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Light Arrow

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"Arrow of Light" redirects here. For the Arrows of Light used in Pit's SSB4 Final Smash, see Three Sacred Treasures.
This article is about Zelda and Sheik's Final Smash in Brawl and Smash 4. For Mythra's Final Smash in Ultimate, see Sacred Arrow.
Light Arrow
Zelda using the Light Arrow in Super Smash Bros. for Wii U.
Sheik Light Arrow SSB4.jpeg

Zelda and Sheik using the Light Arrow in Super Smash Bros. for Wii U.
Users Zelda
Sheik
Universe Zelda
Article on Zelda Wiki Light Arrow

Light Arrow (光の弓矢, Bow and Arrow of Light) is the Final Smash of both Zelda and Sheik in Super Smash Bros. Brawl and Super Smash Bros. 4.

Overview[edit]

Zelda's Final Smash
Light Arrow in Brawl.

When used, Zelda/Sheik draws a large bow and sets an arrow. During this time, any characters in her line-of-sight will flinch. A second later, the Light Arrow is released, dealing significant damage and likely KO'ing the struck characters, although its power decreases drastically for every target caught in the blow.

The move consists of two hits. The first hit is weak and stuns opponents to keep them in place for the main hit. It has limited range of 300 units, covering approximately 1.7 times the length of Final Destination or 40 units more than Big Battlefield. The main hit of the move deals a large amount of damage and knockback, both of which vary between Zelda and Sheik's versions. It deals reduced damage to successive targets; anything that can be hit, including players, bosses, items (such as crates and Assist Trophy summons), and attackable stage elements, can all be hit by the attack and reduce the damage of the main hit to subsequent targets. The main hit has seemingly unlimited range in Brawl but has a limited range of 300 units (same as the first hit) in Smash 4, meaning in Brawl it is possible to get hit while being out of range to be stunned.

The move can hit a maximum of 8 targets in Brawl and 7 targets in SSB4, with reduced damage (and thus knockback) for each target hit. Thus, if used on many targets, the further ones will take much less damage, and further opponents may not be KO'd even at high percentages. For each fighter the arrow connects with, the match will pause as the camera does a slow-motion close-up of each hit one in order (similar to the Dragoon). This zoom effect is faster in SSB4 than in Brawl.

This move penetrates opponents' shields. Unusually for Brawl, this Final Smash also ignores super armor, and can therefore successfully hit opponents that are in super armor frames. This is likely due to the paralyzing effect of the first hit, which overrides the super armor and allows the main hit to connect with full power.

While the basic move is the same whether Zelda or Sheik uses it, the properties of the arrow are slightly different for each of them. The primary difference is that Zelda's launches at the Sakurai angle (and thus usually about 45 degrees), while Sheik's launches at a semi-spike angle (10 degrees in Brawl and 20 degrees in SSB4). Zelda's Light Arrow also does less damage but more knockback than Sheik's Light Arrow; in Brawl, Zelda's has enough knockback to one-hit KO the first target at 0% damage, though it is barely in the OHKO threshold and can be DI'ed. In SSB4, Zelda's Light Arrow, while still powerful, can no longer OHKO. In both games, Sheik's Light Arrow can be very powerful against fighters with poor recoveries due to its semi-spike angle, especially if used on recovering opponents.

In Brawl, opponents that are close together when hit by this move may collide with each other, potentially preventing them from being KO'd. Thus, spacing of opponents is very important when using the Light Arrow. This is even more important in Sheik's version, where opponents are launched at a very low angle.

Gallery[edit]

Damage[edit]

For both Zelda and Sheik's Light Arrows, the stun hit that occurs first deals 3% damage in Brawl and 1% damage in SSB4. Successive targets hit by the main hit of the move multiply its damage by 0.75 for subsequent targets. The stun hit's damage is not affected by the number of targets. The below tables detail only the main hit's damage.

Zelda's Light Arrow[edit]

Target Damage
1 39
2 29.25
3 21.94
4 16.45
5 12.34
6 9.25
7 6.94
8 5.21

Sheik's Light Arrow[edit]

Target Damage Super Smash Bros. Brawl Damage Super Smash Bros. 4
1 45 44
2 33.75 33
3 25.31 24.75
4 18.98 18.56
5 14.24 13.92
6 10.68 10.44
7 8.01 7.83
8 6.01

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet ZeldaHeadSSBB.png Fire an arrow of light that delivers heavy damage to all opponents in line with the shot. It even rips through shields.
SheikHeadSSBB.png Unleash a powerful bolt of light. The more opponents you have, the better your chances are of scoring multiple KOs in one shot.
Super Smash Bros. for Nintendo 3DS case foldout SheikHeadSSB4-3.png Shoot an arrow of light that annihilates opponents.
ZeldaHeadSSB4-3.png Shoot an arrow of light that annihilates opponents.

Trophies[edit]

In Super Smash Bros. Brawl[edit]

Light Arrow trophy from Super Smash Bros. Brawl.
Light Arrow (Zelda)'s trophy in Brawl
Light Arrow (Zelda)
Princess Zelda's Final Smash. She wields a mighty bow of light with which she can attack from afar. Her arrow travels in a straight line and flies through all characters unlucky enough to be in the way. This attack cannot be blocked. The more enemies there are, the higher the chances to get them all with one shot. More is always better!
Wii: Super Smash Bros. Brawl
Light Arrow trophy from Super Smash Bros. Brawl.
Light Arrow (Sheik)'s trophy in Brawl
Light Arrow (Sheik)
Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. for Wii U[edit]

Light Arrow (Zelda)'s trophy in Super Smash Bros. for Wii U
Light Arrow (Zelda)
NTSC In many of the Legend of Zelda games, the sacred Light Arrows are required to defeat the final boss. In this game, Zelda fires one straight across the screen for her Final Smash. If it passes through multiple foes, the ones hit first will take the most damage. The Light Arrow has a lot of launching power, making it great for getting KOs!
PAL In many of the Legend of Zelda games, the sacred Light Arrows are required to defeat the final boss. In this game, Zelda fires one straight across the screen for her Final Smash. If it passes through multiple foes, the ones hit first will take more damage. The Light Arrow has a lot of launching power, making it great for getting KOs!
Light Arrow (Sheik)'s trophy in Super Smash Bros. for Wii U
Light Arrow (Sheik)
NTSC Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, ignoring shields like they're not even there. Sheik's Light Arrow is more damaging than Zelda's, and it launches its victims at a lower angle.
PAL Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, even penetrating straight through their shields. Sheik's Light Arrow is more powerful than Zelda's and launches its targets at a more shallow angle.

Sticker[edit]

Name Game Effect Characters
Hero's Bow North America
Light Arrow PAL
Zelda: Twilight Princess AttackSlash+008EffectIcon(Slash).png Attack +8 All charactersRandomHeadSSBB.png
Brawl Sticker Hero's Bow (Zelda Twilight Princess).png
Hero's Bow
(Zelda: Twilight Princess)

Origin[edit]

Zelda receiving Light Arrows from the Spirits of Light in Twilight Princess.
Taken from the Zelda Wiki.
Zelda receiving the Light Arrows in Twilight Princess.

In conjunction with the Master Sword, Light Arrows have been used in The Legend of Zelda series as a weapon used to stun Ganon/Ganondorf, leaving him vulnerable to the Master Sword. The concept for them probably comes from the original NES The Legend of Zelda, in which Link used a similar weapon called the Silver Arrow to defeat Ganon. Link was first able to wield the Light Arrows in The Legend of Zelda: Ocarina of Time, where he utilized them in the penultimate showdown with Ganondorf.

The first incarnation of Zelda to use Light Arrows was the Zelda in The Legend of Zelda: The Wind Waker (also known as Tetra), wielding Link's Hero's Bow and Light Arrows in the final battle against Ganondorf.

The bow and Light Arrows used in Smash Bros. are based on the The Legend of Zelda: Twilight Princess design, in which Zelda is granted the Light Arrows by the Spirits of Light and once again uses them in the final battle against Ganondorf.

Gallery[edit]

Names in other languages[edit]

Japanese.png This article is missing the subject's name in Dutch, Russian & Portuguese.
Help improve this page by adding its name in Dutch, Russian & Portuguese from a reliable source.
Language Name
Japan Japanese 光の弓矢, Light Arrow
UK English Light Arrow
France French Flèche de lumière
Germany German Lichtpfeil
Spain Spanish Flecha de luz
Italy Italian Freccia di luce
South Korea Korean 빛의 화살, Light Arrow

Trivia[edit]

  • Light Arrow is the only Final Smash shared between two non-clone characters, due to Zelda and Sheik being able to transform into each other in Brawl.
  • Dark Pit Staff is very similar to this move, and is often considered a clone of Light Arrow due to its similar properties (down to the zooming in on hit).

External links[edit]