrophyWiiU.png

Super Smash Bros. for Wii U 1500 G

NTSC In Metroid: Other M, Samus usually has to face these mobile turrets two at a time. They change speed as they fly around, firing laser beams from their large guns. In the Smash Bros. Pyrosphere stage, they fly in from above and fire lasers straight ahead when attacked. Use those lasers to hit the other fighters and Ridley!

Wii: Metroid: Other M (08/2010)

PAL In Metroid: Other M, Samus usually has to face these mobile turrets two at a time. They change speed