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Zero Laser

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For other pages with the name Zero, see Zero (disambiguation).
Zero Laser
Samus Final Smash SSBU.gif
Zero Suit Samus Final Smash SSBU.gif

Samus and Zero Suit Samus using Zero Laser in Ultimate.
Users Samus
Zero Suit Samus
Universe Metroid

Zero Laser (ゼロレーザー, Zero Laser) is Samus's Final Smash, as well as Zero Suit Samus's Final Smash in Super Smash Bros. Ultimate.



The Zero Laser in Brawl.

Samus charges her arm cannon and fires a large beam of energy that deals a high amount of damage. The Zero Laser also passes through characters and portions of stages. In Brawl, after firing the beam, Samus's Power Suit is "damaged" and falls off of Samus's body, transforming her into Zero Suit Samus.

After the beam has been fired and the Power Suit removed, the damaged pieces of the suit can be picked up and thrown as items by any player. The items have very high knockback and decent damage, but, like any other item, they also can be picked up by opponents and thrown back at Zero Suit Samus or others.

Zero Laser lasts a total of about 4 seconds. The move's damage varies depending on how long a character is caught in the beam, ranging from 40-78% damage. While not necessarily a one-hit KO, if used near the edge of a stage the laser can push opponents past the blast line, or close enough that the final burst from the attack will do so.

While Samus is using the attack, she and the laser itself have a vacuum effect. Opponents behind Samus will be sucked into the line of fire, and opponents above the laser will also be sucked in.

Zero Laser can also be angled slightly up or slightly down by tilting the control stick in the desired direction, though this does not have much of an effect on the laser's area of effect and cannot be moved above approximately a 30 degree angle.

The transformation into Zero Suit Samus takes quite a while, and thus is easily punished. Even characters KOed by the Final Smash are often able to return to the stage and attack as the transformation finishes. It is also possible for an opponent to dodge the move by being behind Samus during the attack, again allowing them to attack Samus as soon as the laser stops.

Finishing the Final Smash in mid-air does not put Samus (or rather, Zero Suit Samus) into a helpless state; however, she will fall for quite some time until all her suit pieces fall off. If she is not above a platform, this is often enough to KO her.

Should Samus be falling off the stage, activating the Final Smash will not stop her from falling. If Samus activates the laser while falling off the stage, she will continue to fall until she actually fires the laser. If Samus reaches the blast line, she will be KO'd. The change to Zero Suit Samus will still occur.

Since the move does not engulf the entire screen and only a horizontal strip, some prefer to jump and then use the Zero Laser to maximize its area of effect. The reasoning behind this is that a shot fired on the ground will KO characters who are standing on the ground, but a shot that is fired even a short range above the ground will hit characters who are on the ground and characters who are a bit higher or trying to be able to stay above its range.

As demonstrated in the Tokyo vs Kyoto match, Zero Laser's effect was slightly changed in the released game's version; it lasted 2 seconds longer than what it currently is.

In Super Smash Bros. 4 and Super Smash Bros. Ultimate, Samus does not transform into Zero Suit Samus after the laser is shot, as Zero Suit Samus is a completely separate character in these games, despite Zero Suit Samus temporarily donning her Power Suit for her own variation of Zero Laser in the latter game. The laser is thinner than before, but it now fires faster.

Samus's Echo Fighter in Ultimate, Dark Samus, has a functionally identical Final Smash called Phazon Laser, albeit without the thruster hitboxes which deal extra damage.


A glitch can be performed with this Final Smash that makes it so Samus doesn't transform to Zero Suit Samus, as well as the Laser resulting in a non-damaging energy ball. Performing it is the same as performing the other regenerating terrain glitches.

Zero Suit Samus[edit]

Zero Suit Samus aiming the Zero Laser in Ultimate

In Ultimate, Zero Suit Samus adopts Zero Laser as her new Final Smash by temporarily transforming into suited Samus. The warrior rises into the air, then appears in the background atop her Gunship, wearing her Power Suit. A player-controlled crosshair then appears, and when the attack button is pressed, the now-suited Samus begins firing her Zero Laser with an area roughly equal to that of the crosshair. Like the Zero Laser used by the "regular" Samus, it hits multiple times and builds up damage. At the end of the move, there is a brief pause, then one final burst is fired with enough power to launch opponents. Once the move concludes, Samus reverts to her Zero Suit; unlike with Power Suit Samus in Brawl, she does not retain her Power Suit for gameplay after use.

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet SamusHeadSSBB.png A laser that, while slow, is almost unrivalled in power, and can be aimed up and down. The power of the blast destroys her Power Suit, turning her into Zero Suit Samus.
Super Smash Bros. for Nintendo 3DS case foldout SamusHeadSSB4-3.png Fire an enormous laser. Control the angle with Circle Pad.
Super Smash Bros. Ultimate Move List SamusHeadSSBU.png Samus unleashes a massive, long-range beam. You can angle the beam up and down while firing. Fighters are drawn to the center, and the attack repeatedly hits any foes caught in its blast.
ZeroSuitSamusHeadSSBU.png Zero Suit Samus leaps to her Gunship and, donning her Power Suit, takes aim using a targeting reticle. Once fired, the laser hits consecutively and deals major damage. It finishes with one last energy blast that launches opponents.


In Super Smash Bros. Brawl[edit]

Zero Laser's trophy in Brawl
Zero Laser
Samus's Final Smash. The beam emerging from her Arm Cannon is dreadfully powerful and causes great damage to enemies. The beam travels slowly but can be swept up and down. The recoil of the beam is so great that it tears off her Power Suit, revealing Zero Suit Samus. The pieces of her armor can be picked up and thrown as weapons.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. for Wii U[edit]

Zero Laser's trophy in Super Smash Bros. for Wii U
Zero Laser
NTSC Samus unleashes a massive, long-range beam from her Arm Cannon as her Final Smash. Fighters on the edges of the beam will be drawn in, taking more and more damage. The sheer power of this weapon makes it tough to aim once it's firing, but it's possible to adjust the beam up and down.
PAL In Samus's Final Smash, she unleashes a huge laser beam from her Arm Cannon that draws opponents to the centre of the beam. Quite handy, since the closer they are to the centre, the more damage they'll take! You can also angle it up and down (albeit slowly), letting you catch more of your enemies and create more havoc.


Samus using the similar Hyper Beam attack in Metroid Dread.

The Zero Laser move is unique to Smash Bros., although certain games have had Samus use similarly powerful laser beams as attacks in certain situations:

  • In the climax of Super Metroid, the Metroid Hatchling gives Samus the ability to use the devastating Hyper Beam to defeat Mother Brain.
  • In Metroid Prime and Metroid Prime 3: Corruption, when Samus enters the Hypermode state via exposure to Phazon, she gains access to a powerful beam called "Phazon Beam"/"Hyper Beam". Unlike the Zero Laser, this attack consists of two intertwined, rapid-fire streams of Phazon rather than a single massive laser beam. As with Super Metroid's Hyper Beam, the Metroid Prime Phazon Beam is accessed temporarily during the final boss fight with the Metroid Prime by standing in pools of Phazon. Additionally, rival bounty hunter Gandrayda can use a move nearly identical to the Zero Laser when mimicking Samus's form in Metroid Prime 3: Corruption, though due to the game's release date, this is likely a coincidence or a possible reference to Brawl instead.
  • In Metroid Dread, Samus again uses the Hyper Beam, this time appearing as a continuous large laser blast very similar to the Zero Laser. It appears near the end of the game after obtaining the Metroid Suit. In the internal game files, the Hyper Beam is referred to as "zerolaser", suggesting that its appearance in this game was directly inspired by the Final Smash.

The Brawl functionality of the beam causing Samus's Power Suit to be lost is original to Brawl. While Samus does lose her Power Suit temporarily in Metroid: Zero Mission, it is lost in a crash when her starship is shot down, not in any way that involves any type of beam on her part.

In Ultimate, Zero Suit Samus's version of Zero Laser references all previous Final Smashes used by both herself and the suited Samus; it is a variation of Samus's own Final Smash, it has Zero Suit Samus temporarily transform into Samus (similar to Power Suit Samus), and it utilizes Samus's Gunship (similar to the Final Smash of the same name).


Names in other languages[edit]

Language Name
Japan Japanese ゼロレーザー, Zero Laser
UK English Zero Laser
France French Laser zéro
Germany German Zero-Laser
Spain Spanish Láser Zero
Italy Italian Laser Zero (Samus)
Navetta (Zero Suit Samus)
China Chinese (Simplified) 零镭射光线, Zero Laser Beam
Taiwan Chinese (Traditional) 零雷射光線, Zero Laser Beam
South Korea Korean 제로 레이저, Zero Laser
Netherlands Dutch Zero-laser
Russia Russian Нуль-лазер


  • Zooming in on the Zero Laser Trophy in SSB4, one can see Samus's helmet opens up at the top of her head, revealing the same black fabric used on other parts of the suit. This does not happen during gameplay.
  • In the trailer for SSB4, the laser for Samus' is colored differently to how it is in the final game.
  • Zero Suit Samus' version of Zero Laser is one of two Final Smashes in Ultimate that involve a non-playable appearance by another playable character, along with Pair Up. However, unlike Pair Up, this is because Samus and Zero Suit Samus are the same individual.
  • Zero Laser is one of two Final Smashes in Ultimate to share the same name as another while being mechanically different, the other being Critical Hit. Additionally, both versions of Zero Laser are used by two versions of the same person, much like Zelda's and Sheik's Light Arrow in Brawl and SSB4; however, both variants of Light Arrow were mechanically similar.
  • In Zero Suit Samus' version of the move, she will always wear the default Varia Suit regardless of the Zero Suit palette swap she is using.

Technical details[edit]


Zero Suit Samus:

External links[edit]