A shot is fired out of Zero Suit Samus's blaster, which deals a small amount of damage and paralyzes the target. It can be charged to increase the time an opponent is stunned, dealing 4-5% damage when uncharged and 6% when charged.
The paralyze effect caused by the Paralyzer is not affected by knockback resistance. Additionally, hitting a non-flinch character like Porky with this will cause them to shake as if they were stunned, though they will continue moving unhindered.
Firing a beam just before landing won't produce the Paralyzer SFX, and is referred to as silent laser.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
In Metroid: Zero Mission, on a stealth mission, Zero Suit Samus's only weapon is her "rather useless emergency pistol", which even when fully charged can only paralyze Space Pirates for a few seconds. It is, however, able to destroy Bomb Blocks, which normally are only vulnerable to Morph Ball bombs.
In Metroid: Other M, the Paralyzer appears strapped to Samus's left thigh during death sequence and certain cut scenes. She only uses the gun in battle against Zebesians as she escapes the Main Sector of the exploding Bottle Ship. This time around, the Paralyzer seems to be more powerful. Unlike her earlier experience, a charged shot is not required to paralyze enemies, however a charged shot will leave enemies paralyzed longer.
The weapon itself was not referred to as a Paralyzer until Metroid: Other M, which was produced after its Super Smash Bros. debut in Brawl.
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